Donkey Kong Country 2

Donkey Kong Country 2 Cheat Codes

Cheatbot's cheats and cheat codes for Donkey Kong Country 2. We have the latest and most popular cheat codes, hints and tips for Donkey Kong Country 2 ( gameboy-advance ). New cheats are added daily.

Donkey Kong Country 2

Platform: Game Boy Advance
Designer: Rare Ltd.
North American Company: Nintendo
North American Release Date: 11/15/04
Japan Company: Nintendo
Japan Release Date: 07/01/04
Europe Company: Nintendo
Europe Release Date: 06/25/04

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Hint: Easy money:
Sometimes flies will appear in your house. Enable the move_objects on code. Enter buy mode and delete them before the flies have been there more than a day to get $460. Note: This does not work with cockroaches.

Hint: Santa appearance:
Place a fireplace, Christmas tree, and cookies in the same room and make sure your Sims are sleeping by midnight. Santa will appear at midnight and give you a random present for each member of your family.

Hint: Easy highest ranking job:
Use the following trick to get the highest ranking job but not see your friends every waking minute. Build all your skill levels up (cooking, body, logic, etc.) and make at least fifteen friends. Once you have made them and got your job, delete your friends' houses so they will no longer appear in your neighborhood. Your friends will disappear under the "Relations" category and you will get to keep your job.

Hint: Full need meters:
If your Sim is very depressed or has another low attribute, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full. Note: Wave the game immediately before performing this cheat, or you will lose any career changes or points you have earned.

Hint: Zombie Sim:
Kill your Sim, and before the Grim Reaper takes him or her away, get your husband or wife to plead with him. He will say " I'm generous today, so I will spare your Sim", then bring him or her back to life. That Sim will now be green but will live a normal life. Note: If you do not want them to be a zombie, enable the move_objects on code and delete him or her. Then, click on their head and they will return without turning green.

Hint: Playing in bed:
Enable the move_objects on code and move the bed while your Sims are busy in bed.

Hint: Keep burglars out:
If you want to keep burglars out and have a female Sim go into buy mode and buy a Female Powder Room Door as your front door. The burglar will wonder where the door is and simply walk away. Female Sims can enter with no trouble. The only drawback is you have to have all female Sims as friends. The advantage is that it is better than buying a security alarm and a door, as it serves both purposes.

Hint: Recommended tactics:
First, create a 9x9 wall square. This is the size the house should be for one person. On the center of the wall facing the road, create the door of your choice. Do not put in any floors or wall paper. In one corner, create a 2x3 room. In this room, make a door on the two-square end. Then next to the door, place the cheapest toilet. Across from the door should be a shower, and across from the toilet should be a sink and white mirror. Next, make a 4x4 room somewhere on the opposite side of the bathroom. In here, put a silver refrigerator, a white oven, a silver garbage disposal, and a single, cheap counter. On the counter put a food processor. On the opposite side of the room, make a 1x2 desk. Place a computer and two chairs here, so you can use the computer and eat at the same desk. On the square next to the door, put a phone that connects to the wall. In the largest room, place the following objects: a cheap bookshelf, a work-out machine, a chess board with one chair, a gnome making desk, a preserve making desk, and a TV with a black lounge chair. If you want more money to spend on floors and wallpaper, then get a black-and-white mini TV. Otherwise, get a black 24" TV. The first thing to do in Live Mode is get to a job. Only take jobs that have a daily pay of $200 or more. If none of the jobs pay this high, check the newspaper. Most of the time the newspaper will have the same jobs as the computer, but they may be different sometimes. If you still cannot find a job with that pay, then go to the gnome making desk. Make gnomes until your Sim cannot work any longer. Go into buy mode and sell all the gnomes. This will make up for some of the money you have lost. If you get a job that has the right amount of pay (over $200) then you should make gnomes until your carpool arrives. When the day is over and your Sim is worn, then replenish his/her's stats. Continue to make gnomes and preserves and always sell them. Do whatever is necessary to gain job promotions. If your job needs creativity, always paint (because you can sell your paintings). If you need friends, take every other day off to make friends downtown or at your home. When your relationship with someone goes below 75 (top bar, 20 lower bar) then repair your relationships to ensure promotions. Keep getting promotions and build onto your house until your Sim's house's net worth is over $95,000. When it is, buy any lot, create your dream house, and finally get married.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Donkey Kong Country 2 Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set sim speedsim_speed <-1000 - 1000>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Donkey Kong Country 2 Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set sim speedsim_speed <-1000 - 1000>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

Quick career points:
Select a category to build up. For example, if "Body" is to be increased and you do not have a "Home Gym System" in your house, purchase one. Note: If you already have some career points for your Sim(s), save the game first. After you have placed your Home Gym where you have enough room, have your Sim do a work out. After he gets on, set the speed to "Ultra", or the speed between that and normal. Watch their needs meters so they do not get too low. You will see their Body points fill up. Enable move_objects on code, save the current and new body points you have, then switch to buy mode or build mode. Move the white hand over your character, click on him, and delete your character. Return to live mode and immediately click on that Sim's picture. This will allow you a promotion almost everyday. Repeat the above process to fill up your career points. The more career points you have, the harder it is to get the last few on each bar.
Information in this section was contributed by

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.


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