Donkey Kong Country

Donkey Kong Country Cheats

Donkey Kong Country cheat codes from Cheatbot. Here you will find the latest and most popular cheat codes, hints and tips for gameboy-advance games. Whatever you're looking for, it can all be found here. Check back often to find New cheats for Donkey Kong Country.

Donkey Kong Country

Platform: Game Boy Advance
Designer: Nintendo
North American Company: Nintendo
North American Release Date: 06/09/03
Japan Company: Nintendo
Japan Release Date: 12/12/03
Europe Company: Nintendo
Europe Release Date: 06/06/03

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Hint: Death and ghost types:

Old Age: When a Sim reaches the end of his life. Results in a white ghost.
Drowning: Energy Need hits -100 (all red) while swimming. Results in a blue ghost that leaves puddles around the house when it appears.
Electrocution: Three or more Needs hit -90 (red) while a Sim repairs an electrical object with a low Mechanical Skill. Results in a yellow ghost.
Burning: Fire spreads into the square where the Sim is standing. Results in a red ghost.
Starvation: Hunger reaches -100. Kids and younger cannot starve. Results in a transparent ghost that will take food out of the refrigerator.
Satellite: When a satellite falls on a Sim while Stargazing (without a telescope) or Watch Cloud. Results in an orange ghost. Note: You can sell the Satellite in buy mode.
Flies: In a very messy room, when a Sim steps over a plate all flies may form a deadly killer swarm. Results in a purple ghost.
Scared: When three needs drop below -90 because of a ghost scare. Results in a pink ghost.
Disease: If a fatal disease is not treated for ten days the Sim will die. Results in a green ghost.
Note: Babies and toddlers are fire-proof and cannot die by any cause; the Social Worker will instead take them away. Children can die of fire, drowning or disease. Rather than starving to death, children in hunger failure will be taken away by the Social Worker.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes may be case-sensitive. Note: For more information about the cheat codes, open the "readme.txt" file in the game directory and look towards the bottom.

Donkey Kong Country Cheat Codes

Effect Code
List most cheat codeshelp
Display information about indicated cheat help <cheat command>
Close console windowexit
Expand or contract console windowexpand
1,000 more SimoleonsKaching
50,000 more Simoleonsmotherlode
Have twins when baby is borntwinzr2cute or twinsr2cute
Remove all Sims; use in neighborhood view deleteAllCharacters
Toggle terrain types; use in neighborhood view TerrainType <desert or temperate>
Objects can be placed anywhere in buy and build modes; hand tool can move any object moveObjects <on or off>
Make Sims larger or smaller; 1.0 is normal StretchSkeleton <number>
Turn off facial DNA blending in Create A Sim faceBlendLimits <on or off>
Prevent Sims from agingaging <on or off>
Toggle automatic game updatesautoPatch <on or off>
Slow motion; 0 is normal, 8 is slowest slowMotion <0-8>
No censor; set to 8 to return to normal intprop censorgridsize 0
Increase game performance with some graphics glitches Vsync <on or off>
Use in neighborhood screen to invite more guests with a party intProp maxNumOfVisitingSims <number>
Set to false to place objects out of grid boolProp snapObjectsToGrid <true or false>
Enable postprocessing cheats; requires video card that supports pixel shaders boolProp enablePostProcessing <true or false>
Set to false to remove props like rocks and towers from neighborhood boolprop displayNeighborhoodProps <true or false>
Set to false to remove roads from neighborhood boolprop displayNeighborhoodRoads <true or false>
Set to false to removes trees/plants from neighborhood boolprop displayNeighborhoodFlora <true or false>
Set to false to remove water from neighborhood boolprop displayNeighborhoodWater <true or false>
Set to false to removes house graphics from neighborhood boolprop displayLotImposters <true or false>
Set to false to remove bridges from neighborhood. boolprop displayNeighborhoodRoadsWithModel <true or false>
Set to false and lots will not light up when highlighted in neighborhood boolprop lotTerrainLighting <true or false>
Set to false to remove removes water (ponds) from lots boolprop lotWater <true or false>
Set to false to remove floorpainting on lot boolprop lotTerrainPaints <true or false>
Unknownboolprop lotTerrainCanvas <true or false>
Set to true and cars will have more detail in neighborhood boolprop carsCompact <true or false>
Toggle grid in build or buy modeboolprop showFloorGrid <true or false>
Set to trueto show lot informationboolprop lotInfoAdvancedMode <true or false>
Set to false to remove removes shadows on objects outside house boolprop objectShadows <true or false>
Set to false to remove shadows on objects inside house boolProp guob <true or false>
Set to true and walls will no longer cut away from selected Sim boolprop renderSelectedSimLevel <true or false>
Set to true to see the path where the selected Sim walks to boolProp displayPaths <true or false>
Set to true and blocks appear on Sims faces and on parts where Sims look at boolprop displayLookAtBoxes <true or false>
Toggle shadows for SimsboolProp simShadows <true or false>
In neighborhood, shows filename of house when lot is highlighted boolprop ShowLotPackageFilename <true or false>
Set to false to place floor tiles outside lot boolprop locktiles <true or false>
Set to false to raise and lower floor even when covered with objects boolprop constrainFloorElevation <true or false>
Set to true to light up objects continuously instead of only when used boolprop allObjectLightsOn <true or false>
Change television volume; default is 0.5 floatProp tvVolume <0.0-1.0>
After typing expand, will you see the game version in the cheat box gameVersion
Assign money value to a family from the neighborhood level familyfunds <family name> <number>
Adjust angle of all roofs on the lotroofslopeangle <15-75>
Makes all thought balloons, speech balloons, and ++/-- type headlines hidden or visible showHeadlines <on or off>
Currently selected Sim gains access to all career reward objects in the catalog unlockCareerRewards
Maximum motive bars of all Sims on lot maxMotives
Stops or starts motive decay for all Sims on lot motiveDecay <on or off>
Set aspiration level for currently selected Sim aspirationPoints <number>
Stops aspiration decay or gain for all Sims on lot lockAspiration <on or off>
Give aspiration reward points to currently selected Sim aspirationLevel <0-5>
Enables aging cheat when shift clicking on other Sims agesimscheat on
Create a new lighting file with specific lot lighting values. setLotLightingFile <filename>

