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Bonus Coins (Super Paper Mario)
Whenever you get possession of Whacka Bumps, bring them to the chef in Flipside. She’ll cook them up (turning them into Roasted Whacka Bumps), and increase their value by 50 coins( 150 to 200 coins).
Use or Find Piccolo Pixl
Want to know where to use or find Piccolo? You must have completed Chapter 5 to be able to do this task. First, go to Merlee's house on the 2nd floor in Flopside. Jump over the crystal ball to talk to her, otherwise she'll just offer you charms. She will send you on a fetch mission to Merluvlee on the 2nd floor of Flipside. This will take you to World 1-1. You will be using your Return Pipe a lot. Talk to Bestuvius at the end of the first area in 1-1. He'll send you to talk to Watchitt in Yold Town.
Take the Return Pipe and go back into the red door to get to 1-2. Go through the area until you get to the town. You will find Watchitt in the third house. He will send you on your 4th fetch mission to see Merlumina.
Use the Return Pipe and go back to the red door. Choose to go to 1-4 and travel through the whole chapter. At the end (past where you fought Fracktail), you'll go into a house and when you run towards the star Merlumina will appear. After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in 1-2.
Now go back to 1-1 to give the "you-know-what" to Bestuvius, and then to Flipside to give the Training Machine(Nintendo DS) to Merluvlee. Now take the Crystal Ball from Merluvlee to Merlee in Flopside and she'll give you a key.
The key Merlee gives you can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier. Inside you'll find Piccolo.
Now go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Do not cross the bridge but return to 2D and go to the left of the screen and you will see a pipe up above. Use Boomer to blast the bricks and enter it. You'll now be on the 3rd floor of Flipside.
Piccolo can be used on the block with the music note. This is all the way to the right. You'll get a Merlee card. In the same place in Flopside you'll get a Nolrem card.
Coins & Amazy Dayzee (Super Paper Mario)
[Submitted by:PaperMario]
This coin trick lets you buy the rest of the treasure maps and enemy catch cards.
You must have Unlocked Flopside, beat chapter 5 and have 100 coins or some Catch Card SPs before doing this trick.
If you don't have 100 coins just beat chapter 1 again and defeat all enemies you'll probably have 100 coins then.
Now with 100 coins, go to Flopside's first floor through the blasted wall and enter the card shop called Fondest Hopes. Talk to the sales clerk at the counter and select "Buy a Catch Card SP" then say "yes" he'll give you the card, then say "no" when he asks if you want more Catch Card SPs.
After you have a Catch Card SP, leave the shop use the return Pipe Merlon gave you in the beginning of the game which will return you to the top of Flipside Tower.
Head to the Light Blue door & select chapter 5-2. Head through the door at the end of the first stage (not chapter, but rather the area you first arrive in). Turn right and go past the pipe above your head past the next 3 pipes.
Next, enter the door next to the two blocks that is also next to a Cherbil. Clear the gap and you will come to a Stone Buzzy. Now Kill the Stone Buzzy, and where you land after you kill him flip the world to 3D.
Immediately you see a yellow flower enemy called an Amazy Dayzee. Quickly go to your quick menu by pressing 1 and 2 at the same time, use the Catch Card SP and turn the enemy into a card.
If the Amazy Dayzee flips to 2d do not use the catch card while in 3d, flip back to 2d and then use it.
Grab the card then use the return pipe again. Go back to the shop where you bought the Catch Card SP sell the Amazy Dayzee card it is worth a whopping 300 coins then you can buy 3 Catch Card SPs. Repeat ad nauseum.
Hammer Whacker -[Super Paper Mario ]
Acquire a Golden Card found in a treasure chest in the back room of The Overthere in Flopside.
$$$ Money $$$ -[Super Paper Mario ]
Here’s a trick to slowly but surely make money. Simply buy the Long-Last Shake for 30 coins from Howzit. Now you can have Saffron cook them into Fried Shroom Plates. You can sell these for 35 coins. Repeat the process to make money!
Infinite 3D (Super Paper Mario)
You must defeat Flopside Pit of 100 Trails twice and get Mario's Card.
Blue Hair for Peach Super Paper Mario
After you beat the game, go talk to Bleu in Flopside.
Easy Level Up Points for chapter 1-1
In level 1-1, in the 3rd section, there is a staircase with a koopa coming down. Stand on any step, and as he nears the step above you, jump straight up and time it so you land on him. You will then bounce on him as the turtle shell ricochets back and forth. Your points will multiply ala level 3-1 of the original Super Mario Bros., but if you bounce on him more than 11 times (at 1,000 points), you will start to earn negative 1,000 for each bounce. You can earn a total of 5,500 points this way.
