Europa Universalis 2 Cheats - PC |
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Cheat Codes
When playing, press [F12], then enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the specified cheat function:
| Result | Cheat Code |
| Invincibility | difrules |
| Toggle revolts | alba |
| Toggle John Calvin mode | calvin |
| Explore all provinces; cannot be deactivated | columbus |
| Toggle natives | cortez |
| Increase infrastructure level | cromwell |
| Additional 10 Merchants | dagama |
| Trigger listed event | event [number] |
| Increase naval technology level | drake |
| Increase land technology level | gustavus |
| Additional 6 Missionaries | loyola |
| Toggle Reformation mode | luther |
| Additional 50,000 Ducats to treasury | montezuma |
| No pause during events | ney |
| Set stability to +3 | oranje |
| Toggle fog of war | pappenheim |
| Additional 10 Colonists | pocahontas |
| Increase trade level | polo |
| Toggle control of all military units | richelieu |
| Change domestic policy freely | robespierre |
| More cannon fodders | russianhordes |
| Additional 10,000 population to capital province | swift |
| Toggle ability of CPU to declare war | tilly |
| Toggle Treaty of Tordesillas mode | tordesillas |
| Toggle Council of Trent mode | trent |
| Additional 10 Diplomats | vatican |
| Toggle province status review | wallenstein |
| Result | Number |
| Reformation | 100 |
| Jean Calvin | 101 |
| Council of Trent | 102 |
| Edict of Tolerance | 103 |
| Treaty of Tordesillas | 110 |
| English Pirates | 1000 |
| One Province revolts unprovoked | 1001 |
| Religious turmoil; one revolt | 1002 |
| Conversion of heretics; changes religion in one province | 1003 |
| Gift to the state; +200 gold | 1004 |
| Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months | 1005 |
| Excellent minister; ADM, DIP, MIL set to 9 for 12 months | 1006 |
| Scandal at Court | 1007 |
| Wave of Obscurantism; +3 revolt risk | 1008 |
| Exceptional year; -5 inflation, +100 gold | 1009 |
| Rush of colonists; +3 colonists | 1010 |
| Diplomatic move; +50 relation, +1 diplomat | 1011 |
| Great reputation; +10 relation with 7 countries | 1012 |
| Colonial Dynamism | 1013 |
| Colonial Dynamism; +1 conquistador, +3 colonists | 1013 |
| Unexpected invention; +1 manufacturing | 1014 |
| Rush of Merchants | 1015 |
| Plague; -5000 people in province | 1016 |
| Reformation of army; +250 land tech | 1017 |
| Reformation of navy; +250 naval tech | 1018 |
| Enthusiasm for army; +5000 troops | 1019 |
| Enthusiasm for navy ; +5 warships | 1020 |
| Agricultural Revolution | 1021 |
| Devastating fire; -1 manufactory | 1022 |
| Good government policies; +1 stability, +250 infrastructure and trade tech | 1023 |
| Poor government policies; -1 stability, -250 infrastructure and trade tech | 1024 |
| Unhappiness with Clergy | 1025 |
| Unhappiness among Artisans | 1026 |
| Unhappiness among Peasants | 1027 |
| Unhappiness among Merchants | 1028 |
| Valuable mineral | 1029 |
| Political Crisis | 1030 |
| Corruption | 1031 |
| Deflation | 1032 |
| Diplomatic Insult | 1033 |
| Fortification effort; +1 fort to province | 1034 |
| Creation of bank; -5 inflation, +200 gold | 1035 |
| Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech | 1036 |
| Creation of company of trade; +2 merchants, +500 trade tech | 1037 |
| Colonial uprising; 1 colony rebels | 1038 |
| Heretic Uprising | 1039 |
| Explorer; +1 explorer, +0 colonists | 1040 |
| Conquistador; +1 conquistador, +0 colonists | 1041 |
| Nobles (-2 stab) | 1042 |
| Trading Company Disaster | 1043 |
| Internal Trade | 1044 |
| Meteor Sighted | 1045 |
| Fire Ordinance | 1046 |
| Saint performs miracle; +1 stability, -3 revolt risk | 1047 |
| Medical | 1048 |
| Noble Feud | 1049 |
| Nobles ally with foreign power; -2 stability, casus belli (nation) | 1050 |
| Assassination of noble | 1051 |
| Cessation of Church Functions to Nobility | 1052 |
| Sale of Offices | 1053 |
| Monopoly company formed | 1054 |
| Nobles demand increased pensions | 1055 |
| Grant export licenses | 1056 |
| New land claimed | 1057 |
| Establish cantonments | 1058 |
| Nobles demand old rights | 1059 |
| Cities demand old rights | 1060 |
| Non-enforcemnts of Ordinances | 1061 |
| Bourgeoisie request privileges | 1062 |
| Italian Engineer available | 1063 |
| Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points | 1064 |
| Build a Great Palace | 1065 |
| Indulgence Peddler | 1066 |
| Uncooperative Philosopher | 1067 |
| Regional Heresy | 1068 |
| Boundary Dispute | 1069 |
| Merchants Harassed | 1070 |
| Regional population boom; +2 colonists / +2000 population | 1071 |
| Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province) | 1072 |
| Noble family requests aid | 1073 |
| Support for dissidents abroad | 1074 |
| Foreign trade competition rises; +1 mercantilism / -1 merc | 1075 |
| Exceptional Court Painter available | 1076 |
| Catholic influence in Africa | 1077 |
| Christian influence in South Africa | 1078 |
| Mali returns to paganism | 1079 |
| Moslem influence in Africa | 1080 |
| Moslem influence in Nubia | 1081 |
| Catholic influence in America; +1 stab / convert to catholic and 4 colonies | 1082 |
| Protestant influence in America | 1083 |
| Moslem influence in south-east Asia | 1084 |
| Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech. | 1500 |
| Newton Pulishes Optica; +250 to land amd naval tech. | 1501 |
| Hungarian vampire; -1 stability, -1 innovativeness | 1503 |
| Gerard Mercator de Kremer; +500 to naval tech | 1506 |
| All Life Is Holy; -2 stability | 1508 |
| The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries | 3001 |
| War of the Roses; +1 artist, serf, -1 central, land, -3 stab | 3002 |
| Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist | 3003 |
| End of the 100 Yrs War; +1 stab, +150 relations with France | 3004 |
| Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g | 3005 |
| Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g | 3006 |
| Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov | 3007 |
| The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab | 3008 |
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