Star Wars Knights Of The Old Republic 2: The Sith

Star Wars Knights Of The Old Republic 2: The Sith Cheats PC

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Star Wars Knights Of The Old Republic 2: The Sith Cheats


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Hint: Force Scream
A very good Force power that has seems to work well on a large scale
of enemies is Force Scream and all its other stages. It is
especially useful when you are at level 10 to 14, because your
enemies are usually weak around that stage of the game, and this
power is strong. On Telos, when you fight the mercenaries that
protect the Czerka satellite, three or four Force screams (or its
other stages) will most likely kill one group at a time.

Hint: Malachor V: Defeating Kreia
Once you have started the battle with Kreia, run down the platform
behind you. Run away from her until she stops chasing you. Once she
stops lay as many mines as you have (thirty or forty recommended) in
the same location. Run to where she starts chasing you again and
lure her over the mines. If done correctly, her health should be
almost gone. She will probably try to use Death Field on you. Use
Flurry on her and she will die. Once the lightsabers appear, do the
same thing but do not lay mines. Lure the sabers away from each
other and attack them separately.
When you are on the Dark side, you can get a power called Force
Crush. When you are fighting her, keep using that Force power. It
does about 75 damage each time you use it. She might use Death Field
on you sometimes, but it will not kill you. You can also use it on
the floating lightsabers.

Hint: Prestige class
You can gain a prestige class when you are at least level 15 and
have a very strong alignment to either the Light or Dark side of the
Force.

Hint: Dueling
To become proficient with a lightsaber, you must work on the Dueling
feat tree. The first level gives you a +1 bonus to defense and
attack whenever you are using a blaster pistol, vibrosword,
vibroblade, lightsaber, or any other one handed weapon. Note: This
does not work when you are using two weapons. The height of the tree
adds a +3 to defense and attack. Add this to the Jedi Defense tree,
and if you are wielding a lightsaber or any other one handed weapon,
you will usually have a defense of at least thirty when you have
Master Dueling and Master Jedi Defense, and an awesome bonus to your
attack.

Hint: Mira becomes a Jedi
After you are finished on Nar Shadda, talk to Mira while onboard the
Ebon Hawk. Keep talking to her to gain influence then ask her why
she seems restless. Be nice while talking to her and you will hear
her describe Nar Shadda, and you will give her the description that
Kreia gave you. After you succeed, leave the ship with Mira and talk
to her about the same thing. Take her to where Kreia showed you the
Force (just in front of the cantina entrance by the railing), and
you will stop to show her the Force.

Hint: Telos: Easy experience
At the Exchange door is a Rodian guard. If you choose to kill him,
you will get Dark side points and experience. Kill him, get a
journal entry, then go back. He should be there again. Kill him and
you will get no Dark side points but some experience points. This
will happen at least two to four times.
Hint: Defeating Mandalorians:
Use the following trick when battling the Mandalorians at their camp
in their battle circle: The rules are that no Force powers,
stimulants, or other items can be used inside the circle. However,
if you boost your character with stimulants before you talk to the
sergeant you will still have their benefits when you enter the
circle. This will make winning easier.

Hint: Korriban: Silver crystal
When you get to Korriban, you will be told by Kreia not to take
items from the old corpses. If you want a silver crystal, search for
it in the corpses. However, be prepared to fight. There are enemies
that will attack after you open the first corpse.

Hint: Character progression
To get your party's characters to progress quickly, simply return to
the Ebon Hawk after you complete any mission (including bonus
missions and side quests). This will trigger sequences where your
party members will enact with one another. This does not happen
every time you enter the Ebon Hawk, but does happen very frequently.

Hint: Unlimited Dark side points
After the Ithorians call you asking for your help, go to them and
see the Ithorian in the plant room. He will ask you to help save
their leader, Chodo. Ask him for a reward, then leave them on their
own. Do this repeatedly to get more Dark side points.

