Spawn: In The Demon's Hand Cheat Codes |
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Alternate costumes:
Press Left, Right(2), Up, Down,
Left at the title screen.
Display debug position and rotation:
This code requires a USB keyboard. Press L during
game play to display your position and rotation.
Hint: Lights Out: Killing General Aziz:
When you are trying to kill general Aziz at the end,
take out the "laser" and lock on so it turns red. He
will run out. Take him out with a sniper, then evacuate.
Hint: Destroying heavy armor tanks:
Find the man with C4s and give his detonator to someone
else. Keep everyone back except for the man who has the C4. Quickly
run to the tank and plant the C4. When you are finished, get another
troop to call him back. When he runs back, the tank should be
focused on him. Change to the man with the detonator and use it.
If this works, everyone should make it out alive. However, if
he does not make it, you can clear the area then heal him.
Hint: Charge the enemy:
The game sends an infinite amount of troops after the
alarm has been set. The best way to defend yourself is to charge
ahead as fast, but also as safely, as possible. In some levels
you can cut down the number of men by almost fifty. If you are
low on ammunition, health, etc., this is a good way to cut down
on the amount of men you have to deal with. It also works sometimes
if you send a man far ahead and hold him there, then do your objectives
for your mission.
Hint: Change soldier color:
You can change the color of your soldier from white
to black or black to white by blowing him up with a grenade and
finishing the level. Note: He will lose experience -- do this
early.
Extreme difficulty:
Successfully complete the game under the normal or
hard difficulty settings.
Hint: Recommended squad equipment setup:
Ragman: Any type of submachine gun, any machine gun (backup machine gun for Hoss), or rocket launcher (for Hoss to use if you need to take out a tank because he cannot hold a rocket launcher and a machine gun at the same time), or a shotgun.
Junior: Any sniper rifle, M79 grenade launcher, pistol.
Hoss: Any machine gun, a submachine gun or an assault rifle (backup weapon), pistol.
Cherry/Doc: Any assault rifle or submachine gun, any machine gun (backup machine gun for Hoss) or a rocket launcher (for Hoss).
Hint: Mission 4: Releasing Hooper from
prison:
Get one of your commandos into the prison. The prison will explode,
and your commander will still be standing there. Take him to the
northeast village and avoid the GHOST troops.
Level skip:
Press Select during game play to enter the journal
screen, then press Right, Left, Right, Left,
Right, Left, Square, Circle(2), Square(4),
Circle(2). A flash will confirm correct code entry.
Unlimited ammunition:
Press Select during game play to enter the journal
screen, then press Square, R2(2), Left, Right,
Left, Right, Circle(2), Left, Right.
A flash will confirm correct code entry. Alternately, press Left,
Right, Left, Square, Triangle, Square(2),
Triangle(2), Square, Triangle, Square(2),
Triangle(2).
Unlimited Spell Soul energy:
Press Select during game play to enter the journal
screen, then press Left, Right(2), Left(2),
Right(2), Left, Circle(2). A flash will confirm
correct code entry.
Rapid fire shotgun:
Press Select during game play to enter the journal
screen, then press L2, Left, R2, Left,
Circle, Square, Circle, Square. A
flash will confirm correct code entry.
Rapid fire Luger:
Press Select during game play to enter the journal
screen, then press R2, Left, L2, Left,
Square, Circle, Square, Circle. A
flash will confirm correct code entry.
Explosive Holy Bombs:
Press Select during game play to enter the journal
screen, then press Right, Left, Square, Circle,
Square, Circle, Left, Right. A flash
will confirm correct code entry.
One shot kills:
Press Select during game play to enter the journal
screen, then press R2, Left, Right(4), Square(2).
A flash will confirm correct code entry.
Shoot large fireballs:
Press Select during game play to enter the journal
screen, then press Circle(3), Left, Right(2),
Left(2), Right. A flash will confirm correct code
entry.
Shoot small fireballs:
Press Select during game play to enter the journal
screen, then press Circle(3), Left, Right(2),
Left, Right, Left. A flash will confirm correct
code entry.
Shoot green fireballs:
Press Select during game play to enter the journal
screen, then press Circle(3), Left, Right(3),
Left, Square(2). A flash will confirm correct code
entry.
Shoot purple fireballs:
Press Select during game play to enter the journal
screen, then press Circle(3), Left, Right(3),
Left, Circle(2). A flash will confirm correct code
entry.
First person mode:
Press Select during game play to enter the journal
screen, then press R2, L2(2), R2, Left(2),
Right(2). A flash will confirm correct code entry.
Blurry mode:
Press Select during game play to enter the journal
screen, then press Square, R2(2), Circle(2),
Right(2). A flash will confirm correct code entry.
Big weapons:
Press Select during game play to enter the journal
screen, then press Left, Square(3), Triangle(3).
A flash will confirm correct code entry.
Big demon heads:
Press Select during game play to enter the journal
screen, then press R2, Left, Right, Left(2),
Right, Left, R2. A flash will confirm correct
code entry.
Slow motion demons:
Press Select during game play to enter the journal
screen, then press Square, R2, Right, Circle(3),
Left(2). A flash will confirm correct code entry.
Display game timer:
Press Select during game play to enter the journal
screen, then press Circle(4), Square(4), Left.
A flash will confirm correct code entry.
In-game reset:
Hold L1 + L2 + R1 + R2
+ Start + Select during game play.
Level 5 in training mode:
Successfully complete level five during the game under
the normal difficulty setting.
Level 6:
Successfully complete level 5 with an "A"
rank.
Level 6 in training mode:
Successfully complete level 6 during the normal game.
Level 7:
Successfully complete level 6 with an "A"
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