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Sid Meier's Civilization Revolution Achievements (X360) [Submitted by: Toebin ] Achievement - Points - How To
640K Ought to be Enough
30
Win a Technology Victory on at least King difficulty
80% of Success is Showing Up
5
Accumulate culture to unlock a famous person
A Great Wind is Blowing
15
Win as a Russian civilization
A Knight Without Fear or Blame
15
Win as an Arab civilization
A Penny Saved is a Penny Earned
20
Win an Economic Victory
A Revelation of Man
20
Win a Cultural Victory
A Short Life of Glory
15
Win as a Greek civilization
Absolute Power is Kind of Neat
25
Win without changing governments on King difficulty or higher
All Others Must Fail
15
Win as a Mongolian civilization
An Indomitable Will
15
Win as an Indian civilization
Before all Else, Be Armed
5
Earn a special unit ability in combat
Blood and Iron
15
Win as a German civilization
Buy the Ticket, Take the Ride
3
Make contact with another civilization
Citizen of the World
45
Win a Cultural victory on Deity difficulty
Culture is Worth a Little Risk
9
Build a Wonder of the World
Curse of the Drinking Class
25
Develop a city to produce 200 resources per turn
Destroyer of Worlds
30
Win all types of victories (Domination, Technology, Cultural, and Economic)
Difficulties Mastered
30
Win a victory with each civilization
Embiggens the Smallest Man
30
Win a Cultural Victory on at least King difficulty
Fair and Softly Goes Far
15
Win as a Spanish civilization
Flower and Song
15
Win as an Aztec civilization
Good Afternoon, Doctor Jones
9
Discover an ancient artifact
Have Fun Storming the Castle
20
Win a Domination Victory
Here's Looking at You, Kid
45
Unlock all famous persons
Home is Where One Starts From
3
Construct a special building
I Will Not Be Triumphed Over
15
Win as an Egyptian civilization
Ideas Control the World
20
Win a Technology Victory
Imagination Rules the World
15
Win as a French civilization
Indistinguishable From Magic
45
Win a Technology victory on Deity difficulty
Let a Hundred Flowers Bloom
15
Win as a Chinese civilization
Napalm in the Morning
3
Defeat an enemy unit
Once More Unto the Breach
5
Combine three identical units into an army
One Mistress and No Master
15
Win as an English civilization
Organized Knowledge
25
Develop a city to produce 200 science per turn
Playing the Game
45
Win an Economic victory on Deity difficulty
Power Never Takes a Back Step
25
Win with only one city on at least King difficulty
Scientia Potentia Est
3
Complete development of any technology
Such Joy Ambition Finds
45
Win a Domination victory on Deity difficulty
That We May Live in Peace
25
Win the game by year 1000 AD on King difficulty or higher
The Fruit of Labor
5
Build a 2nd city in a game
The Guy Who Signs the Checks
30
Win an Economic Victory on at least King difficulty
The Root of All Evil
25
Develop a city to produce 200 gold per turn
The Universal Brotherhood of Man
25
Develop a city to produce 100 culture per turn
The Will to Win is Everything
25
Win 20 battles with one unit
This World is a Harsh Place
15
Win as an African civilization
Veni Vidi Vici
15
Win as a Roman civilization
Vi Victa Vis
30
Win a Domination Victory on at least King difficulty
Victory Over Lesser Men
15
Win as a Japanese civilization
We the People
15
Win as an American civilization
What is the City But the People?
25
Grow a city to size 20
Tips and Tactics for Game Play [Submitted by: Toebin ] Building Your Population
It is recommend that you build your population as early as you can, since even if you only have a handful of cities with 31 population in the capital, you will be able to generate enough research and gold to win the Tech or Economic victory conditions.
At 31 population, each population will generate 1 Production and 8 Resources (Research/Gold), giving you 248 research per turn (without Libraries and Universities).
Catapults & Early-Era Armies
If you see that an enemy army or catapult is heading your way, your first instinct is to head them off - IGNORE THAT INSTINCT. LET them come to you. All catapult and early era armies will only have ONE Movement cost, which will mean that unless they are on a road, they will have to be left undefended for a turn.