Hint: Grey alignment
Do not be a "Grey" Jedi. Leaving your connection to the Force in the
neutral area is not cost effective for gaining Force powers. The
higher you are to the Light, the better the chance of getting two
points to use instead of one. This also works with the Dark side.
Jedi Masters also learn powers faster than the Watchmen or

Hint: Nar Shaddaa: Getting out of the ghetto
To get out of the downtown or "ghetto" part of Nar Shaddaa, you must
do one simple thing. Talk to the Twi'lek girl in the Swoop gallery.
She will bring up that she has the codes for C9-T9's cage. Next, you
must persuade her to tell you more. Finally, persuade her to give
you the codes to the cage so you can destroy the bot. Once at the
computer, enter the prompt "[Computer] Overload droid". It will
overload and be destroyed. Finally, the man at the counter will ask
you what happened. Just say something or use Force Control and say
"You saw nothing". He will tell his boss the very same thing. After
that happens, you will get a Holocron and be invited to the
Jekk'Jekk' Tar. Be prepared. This is also how you get Mira to join
your party, and meet the Jedi Master of the planet.
Hint: Nar Shaddaa: Opening the last locked door:
When your T3 droid is sold to the Hutts, you will reach the last
door in the Warehouse Area. It is a combination lock. Use the
following combination to unlock it. 1. Center: Counterclockwise. 2.
Left: Counterclockwise. 3. Right: Clockwise). After you get what you
need out of this room, you will be confronted by HK droids again.
They are not that difficult -- stay and fight. You will find the HK
chassis for your HK droid.

Hint: Sacrifice Visas
Equip Visas with the clothing that was on her when she joined your
party while facing her master. You get the choice to sacrifice her.
Hint: Unlimited components:
Using the "Handmaiden Robe" trick, breakdown the robes on the
workbench to get 200 components. These can go a long way, for melee
shields, energy shields, etc. Repeat this as often as desired. It is
better to breakdown her robes than valuable merchandise.

Hint: Alternate dialogue
Complete the game two times, once with a Light side
ending and again with a Dark side ending. Start the game a third
time to have new dialogue choices appear during the game.
Hint: Dantooine: Jedi Master Robe:
Save Koohda but kill the Jedi Master. He will have a Jedi Master
Robe on his corpse.

Star Wars Knights Of The Old Republic 2: The Sith Cheats
We are always looking for more cheats for Star Wars Knights Of The Old Republic 2: The Sith. As far as that goes we are also looking for hints, tips, easter eggs, glitches, etc. So please cheat back often to find game cheats for Star Wars Knights Of The Old Republic 2: The Sith.

Hint: Defeating Master Vrook
If you go to the Dark side, you will have to face Master Vrook in a
one-on-one duel. Master Vrook is a difficult opponent. Have the
Force Focus power active (the little purple sphere). Keep hitting
him with Force Lightning. Once you get him low enough, Kreia will
interrupt and give you a new Force form. It looks like another
purple sphere, but absorbs the Force from the opponent. When you
continue, Vrook will try to heal himself (you should also do this).
Make sure the new ability is active and use Plague on him. With it
is 100% chance of hitting, it is really the only thing that works.
However, every time you get him with that, he will try to heal the
poison. Keep alternating Plague and Force Lightning. He will run out
of Force and start attacking again. Keep nailing him with Force
Lightning, and when he has only a quarter of his strength remaining,
he will collapse and will have won.

Hint: Alternate menu
After completing the game your character will appear on the main
menu.

Hint: Telos: Military Base: Defeating the giant battle droid
To defeat the droid inside the shuttle bay, place mines in front of
the huge bay doors. At least ten are recommended. Keep placing them
in a diagonal path heading counter-clockwise to the shuttle. If it
survives your mines after it comes out of its room, it will be
heavily damaged and can be easily defeated.

Cheat mode
Note: This procedure involves editing a game file; create a backup
copy of the file before proceeding. Use a text editor to edit the
"swkotor2.ini" file in the game folder. Scroll to the "GAME OPTIONS"
section and add the following line:
EnableCheats=1
Save the file and start the game. Press ~ during game play then
enter one of the following codes to activate the listed cheat
function. Note: A console window will not appear. Press [Tab] to
list all console commands.


EffectCode
Heal selected character's health and Force points heal
Set "Computer Use" skillsetcomputeruse <1-99>
Set "Demolitions" skillsetdemolitions <1-99>
Set "Stealth" skillsetstealth <1-99>
Set "Awareness" skillsetawareness <1-99>
Set "Persuade" skillsetpersuade <1-99>
Set "Repair" skillsetrepair <1-99>
Set "Security" skillsetsecurity <1-99>
Set "Treat Injury" skillsettreatinjury <1-99>
Set "Strength" attributesetstrength <1-99>
Set "Dexterity" attributesetdexterity <1-99>
Set "Construction" attributesetconstitution <1-99>
Set "Intelligence" attributesetintelligence <1-99>
Set "Wisdom" attributesetwisdom <1-99>
Set "Charisma" attributesetcharisma <1-99>
Add experienceaddexp
Add listed number of levelsaddlevel
Press W or S to move faster; repeat to disable turbo
God modeinvulnerability
Restart mini-games, if you loserestartminigame
Turn darkness into brightnessbright
Add Light side pointsaddlightside
Add Dark side pointsadddarkside
Press M to show entire maprevealmap
Get additional creditsgivecredits
Spawn listed itemgiveitem
100 Med Kitsgivemed
100 Advance Repair Kitsgiverepair
100 Computer Spikesgivecomspikes
100 Section Spikesgivesecspikes
100 Armorgivesitharmour
All limited use items never expireinfiniteuses
Show exact location on mapwhereami
Travel to listed mapwarp

