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Hint: Quick revolver reload suffering
Press Reload then do a dive. Your revolver will be reloaded in one
second.
Hint: Gonzo gun:
When you get the room in the basement where you hear your kid scream
behind a wooden door, blow up the canisters near it. Open the red
door and turn left. There will be a wooden box. Drag it back near
the hole in the wall at the top. Climb it and you will see a dead
guard. Later in the game there will be a Gonzo Gun.
Hint: Getting Torque's last Insanity move easily
On your way to help the cop get to the Radio station, their will be
an endless amount of Slayers jumping out of the trees. Keep killing
them in Insanity mode until the experience bar will not fill
anymore. Stop the slayers from appearing, shine the spotlight on the
tree.
Playable introduction sequence-[suffering ]
Complete the game, then start another game to play a
"bonus level", which is the original introduction sequence with
"director's commentary". To hear the commentary, jump on the crow
that lands in a corner.
Monster Archives:
Complete the game after using the monster
transformation as many times as possible.
Torque's Archives:
Complete the game after following the evil choices when
given the opportunity.
Torque's Family Archives:
Complete the game after following the good choices when
given the opportunity.
Constant images:
When you enable the "All items and weapons" code or two or more
codes, you will constantly receive images from Dr. Killjoy's room,
where he has all the ink blot pictures everywhere on the walls where
the man that had his eyeball taken off. To stop this side-effect,
simply load a saved game before you entered the codes.
Hint: The Crucible reference *suffering*
When Tork and Ernesto defeat the Inferna around the stake, Ernesto
refers to the story of little girls accusing locals of witchcraft.
As a result, they were burned alive for practicing witchcraft. This
is a reference to The Crucible by Arthur Miller.
Hint: Defeating the green smoke creature
First, turn off all four pipes leaking green gas in the corners of
the room. Then, shoot the rope tied on the wall, near the far end of
the room, to drop the box hanging from the ceiling onto the vent
that the green light is coming from. Then, shoot the other rope tied
to the wall near the railed door to drop the covering to the vent.
The last vent covering is in front of boxes which will explode when
you shoot them. After these vents are blocked, drag the box over the
vent nearest the dead inmate. Next, wait for him to get in front of
the fireplace and take the from of a man. When he does this, turn
the crack so that the gas pushes him into the fireplace. Then, run
over and shut the door.
Hint: Destroying Dr. Killjoy's movie projectors
In the Asylum level, the key is to destroy all of Dr. Killjoy's
movie projectors. After destroying all the movie projectors, you
will be able to open doors and eventually get out of the building.
If you cannot destroy the projectors, find a way to block the
projection. You will see these movie projectors towards the end of
the game again. When you get into a room to battle Dr. Killjoy,
destroy the projectors. There is one on the second floor that you
cannot destroy. One will be in a crate hanging above. Find the rope
end and cut it to destroy the projector. Turn the switch on next to
the center table and stand underneath the contraption hanging above.
Get zapped, then throw a fireball at the monster Torgue that is
chained on the wall. The wall will explode, allowing you to exit the
level.
To defeat Dr. Killjoy in the Asylum level, you must shoot all the
projectors, which can be done easily by standing on the surgical
table without harm to you, since Dr. Killjoy brings the Slayers back
to life anyway. There is one camera in a cage above; shoot the rope
holder on the wall to destroy the camera. Another difficult one is
on the second floor. It can be destroyed by shooting the fuse box
below it on the wall.
Hint: More revolver ammunition *suffering*
To get more ammunition for the revolver that you get in the
beginning, instead of waiting for that one person you find to die
from the electric chair, kill him with the sickle that is found in
the cell. The gun will have a lot more ammunition.
Hint: Crossing the rock quarries-[suffering ]
In the rock quarry, there is a fiery hole in the ground. Use the
crane control to knock a big rock off a ledge. The rock will drop,
block the fiery hole, and keep the Slayer from coming out. In the
other rock quarry, after helping another inmate to cross, swing the
crane towards you all the way to the left next to the platform
across the way. You will have to jump onto the rock that is hanging
from the crane. Get a running start and jump onto the rock. If you
do not do a running start, you will not make it on top of the rock.