Normally you will notice that a Catapult/Catapult Army is accompanied by an Archer Army, so what you need to do is get TWO of your offensive units (more if there are more than two armies/catapults heading your way) to be two tiles away. Then wait for them to come near to your tile. At this point attack all the units on the tile.
Your own Horses and Catapult armies will work great for this strategy. It is also highly recommend that you try to get the upgrade that allows an extra movement AFTER they've attacked for both units. This will mean that after attacking you can go back into your own territory, and heal/wait for the next set of armies. Doing this you can slowly advance, into the enemy territory defeating their units before they can even attack.
TIP: If they are occupied by Knights, try to leave a weak spot in one of your cities, since the AI habitually seems to head for that weak spot. Use this to your advantage by attacking them when they're just behind you (blocking their path will result in them attacking you, so always go for the offensive, and never be defensive).
Japanese & One Tile Cities
When playing as the Japanese, find a piece of land that only has ONE ground tile, that is surrounded by ocean and ONLY ocean. Build a city here. YOU DO NOT NEED TO PROTECT THIS CITY, since the AI cannot possibly attack it unless they can land somewhere on the tile, which they wont be able to do.
Aircraft also cannot take cities, so your pretty safe. Now, the city itself will not produce anything BUT science/gold and will grow exponentially because it'll be getting a food source from the sea/ocean. On top of that, what you need to do is, RUSH the production for Courthouse when you have the option, and RUSH build a wall so some other AI doesn't flip it (though you will be told long before hand that there is a chance of a flip). With a courthouse, you will be using all your population on beakers, and when your population goes above something like 12-13, you will start producing some actual production. At this point simply build libraries and universities (rush them if you have the gold).
This one city is a gold mine, since it can't be taken by any means besides flipping (which the wall protects against) and it'll produce continuous amounts of research or gold each turn. Put a great leader in the city, and you will be amazingly rich/knowledgeable.
Also build a Harbor in the city as soon as you can, since harbours give +1 food from tiles, which will mean that your city will grow even faster.
If you are short on money, use the first few turns to get gold instead of research, but after you've built a courthouse and harbour (with that money), your population growth should be incredibly high. Enough for you to be able to put up buildings without any other resource tile.
This can also be done with another civ, however, you need to get the Harbor first, since without it, the city wont grow (The Japanese have special beginning bonus).
Tips For Win On Deity
For a sure bet win on Deity difficulty, you need to play the 'Beta Centuari' Scenario as the Mongols. In this scenario, you will notice a large amount of Barbarians and they are pretty much everywhere.
So at the start of the game, fortify your unit and start creating another Modern Infantry/Tank/Artillery - please note that in this scenario you start with ALL of the technologies, and Technology victory is disabled.
With this unit start taking down all of the Barbarian huts, since the Mongols have the special ability to turn Barbarian Huts into Cities when captured, in a couple of turns you will notice that you have close to 5-6 new cities where your opposing civs will usually only have the one or two (the quicker you go around converting these barbarian huts the better).
Near the end game, you may have some problem with cities with large armies of Modern Infantry. The best way to deal with them is a combination of Battleship Fleets on the side (for +27 Naval Support) and armies of Artillery that have City Infiltration. Using Spies to destroy fortifications is also very helpful. Sending in multiple bombers to deal heavy damage before you deal the final blows can also help (not to be done if your against the Aztecs who heal themselves after each victory).
Each time you convert a city you should also switch it from producing Research beakers into Gold. This will increase your Gold Reserves significantly.
Also note that you should NOT build the Library unless you have absolutely nothing else to build.
If your city is next to a civs, then you should build a Wall before anything else, and the Hollywood Wonder as well (so that they do not). This will stop your cities from being flipped via Culture.
Bombs Away - Nuke Em Boys!
When using Nukes, you should keep your units a minimum of two tiles away from the enemy city that you are about to bomb, otherwise you will find that your units will also take a hit, since Nukes will destroy everything in the city (and unless it is a capital, the city itself) and do major damage to the units AROUND the city.
Sid Meier's Civilization Revolution Cheats
Sid Meier's Civilization Revolution Cheats
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