Hint-Nar Shaddaa: Silver lightsaber crystal
You can buy a silver saber lightsaber crystal from Geeda on Nar
Shaddaa. Note: You may have to make the other merchant leave Nar
Shadda to do this.

Hint: Nar Shaddaa: Fuel for Telos
After Peragus is destroyed, Telos has no supply of fuel. On Nar
Shaddaa, once you find Vanda the Hutt, ask him what he wants for
Goto. You can tell him "Supply Telos with fuel". Because he runs a
fuel company, he will supply you with it. The problem is you must
get Goto for him. Later, Goto will end up in your party.

Hint: The Ravanger: Lost bomb
When you are onboard the Ravanger, one mission will involve planting
bombs in four different areas of the ship. At the end when you get
to the fourth one, a screen with Kex will appear. He will be upset
and say "We have failed, we have lost the last bomb". Knowing that,
you have to either must find or make a new one. To find the bomb, go
to the weapon hold where all the torpedoes are located. Inside will
be security terminal. This will allow you to open the hatch of a
torpedo and get the bomb that is inside. Later, return to the last
destination and place it. You must then run out whichever way you
came and escape while the Ravanger explodes.

Hint: Shields
When you first get Bao-Dur after you leave Citadel Station, he can
make lots of shields (an infinite amount for a limited duration).
Keep asking him for shields. You will get Energy, Mandalorian Melee,
and Echani types one once in awhile. This is useful for gaining
credits. However, after Bao-Dur asks you about making a lightsaber
and tells you to collect the parts, you can no longer ask him to
produce shields.

Hint: Onderon: Sith Master Temple battle
During the mission where your main character is sent to Onderon to
assist the queen, a character of your choosing is sent to do a
mission at the same time. During the first mission, with the
characters of your choosing, you must go through the jungle and
reach a Sith temple and clear it out. After you have progressed
through the temple, near the end should be three Sith Masters or
Lords waiting in front of a large electrical orb hanging from the
ceiling. They are very difficult from the rest of the forces you
have encountered. If your entire party enters combat, you will not
be able to move about the rest of the temple and will be trapped in
the last area with them. Because they are difficult, this is very
bad for you as they are not easy to take down. To have an easier
time with them, enter solo mode and send one character down to
attack. A blaster or melee weapon is fine. Get their attention and
draw them out as far as you can. If the character dies, take the
next one and shoot at them from a distance to get them out of the
area and into the previous part of the base you just cleared out.
Then, cancel solo mode. Try to get one of them to chase you. Go near
one of the areas where you had to open an ancient box. The ancient
control panel should be circular, and if you get the Sith to circle
it a few times while chasing you, both you and him should get
further apart. You can now turn to shoot with Rapid Shot or Sniper
Shot while he is trying to get near you again. When you turn to
fight, your allies should be up and have low health. You can restore
them if desired. Take the opportunity to shoot at the single Sith if
your teammate has it occupied. If he does not, simply run around the
structure again until the distance is acceptable and blast him again
until he is defeated. Having Mandalore is advisable, because he is a
master with blasters and this makes it easier to defeat the Sith.
After he dies, get another Sith to follow you. Repeat this process
until all of them die. By doing this, you or your party can gang up
on one Sith. With a three versus one battle (if your party is up),
even though the Sith is stronger, he should be thoroughly
outmatched. If your party does not divert the Sith's attention, you
can still runabout the circle-like panel and take the time now and
again to shoot him until he dies. This is much better then going
into the room, being sealed in, and having your party massacred.
Also, you can set the game play setting to easy in the menu. Doing
these things should make your opponents mere nuisances. After this,
return to the tomb area, ask the Madalorian to explore the area,
open the tomb, and take the items (which includes Freedon Nadd's
short lightsaber). Then, ask the Mandolorian to leave. You will then
be returned to your main character for the second mission.