Hint: Passing through caves:
When you get inside a cave system, leave flares in the path that you
have been to. This will prevent you from coming down the same path
again, wasting time and your flashlight battery. Watch out for blood
spots on cave ceilings where the "decapitated chokers" appear.
Hint: Crossing the river:
When you get to the point where Torque has to cross a river and the
bridge is out, shoot the chock underneath the truck. The truck will
roll onto the river bed. You can climb up the truck and get to other
end of the bridge. In another scenario, a speeding prison bus will
appear. Get out of the way and the bus will crash into the river
bed.
Hint: Defeating Main Liners *suffering*
In the shower area where countless Main Liners keep appearing, turn
the water off on all the showers and kill whatever remains. They
will stop coming.
In order to not get any health damage when a Main Liner jumps on you
and tries to stab you, press Health constantly. The Main Liner will
jump off Torque as usual, but no damage or dizziness will occur.
Hint: Tool references(suffering)
There are two references to a song by the band Tool called "Ticks
and Leeches". Early in the game look closely at one of the walls.
You will see the words "Ticks & Leeches" which references the song.
This is not a coincidence, as later in the game, about where the
Noosemen appear, written on the wall are the words "Suck Me Dry",
which is a phrase constantly repeated in the song. Also, the phrase
"I hope you choke" or "I hope you choke on this" can be found
written on a wall some time before the gun fight with the guards and
the man with the gun turret. This is also part of that song.
Hint: Defeating enemies at the dock
In the docks, where you have to battle the "Insane" Torque, find the
.50 cal machine and shoot him with it.
On the last level, you are isolated out on the docks and have to
fight the monster that is your alter-ego. Make sure you have your
shotgun (in the trailer in the preceding level). Immediately as he
appears, shoot him. Walk forward, to the right, and up the ramp
going to the fenced off piece of land. Run towards the fence and to
the left. Walk off the land where the fence ends. There is a little
shelf of land that you can stand on. On all difficulties except
"Impossible", you can stand on this shelf and shoot the monster
until he dies. It takes about sixteen shots from the shotgun. You
can then jump back on the land (this may require several attempts)
and deal with the hypo-monsters. The best way to kill these is to
shoot the ammunition boxes that are spread around the level. You can
also throw bombs in their vicinity to kill them. If you are playing
under the "Impossible" difficulty setting, you can drop down to the
shelf of land but must move up a couple of yards or the monster will
jump and you will be thrown into the water. Once you are safe, he
appears for a few seconds then runs down to the main dock then jumps
repeatedly. Eventually, he comes back. You can shoot him with the
shotgun and throw cocktails at him until he dies. The big monster at
the end is relatively easy to kill. When coming from the fenced-off
land back to the dock, there is a fenced door to the right that you
can kick open. In three of the four places where the monster
appears, you can hide out and not be hurt. If you are energized with
the blue plasma, you can throw the plasma at him and avoid being
drawn close. When he attempts to shoot fire at you, jump back to
avoid being burned. There are boxes to hide behind if he comes up on
the side nearest to the fenced-off land. If one of his whirling blue
spirals hits you, just shoot at him in slow motion as he tries to
hit you until you are a safe distance way. If you are a good person
throughout the game, a man arrives in a boat and you will jump
aboard to get off the island. If you are a bad person (i.e.,
shooting potential allies and everyone else that you encounter), the
ending changes. You will throw a big box at the man who comes to
rescue you (sinking his boat), change into your alter-ego, then go
back towards the prison to apparently fight everybody who attacked
you on the way. The alternate beginning involves you being put into
a prison cage and changing into your alter ego (monster) after you
have been provoked.