Kick the shell after you get 1,000 and you will continue to accumulate points unpunished for every thing the shell hits. Flip into 3D and the shell will follow, so you can hit the hidden group of squiglets. Keep on following the shell as it ricochets back and forth throughout the level (you'll need Dashell to keep up--otherwise the shell will disappear) and you can earn over 100,000 points in just a few minutes.
Easy Level Up Points for world 3-1
Want fast points for 3-1? Heres a trick to get high score points fast. First you must have competed world 3-1. Go back to world 3-1 after you have finished it once and then go to where you meet Bowser.
Stay at the warp pipe near where you meet Bowser. Take out Throwae and then run to the left. Stop on each of the soccer playing Koopa guys and do not kill them. Grab 1 of them. Take them all the way to the left and there should be the ending of the level and a pipe. Hide on the left side of that pipe and throw the koopa down there with you. Make it go in its shell and jump on it making it move.
Jump on it every time it is underneath you. This gives you 300 experience every time you jumpo on it. You can do this about 15 times. Making each experience for each koopa 4.5k or more each. Be sure to grab them and not the shells because they kick at you.
Super Paper Mario Cheats
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One Time Cash Stash (Super Paper Mario)
[Submitted by:PaperMario]
Want coins fast? Head to (5-1) or the land of Cragnons for this enricher you will have to have dottie, when you fall to the stone podium then head all the way to the right until you are at a wall. Now switch to 3-D and use dottie to go through it, then go through the first pipe, collect coins and go out the next one to be on the elevated hill then the whacka will appear jump on him and a whacka fruit will come out. After that turn to 3-D and get the treasure chest it has a "important item" item and go out of that area now go the left of the level until you see a stone hut that has a mushroom sign go in and these whacka fruit sell for 150 coins you can keep hitting the Whacka eight times until he says, "I'm outta here!". That opportunity never comes up again but the coins you get are well over the maximum 999 Mario can carry. Two bone breaking installments should let you exploit this hapless run-down to the max.
The Rupees of chapter 2-3
Looking for a way to get the Rupees for chapter 2-3 when you break the vase and are asked for one million rubees? You have to find a way to make them fast.
There is a generator room that gives you small amounts of ruppes for jumping.
There is a room with a passcode of 5963. After going into the room talk to the guy who pays you who is in the far right and sign up to be a gerbil.
You will be sent into a huge ball where you run. You are paid if you stop and tell him that you are tired. The trick is to instead of running yourself just get a heavy object but not too heavy and go to the right of the circle. Put the object on the left button and go do something else for a while. You have just gained many rubees without being there. Maybe a good time to do your homework!
Free Coins! Super Paper Mario
Defeat the 5th level (the Rock Level) and gain 100 coins or 300 coins (depending on how quickly you want to gain your free coins). Now after beating the 5th level with the proper amount of coins, head to the Flipside Store and buy either one Gold Bar or 3 (for 100 or 300 coins).
Now With those in your inventory, head to level 5-1 and go left at the beginning of the level. Enter the Rock Shop you encounter and sell your Gold Bars to the guy there for 15 coins more than you purchased them for. From him you can then buy Puzzle Boxes for three coins and sell them to the Flipside/Flopside Stores for 5 coins (netting +2 coins per box). This is a great way to earn cash in the game.
World 2-3 Safe Code
Looking for a way to get the Rupees for chapter 2-3 when you break the vase and are asked for one million rubees?
Just head down one floor from the prisoners and go down a level. Go forward and grab the slimming pixel. This lets Mario go into 2D in 3D mode. Use this ability to access the vault safe at the bank. Thos code to use is 41262816.
Easy HP in chapter 5-1
This trick starts with traveling back to the Land of the Crag (Chapter 5-1) once you've gotten the Pixl named Dottie. You'll be on top of a stone platform when you enter the area. Now go all the way to the right of the screen. Use Dottie in 3-D to enter the small opening in the wall which is a secret area.
Once in the secret area, go down a pipe and collect a lot of coins (hit A to see more coins) then exit out from the other pipe. Once you leave the pipe, walk to your right and a little creature called a Whacka will appear. If you jump on his head a Whacka Bump will come out. These give you 30HP!
You can repeat this! Go back into the pipe and come back and Whacka will be there again. You can end up getting about eight Whacka Bumps before the Whacka disappears for good.
Wasy Experience, Coins, and Items (Chapter 5-4)
Travel through the first section of Chapter 5-4 to the metal door and go through. In the second area, go past the save point. You will drop down a level, and there will be a ? block down below. On the block, Helper Marios can be collected. Now, jump onto the block and edge towards the nearby tube releasing Floro Sapiens. Switch to the Bommer (Pixi), drop him, and wait until the head detaches. This will eliminate the enemy for 600 experience, plus coins and dropped items. Told you it was easy!
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