Hint: Dxun: Computer code
When called back to Dxun by the Mandalore, you are given two
missions. The main character Jedi goes to the capitol, but first
with a cast member of your choice you will do a mission in the Dxun
jungle. In the structure, there are two ancient computers in
different locations that open big locked boxes with crystals in
them. The first computer code is this string of numbers:
(6*2)-8+9/1=13. On the second computer, the answer is: C.

Hint: Force Persuasion
If your Force Persuasion is fully aligned with the Light side, you
will get a +3 to your Wisdom bonus, depending on your class type. If
it is fully aligned with the Dark side, you will get a +3 to your
Strength bonus.
The bonuses regarding your Force alignment is dependent on your
class type. For example, use a Sentinel and the bonus is a
Constitution +3.
Use a Jedi Consular to get Darkside Mastery +50FP.

Hint: Open locked doors with mines
Throughout the game you will get Deadly Sonic Mine (ground) and
similar mines. You can use these mines to open locked doors that you
cannot open in the normal way. Plant the mine directly against the
door and wait for a few seconds. The mine will explode and open the
door. Its always a good idea to press [Recover] when you find these
mines. Besides using them to open locked doors, they can also be
sold for credits.

Hint: Defeating Bosses
If you are having problems defeating a Boss, simply enter the
"Gameplay" settings and lower the difficulty to "Easy" for the
duration of the battle.
Get a large number of mines. This works best if only one character
is alive. Exit combat-mode and make the enemy follow you. Get a good
distance away and set a mine (frag or plasma), then run away. The
enemy should run through the mine. Keep repeating this until the
enemy is dead.
If you are in a tough fight, as when Atton fights the Twin Suns or
the last fight with Kriea, it helps a lot to run away a short
distance and plant a mine. Do this as many times as needed -- you
can always make more mines at a lab station.

Hint: Handmaiden's Robe
After you duel with Handmaiden, she is not wearing anything. Put
some clothes on yourself then ask her to put some clothes on. The
robes she puts on are valuable. You can repeat this process as many
times as you desired and sell the extra robes. Note: Only Handmaiden
can wear these robes.
After sparring with the Handmaiden, tell her to put some clothes on.
Make sure that you also have clothes on. She will put on her
mother's Jedi robe, which only she can wear. It gives a +3 bonus to
Defense and a +2 bonus to Charisma.

Hint: Nar Shaddaa: Lightsaber lens
To get the third lightsaber part needed (the lens), go to the catina
and buy Juma Juice. Then, add Handmaiden to your party and talk to
the Twi'lek in the back of the Catina. He will make Handmaiden dance
for Vogga. Then, put the Juma Juice in the "urn" in the corner of
the room so that the Kath hounds fall asleep. Vogga will fall also
asleep while watching Handmaiden dance. Then, open the door behind
you and go to the first metal box to your left. You will get a lens.
Talk to Bao-Dur and he will make it for you.

Hint: Onderon: Palace northern storage room
The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed more
like a bedroom than a storage room.
Hint: Peragus: Defeating mining robots:
On Peragus, you will have to deal with a lot of out of control
mining robots in several areas. An easy way to defeat them is with
the Plasma Tourch. It has a low damage rate against normal enemies,
but its fine against robots, locked containers, locked doors, and
even busted doors. Make sure you also keep this weapon and never
sell it, as it will be useful in many areas of the game. Also, you
will not get many credits for selling it.

Hint: Telos: Distraction and kill
When you crash land on the surface of Telos, you will encounter a
lot of people in a small section of an area with buildings. An easy
way to kill everyone is to make sure your party is behind you as you
fight an enemy. When it gets to you and one other person, your party
will just let you go one-on-one with the person while they fire at
some other group. Make sure you take a slightly longer than needed
to fight this person. Then, when you are done, attack the group that
your party was firing at. Once you do this, your party usually is
all dead except for you. You will have to fight what remains of the
group solo. Normally, Atton Rand gets up with a low amount of health
and starts shooting at another enemy. Once you are done with the
group you are fighting at the moment, go to the one that Atton is
shooting at. Keep repeating this process.

Hint: Telos: Gaining shields from Bao-Dur
While on Telos with Bao-dur, find a container and put any shields
that you have inside it. Begin a conversation with Bao-Dur. Ask him
to make shields for you. Keep asking him to do so until he will not
make anymore. Put them in the container. Repeat this until you feel
you have enough, then take all your shields from the container and
move on. This is useful for extra credits and components. Note: Any
time you return to Citadel Station and Bao-Dur is in your party, he
will make shields for you, even after you have constructed your
lightsaber.

