Donkey Kong Country 2 Cheat Codes |
| Cheatbot's cheats and cheat codes for Donkey Kong Country 2. We have the latest and most popular cheat codes, hints and tips for Donkey Kong Country 2 ( gameboy-advance ). New cheats are added daily. |
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Hint: Easy money:
Sometimes flies will appear in your house. Enable the
move_objects on code. Enter buy mode and delete them before
the flies have been there more than a day to get $460. Note: This
does not work with cockroaches.
Hint: Santa appearance:
Place a fireplace, Christmas tree, and cookies in the
same room and make sure your Sims are sleeping by midnight. Santa
will appear at midnight and give you a random present for each
member of your family.
Hint: Easy highest ranking job:
Use the following trick to get the highest ranking
job but not see your friends every waking minute. Build all your
skill levels up (cooking, body, logic, etc.) and make at least
fifteen friends. Once you have made them and got your job, delete
your friends' houses so they will no longer appear in your neighborhood.
Your friends will disappear under the "Relations" category
and you will get to keep your job.
Hint: Full need meters:
If your Sim is very depressed or has another low attribute,
enable the move_objects_on code and pause game play. Click
on the Sim in buy/sell mode and click the bottom of the screen
to delete him/her. Once deleted go to the live mode and double
clock the person's head icon to go to where that Sim is located.
Everything should be close to full. Note: Wave the game immediately
before performing this cheat, or you will lose any career changes
or points you have earned.
Hint: Zombie Sim:
Kill your Sim, and before the Grim Reaper takes him
or her away, get your husband or wife to plead with him. He will
say " I'm generous today, so I will spare your Sim",
then bring him or her back to life. That Sim will now be green
but will live a normal life. Note: If you do not want them to
be a zombie, enable the move_objects on code and delete
him or her. Then, click on their head and they will return without
turning green.
Hint: Playing in bed:
Enable the move_objects on code and move the
bed while your Sims are busy in bed.
Hint: Keep burglars out:
If you want to keep burglars out and have a female
Sim go into buy mode and buy a Female Powder Room Door as your
front door. The burglar will wonder where the door is and simply
walk away. Female Sims can enter with no trouble. The only drawback
is you have to have all female Sims as friends. The advantage
is that it is better than buying a security alarm and a door,
as it serves both purposes.
Hint: Recommended tactics:
First, create a 9x9 wall square. This is the size the
house should be for one person. On the center of the wall facing
the road, create the door of your choice. Do not put in any floors
or wall paper. In one corner, create a 2x3 room. In this room,
make a door on the two-square end. Then next to the door, place
the cheapest toilet. Across from the door should be a shower,
and across from the toilet should be a sink and white mirror.
Next, make a 4x4 room somewhere on the opposite side of the bathroom.
In here, put a silver refrigerator, a white oven, a silver garbage
disposal, and a single, cheap counter. On the counter put a food
processor. On the opposite side of the room, make a 1x2 desk.
Place a computer and two chairs here, so you can use the computer
and eat at the same desk. On the square next to the door, put
a phone that connects to the wall. In the largest room, place
the following objects: a cheap bookshelf, a work-out machine,
a chess board with one chair, a gnome making desk, a preserve
making desk, and a TV with a black lounge chair. If you want more
money to spend on floors and wallpaper, then get a black-and-white
mini TV. Otherwise, get a black 24" TV. The first thing to
do in Live Mode is get to a job. Only take jobs that have a daily
pay of $200 or more. If none of the jobs pay this high, check
the newspaper. Most of the time the newspaper will have the same
jobs as the computer, but they may be different sometimes. If
you still cannot find a job with that pay, then go to the gnome
making desk. Make gnomes until your Sim cannot work any longer.
Go into buy mode and sell all the gnomes. This will make up for
some of the money you have lost. If you get a job that has the
right amount of pay (over $200) then you should make gnomes until
your carpool arrives. When the day is over and your Sim is worn,
then replenish his/her's stats. Continue to make gnomes and preserves
and always sell them. Do whatever is necessary to gain job promotions.
If your job needs creativity, always paint (because you can sell
your paintings). If you need friends, take every other day off
to make friends downtown or at your home. When your relationship
with someone goes below 75 (top bar, 20 lower bar) then repair
your relationships to ensure promotions. Keep getting promotions
and build onto your house until your Sim's house's net worth is
over $95,000. When it is, buy any lot, create your dream house,
and finally get married.
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Donkey Kong Country 2 Cheat Codes
| Result | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set sim speed | sim_speed <-1000 - 1000> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Donkey Kong Country 2 Cheat Codes
| Result | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set sim speed | sim_speed <-1000 - 1000> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Quick money:
Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Quick career points:
Select a category to build up. For example, if "Body"
is to be increased and you do not have a "Home Gym System"
in your house, purchase one. Note: If you already have some career
points for your Sim(s), save the game first. After you have placed
your Home Gym where you have enough room, have your Sim do a work
out. After he gets on, set the speed to "Ultra", or
the speed between that and normal. Watch their needs meters so
they do not get too low. You will see their Body points fill up.
Enable move_objects on code, save the current and new body
points you have, then switch to buy mode or build mode. Move the
white hand over your character, click on him, and delete your
character. Return to live mode and immediately click on that Sim's
picture. This will allow you a promotion almost everyday. Repeat
the above process to fill up your career points. The more career
points you have, the harder it is to get the last few on each
bar.
Information in this section was contributed by
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. New! 1000s more Donkey Kong Country 2 cheats at CheatServer!
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