Postprocessing cheats:
Use the following case-sensitive codes after enabling the Postprocessing cheats with the boolProp enablePostProcessing true code. Note: Do not enable or use the Postprocessing cheats unless your video card supports pixel shaders.

Donkey Kong Country Cheat Codes

Effect Code
Blur effect; red, green, blue value must be between 0 and 255, and x (bloom) between 0.0 and 1.0 bloom <r g b x>
Centered blur effect; centerX and centerY are screen coordinates; x (vignette) must be between 0.0 and 1.0 vignette <centerX centerY x>
Grainy screen effectfilmGrain <0.0-1.0>
Letterbox screen effectletterBox <0.0-0.4>

Testing cheats mode:
Press [Ctrl] + [Shift] + C during game play to display the console window. Enter boolProp testingCheatsEnabled true to activate testing cheats mode. This is a very powerful cheat that enables many new things. In Create A Sim, after enabling this code, go into debugmode by pressing [Shift] + N before making a Sim. You now have the following new things in Create A Sim: skin tones, clothing, and some other options such as viewing the skinfilenames. In the game itself, after enabling this code, hold [Shift] and left click on a Sim to have lots of options, such as changing clothes, make your Sim fat or thin, set their aspiration level, etc. This code also can spawn some interesting items, such as the tombstone of L(ife) and D(eath), and family members.

Display frame rate:
Press [Ctrl] + [Shift] + S during game play to toggle the display of the current frame rate.

Hint: Terrain types:
The following terrain types can be used in Neighborhood creation with the terraintype and nhdregiontype codes.

terraintype desert
terraintype concrete
nhdregiontype desert
nhdregiontype concrete

Hint: Baby Sim Modder:
Enable the boolProp testingCheatsEnabled true code then hold [Shift] and click your Sim. Go to spawn a new object called "Sim Modder", which is a little baby. This baby can make it so that all, you, or another Sim gets complete aspiration points, motives, or even gain friends. The baby also can change your aspiration to a new hidden aspiration known as "Grilled Cheese Aspiration", where your Sims want to do nothing more than to focus their entire life around Grilled Cheese sandwiches.

Hint: Turn into a vampire:
Have your Sim become friends with a Grand Vampire. Make sure they have a high Logic. Later on, your Sim will get bitten, turning him or her into a vampire.

Hint: Get more than eight Sims in household:
Enable the boolProp testingCheatsEnabled true code, then hold [Shift] and click on your Sim. Select "Spawn", and then choose "Tombstone of L and D". You can now choose from several options. Select "Make pregnant by <your Sim's name> and have a baby with yourself. Then, select "Speed up my pregnancy" and your Sim will have its baby in less than a day.

Hint: Driving:
When your Sim becomes a teenager it can drive a car.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Donkey Kong Country Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Invisible objectsgenable_objects off
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Hint: Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.


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