Hint: Lightsaber rewards
If you assist the refugees by getting the Exchange to ease up,
Hussef will give you a lightsaber.
You can get a short lightsaber from Lootra when you free his wife in
the Refugee sector by clearing a path through the exchange guards
and killing all the Serecco thugs.
Mandalore will give you a lightsaber if you have completed every
task in the Mandalorian Ruins to gain respect.

Hint: Wisdom
When you level up, it is always a good idea to increase your
character's Wisdom. This helps your Force attacks and Force bar.
When you have a high Wisdom, your enemy will have a tough time
resisting your Force attacks, and it makes the damage of your Force
attacks higher and more effective. Attacks such as Stasis, or Stasis
Field will be useful in a lot of areas in the game, especially
towards the end and in in the very last battle. Normally if your
enemy has a good resistance to the Force, some attacks like Choke,
Crush, or Stasis will not do anything. However, with a high Wisdom
you can do a lot of damage to them.

Item names
Use one of the following entries with the giveitem code.
g_I_PazSidebd001
g_i_credits00
g_i_medeqpmnt02
g_i_drdrepeqp002
g_i_progspike01
g_i_secspike01
g_a_clothes01
G_PC_LEVEL
G_PC_Align_Val
G_PC_Light_Total
G_PC_Dark_Total
g_turretbl002

Hint: Force Sight
Talk to Visas about everything except for how she and her people can
see through the Force. After you have built up enough influence,
save the game and ask her about the way her people see with the
Force. If you have gained enough influence, you will gain the Force
Sight power. If not, reload your last saved game and keep trying to
gain more influence before trying again.

Hint: Bao-Dur becomes a Jedi
You cannot really get into conversations with Bao-Dur, so there is
no influence: failure or influence: sucess in talking with him. He
must be in your party to gain influence. When you talk to him, you
may be able to get shields from him (if you do not have too many of
the kind he makes already), or you can construct your lightsaber if
you have not already done so. After this, the only option will be
"Never mind". Occasionally he may say "You know, I'm really glad I
found you again , General". This conversation means nothing. You
cannot get any influence gains from it, and all the choice options
are not very good. Try to make it out without any influence losses
or Dark side points. You will have to ask him why he is still here,
and he will ask you if you are tired of him already. Then something
about wires in the universe will turn up. Just reply with "If you
see any, let me know". This conversation occurs more than once. If
you have enough influence with him, when you talk to him, you should
automatically get into a new conversation. It will mention something
about Malachor V. Try to convince him that he was not just fighting
for revenge, and that he was fighting to protect others, even if he
disagrees with you. Eventually you should reach some random option
saying that you can teach him to use the Force. He will say
something else. Tell him there is no time to waste. You do not have
to go through that series of one option conversation. It just simply
states he is now a Jedi Guardian. Bao-Dur cannot equip any robes or
Jal Shey Armor. If you want him to use powers that are restricted by
armor, you must equip him with regular clothing or nothing at all.
As mentioned earlier, in order for Bao-Dur to gain influence he
needs to be in your party for practically the entire time. Also, a
lot of the times for Bao-Dur to gain influence, only you and him
must be in your party. For Bao-Dur and all the others you can train
to be Jedi, taking the Light side is recommended. The following are
some possible influence gains with Bao-Dur.
On Dxun, take only Bao-dur with you when you search for the dead
Mandalorian's body. The Mandalorian is actually alive. He tells you
that he is trapped on a ridge because he was ambushed by Bomas.
Agree to help him by killing the Bomas. Once done, talk to him and
agree to keep his secret. You will then get into a conversation with
Bao-Dur. Tell him something along the lines of if you can help, you
will, then end with saying that perhaps one day he will return the
favor. Bao-Dur will say you never know, and you should get an
influence gain with him.
On Telos, after you talk with Atris, go back to pick up your allies.
However, before you do so, talk with one of the Handmaiden sisters,
(not Handmaiden herself). Talk to her about Atton for a future
influence gain with him. When you talk to Bao-Dur, be nice and tell
him the crash and his collapse was not his fault, and perhaps you
should let him stay in your party instead of waiting at the ship.
You should get an influence gain with him.
On Nar Shadaa, take only Bao-Dur with you to the refugee sector.
Have a minimum Treat Injury of 5. Talk to Geriel, be nice, and heal
him. He will thank you, and say that he feels better. The
conversation will end. Almost immediately after you start walking,
Bao-Dur will stop you and say that was nice. Select the Light side
options and you should get an influence gain with him.
At the Nar Shadaa Docks, explore the flop house to find a man name
Lootra. Hear him out and agree to help him find his wife, Aaida.
There are two guards that stop you in the refugee sector. Talk to
the Gamorean, then tell him that if you are trying to threaten you,
draw your weapons. If your intimidation works, you can only fight
them earning Dark side points. Instead of talking to him with your
main character, talk to him with someone else in your party. Even
though it returns to your main character talking, the intimidation
will fail and you can fight them without earning any Dark side
points. Kill both of them, then go back and talk to Aaida. Tell her
that Lootra is here looking for her. Then, say that you have taken
out the guards and that she has a clear path out of the sector. This
is when you need Bao-Dur in your party, and Kreia as well. Go back
to flophouse and talk to the reunited couple. Kreia will get in an
argument with you. Choose the answers that are correct and have to
do with the Light side. She will get upset with you. Tell her that
if it meant any of your allies' lives, you would do anything for
them. This not the choice where you say that about Kreia, but the
one after that. Bao-Dur will make a comment saying you remind him
that back in the Mandalorian Wars, there was only one Jedi he saw
valor in, which was you. End the conversation and you should get an
influence gain with Bao-Dur without losing influence with Kreia.
On Nar Shadaa there is an airspeeder at the Serreco territory in the
refugee sector. You may need to take the Serreco out before using it
though. The airspeeder is missing parts and you do not have access
to its systems. First, to gain access to its systems, use your
Security skill after examining it. If you have Atton in your party,
he will ask you to let him take care of it. You may both need a high
Security skill for this to occur. Accept his help bvy saying "All
right, I'll let the expert handle this". Afterwards, thank him for
his help and you should get an influence gain with Atton. Next, go
to the refugee landing pad and search all the metal boxes and
containers. The Navigation system may be in the Plasteel cylinder
where you get your ID changed to have Vogga's transponder codes.
Next, go to Nar Shadaa docks and go to Pylon 3 (the one at the very
end). To the left, there is a Plasteel cylinder that has the
maneuvering flaps. Now, go to the flophouse and you will find an
Ithorian in one of the places. Hear him out and agree to help him.
He tells you that he sells power cells. There is no harm in asking
him for one. He says that he will give you one after you help him.
Talk to Fassa at the pylons and ask him about the Ithorian. Pay his
debt and go back to the Ithorian. Tell him he can go as long as he
gives Fassa some of the power cells. He will say that it is no
problem and thank you. After the conversation ends, you will receive
the power cell. Go back to the airspeeder and install the three
parts. After you are finished, you can ask either T3-M4 or Bao-Dur
to examine it. Let Bao-Dur examine it first. He will notice some
things are wrong and offers his help. Accept it, then afterwards,
thank him. The conversation will end and you should get an influence
gain with Bao-Dur. If you can, now ask T3-M4 to examine it and say
the same things. You should get an influence gain with T3-M4.