Hint: The Shining reference *suffering*
After you leave the Asylum where you do all the tasks with Doctor
Killjoy, you will be in an area which has what appears to be a
nine-step staircase. Walk up it and follow the wall. Sou should run
into an opening that has walls made of some type of vegetation. You
will hallucinate and see images of your children. As you follow
them, they will run down one way. While continuing to follow them
you will encounter a corpse that is sitting up against the
vegetation wall, with an axe laying beside him. This is a reference
to The Shining, where Jack Nicholson is chasing his son through the
labyrinth and dies against one of the walls inside. Note: The
Shining was also mentioned in the game's bonus material.
Hint: Defeating enemies suffering
In the level where there is a C.O. with a machine gun, go upstairs
and shoot the other C.O.'s coming down the stairs. When you get
upstairs, there is a hole on the floor where you can shoot the C.O.
with the machine gun downstairs.
Hint: Lighthouse gears:
To get the lighthouse gears to turn, throw a stick of dynamite at
the handle. After this is done, Torque will be able to turn handle.
To explain why the gears will not turn, take a look at them. They
have Slayer knives jammed in them. The quick way is to throw an
explosive, but you can also shoot them out.
Hint: Filling Insanity meter(suffering)
In the level where there is a group of shower areas, go to the left
and just dodge the "syringe throwing" ghouls to get to the next
door. You can stick around and shoot some of the ghouls to fill up
you Insanity meter. Note: When running across the shower areas, do a
"zigzag" pattern to avoid getting hit in the back. There will a fire
blocking your way. Shoot the fire extinguisher to put out the fire.
Hint: Easy bad ending sequence:
At the last section before you fight the final Boss, enable the "All
items and weapons except for Gonzo Gun" code. After the confirmation
message appears, you will be covered in blood. Complete the game and
you will unlock the bad ending without having to play the entire
game with the normal requirements.
Hint: Game trailer
Remain idle at the new game screen. The trailer for the game will
eventually start playing.
Hint: Iron Maiden references(suffering)
On many of the walls you will find "If there is a God, then why has
he let me die", which is an exact quote from the song "Hallowed Be
Thy Name" by Iron Maiden. Also, on two walls near the beginning of
the game, the words "This is a world that has gone very wrong for
me", which is also from the same song ("In a world that has gone
very wrong for me"). This is difficult to read because its written
in smeared blood.
Hint: Torque actions *suffering*
Remain idle during game play and Torque will start doing strange
things, such as poking himself with a shiv or dropping his family
photo. He will does different things when you hold various weapons.
Hint: Defeating Fire Ghosts(suffering)
To kill the Fire Ghosts, first reduce them to an ash pile. Then,
shoot the pile of ash to finish them off. Otherwise they will come
back and gang up on you
Hint: The Ring references suffering
When you are in the abandoned World War II bunker, you will
encounter a desk with three phones. Two of them are are green and
the other is red. Pick up the red phone first and you will hear the
a girl's voice say "You will die in seven days".
In Chapter 15 (An Eye For An Eye Makes The World Blind), as you come
from a staircase with two small Slayers and one large Slayer, you
will find yourself in a small room with white walls and a few dead
COs on the walls. There will be a phone next to the door you need to
go through. Pick it up, and one of the Inferna Girls (the small
girls in the pink nightgowns) will say, "You will die, in seven
days."
Hint: Extinguishing fires suffering
In the level where Torgue is in a big break room and a fire is
blocking the door, turn the sprinkler on. Look for a drainage and
block it with a soda machine. The water will then flow toward the
fire and put it out. You will also use this same technique towards
the end of the game, where the "fire ghost" blocks your way with
fire.
Hint: Helping Clem off the island:
Go inside the boat and go up the ramp. Look to your right to see two
barrels held up by a chain. Shoot the chain and the barrels will
drop. Then, throw a stick of dynamite or a Molotov cocktail and the
ship will catch on fire. This will stop the monsters from coming
onto the shore.
Hint: Defeating Slayers *suffering*
After getting through the Asylum, the Slayers will start to
reincarnate after being killed. The only way to keep them down is to
blow off their heads.
suffering Cheats (suffering)
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