Hint: Defeating Sion
Try using Flurry. It does a great amount of damage to him. Also try
other attacks as well. Force Body will help you greatly. Make sure
your Force bar is up before attempting this. When you do the next
four to six Force attacks, it will do almost nothing to your Force
bar. Force Heal is a great move to use at this time, along with
Force Immunity or Force Storm. Make sure you have lots of some type
of healing, such as the Survival Pack, Advance Medpack, or Medpack.
You must kill Sion three or four times before he actually dies.
Run away from Sion and hide behind a pillar to make the target on
Sion disappear. When this happens, Sion will not run after you.
Instead of fighting him head on, walk away from the pillar, where he
will not see you, and place as many mines as possible (preferably
not gas mines). Then, let Sion see you and lead him to the mines. If
it does not kill him, keep using Force Storm. He will regain all his
health a few times. Repeat this process until Sion is dead.

Hint: Korriban: Easy experience
When inspecting the dead Jedi body, to gain more experience faster
and easier, make sure you have the Master Force Scream. It does
massive damage all around you. This is useful if you plan to fight
multiple Hssiss, as it has an area affect of virtually the entire
room. You can inspect the body ten or more times and use the Force
Scream for all the Hssiss around you. It usually takes about five or
six uses, depending on how many there are. Also, if you have Death
Field and Force Lightning Storm, it helps. If you are low on health,
using the Death Field one time replenishes all your health. Also,
having a high Wisdom and Regenerate Force Points are helpful.
Play as a Light side Jedi. Your Force bar replenishes very slowly
when compared when playing on the Dark side. Equip the Sith mask, a
Jedi Knight robe and the crystal in your lightsaber that helps
regenerate Force points. Even with all three items, your Force will
return slowly. Before you enter the hidden cave, make sure that you
have the Drain Force power maxed out. Use Force Affinity, Force
Storm, Force Storm, Drain Life (third tier) and in the next battle,
Force Affinity, Drain Force, Force Storm, Force Storm then Drain
Life. When you do use Drain Force in this manner, you will get Force
points back (more if you are fighting about ten to twelve Hssiss).

Hint: Lightsaber construction
Bao-Dur is an ugly character that follows you around and calls you
"General". He is also very skilled at constructing weapons, fixing
general robotics, and ship repairs. He will tell you that if you get
the parts needed, he will make a lightsaber for you. The following
items can be found on these planets. On Dantooine, a salvager near
the Jedi Enclave will have all but one part (lens) you will need, at
a nifty price. She also has some color crystals. On Dxun, after you
kill some Cannoks in the jungles, check their remains. One has the
lens needed for the lightsaber. They are found near the Mandalorian
ruins entrance, or by the Mandalorian cache.
You cannot get your old lightsaber from Arista. You must to collect
components and bring them to Bao-Dur, or you can complete a major
quest. A lightsaber hilt shell can be obtained at Citadel Station,
from the Ithorian Leader. Jarron will sell you a refracting lens it
if you save him. You can buy colored crystals. A Silver Crystal is
located at the Rodian Merchant on Nar Shadaa, but you must pick her
over the other merchant.
You can get a lightsaber part from Visa when you find her on the
ship. You have to fight her, then see Bao-Dur.
Master Vrook will give you a lens (the only part which cannot be
bought on Dantooine). If you have bought all the parts from the
salvager camp and helped Master Vrook, Bao Dun should be able to
construct a lightsaber for you.

Hint: Defeating enemies
If you get stuck trying to defeat a large group of enemies or one
very difficult enemy, look around your environment for something to
hide behind. The enemies are only aggressive if they can see you,
and it is very easy to exploit this "line of sight" issue. You can
lure one enemy at a time around a corner until the pack is
destroyed, and even better, if you inch around a bend correctly, you
can have an enemy targeted without them becoming aggressive. This
makes it easy to defeat them with a ranged attack, such as a
blaster, lightsaber throw, or grenades. This even makes Kreia's
defeat possible without having to concern yourself with the three
floating lightsabers. Just run from the sabers until you are around
a pillar. With Kreia in sight, she will not attack you with the
floating lightsabers around, and she can be easily finished off with
some lightsaber throws.

Hint: Jedi party members
If you have a female main character, the Disciple inside the Jedi
Enclave sub-levels will join your party and eventually become a
Jedi. He is the replacement for Brianna, The Handmaiden.

Hint: Handmaiden becomes a Jedi
Be on the Light side as much as possible as a male jedi with a very
high influence over Handmaiden. Ask her to teach you fighting moves
and you will duel her. Defeat her three times (you should be at a
high level because she is a difficult opponent) Also, you fight
without clothes; follow the rules that she says. Put on clothes then
tell her to but some on. She will put on Jedi robes. Talk to her
about them (be nice), then talk to Kreia about the Handmaiden's
mother. You will learn that she was a Jedi, and that Handmaiden got
the robes from her. Talk to Handmaiden again, but about her mother
this time. Be nice and tell her you know her mother was a Jedi.
Then, say the Force could run strongly in her. If you have high
enough influence (you may need to try a few times), she will ask you
to train her. However, you may need to convince her to betray her
oath to Atris. If done correctly, you will see a short intermission
sequence of Atris saying that Handmaiden betrayed her.

Hint: Nar Shaddaa: Make Atton a Jedi
On Nar Shaddaa, there is an intermission sequence in the refugee
sector (near the center) where a blue Twi'lek offers you information
about Atton for a small price (about 20 to 25 credits). Pay him, and
he will say that he has seen Atton on Nar Shaddaa, and that he is
not who he says he is. Talk to Atton about this and keep going on
through the conversation. Keep selecting the Light side type
answers, which are usually at the top. If you have enough influence
with Atton, you will eventually reach a story about a female Jedi
who opened his mind to the Force. Closely afterwards, you will go
into something about opening Atton's mind to the Force and go into a
series of conversation choices where there is only one choice, and
Atton will not say anything in between. After completing this, the
game will state that Atton is now a Jedi Sentinel. He will level up,
making Force powers now available to him.

Hint: Telos: Military Base: Opening doors
To open the doors on Telos, first get the codes to the ship. They
are found in a cache near some dead robots. Go to the small white
building on the right after you find the codes. There will be a
computer terminal. Use the command: [Computer] Unlock Bay Door.
After you open the doors, you must fight a giant robot. To defeat
the robot, use the Plasma Torch while it is distracted by your party
members. Make sure you use a lot of Medpacks on yourself. If you
believe your character is going to die, switch the weapon to someone
else in your party. Another way to defeat the robot is to throw frag
or any grenades at it first, then use a double bladed sword while
its back is turned. This may take several strikes of three to eight.

Hint: Train Aton, Handmaiden, or Bao-Dur to be Jedi
Go to the various parts of the game and keep speaking to each of
those characters. Continue to gain influence with all of them, and
eventually you will have the option to train them to be Jedi.

Hint: Best lightsaber crystal
The Crystal Caves on Dantooine hold your very own Force Crystal. It
has your name and you can keep getting Kreia to "tune" it to
yourself throughout the game. It will also improve over time.
Always use the personal crystal in your own lightsaber. It is the
best crystal in the game, giving you attribute bonuses and a +1 to
attack and damage. Also, it is aligned to you, so that you can use a
crystal of the opposite alignment and the alignment restrictions
cancel each other out.
Hint: Using lightsaber crystals restricted to the other alignment:
If you have a powerful crystal that is restricted to the Dark side
while you are on the Light side (or vice versa), put a crystal that
is restricted to the opposite alignment in the other slot. They will
cancel each other out.

Hint: Battle Precognition
Talk to the Handmaiden and ask her to teach you some fighting moves.
Do this when you are on the Ebon Hawk. After defeating her, tell her
that she seems to be predicting your moves. She will tell you about
how the Echani generals could predict the outcomes of battles. Then,
ask her how you would be able to do that. After that, you will gain
the Light side power Battle Precognition, which allows you to add
your Wisdom modifier to your Defense when you are not wearing armor.
Note: You must be a male character in order to do this. Female
characters will meet the Disciple instead of the Handmaiden.

Hint: Operating HK-47
Use the following steps to make HK-47 functional again. On Peragus,
get the Voice Vocabulator from the wrecked HK-50 droid. On Nar
Shaddaa, after you defeat three HK-50 droids with T3-M4, pick up the
remains. On Dantooine, get parts from the salvager by the Jedi
Enclave. Also, try to pick up all the remains that the HK-50 droids
leave.

Hint: Nar Shaddaa: Sleeping Kath Hounds
Use the following trick to put Vogga's hounds to sleep easily. In
the Nar Shaddaa Dock Apartments are two aliens in one room that keep
saying "If you thought you could sneak up on us you were wrong".
This is because they are talking about something they do not want
you to hear. Use a party character skilled in Stealth, like Atton.
Sneak in the room and they will have a conversation about putting
Vogga's hounds to sleep using Juma Juice from the cantina. Go to the
cantina and buy Juma Juice from the bartender. Then, go back to
Vogga's place. Put the Juma Juice in the "urn" in the corner. The
hounds will drink away and fall asleep. Then, put Vogga to sleep by
getting Handmaiden or Mira to dance for Vogga by talking to the
Twi'lek in the same cantina where the Juma Juice was obtained. Vogga
will watch the dance and fall asleep. You now can go into Vogga's
treasure room without anyone knowing.

Hint: Recommended lightsaber form
Use the Juan Lightsaber Form to do many punches and kicks while
being vulnerable to Force powers.
Hint: Lightsaber color:
If you choose not to speak to Atton Rand about your lightsaber after
Peragus, the plot of the game chooses your old color for you.

Hint: Gaining influence with Kreia
After Visas has joined your party, anytime that you lose influence
with Kreia, talk to her about Visas' home world and just choose the
top conversation option. Then, end the conversation after you can no
longer talk about Visas' home world. If done correctly, you will
have gained influence with Kreia. Do this repeatedly until it stops
or anytime you lose Kreia's influence.
Get to the conversation with Kriea on board the Ebon Hawk when she
tells you to raise you weakest skill before she instructs you
further in the Force. When she asks what skill you feel is your
weakest, simply choose one that an item you possess increases.
Simply speak to her while it is not equipped, equip it, then speak
to her again. You receive influence, bonus experience points and
Force points. Also, you do not need to be at level 15 to do this.

Hint: Hanharr as a party member
If you are playing a True Dark side character, the Wookie will join
your party. You will get to kill Mira with him. If you talk to him
enough, you will gain attribute bonuses.



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