Dragon Ball Z: Taiketsu Cheat Codes |
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Dragon Ball Z: Taiketsu Cheat Codes
| Effect | Code |
| Toggle God mode | god |
| 999 health and armor | undying |
| No clipping | noclip |
| Invisibility | notarget |
| Get indicated item | give <item name> |
| All weapons | give weapons |
| All weapons, weapon power, health | give all |
| Third person view enabled | cg_thirdperson 1 |
| Third person view disabled | cg_thirdperson 0 |
| Set third person view range | cg_thirdpersonrange <1-100> |
| Level select | map <level name> |
| Hidden intermission sequence | map _brig |
| Enable cheats for level (on server) | devmap <level name> |
| Enable constant multi-player taunts | +button3 |
| Disable constant multi-player taunts | -button3 |
| Set name color | ^<color number> |
| Set field of view; default is 80 | cg_fov <number> |
| Change name | name <value> |
| Change character model | model <model name> |
| Show current position in x y z (rotation) format | viewpos |
| Set current position | setviewpos <x y z (rotation)> |
| Show current gravity setting | g_gravity |
| Set gravity; default is 800 | g_gravity <number> |
| Views ending credits | ui_closingcredits |
| List FMV sequences | dir video |
| Plays indicated FMV sequence | cinematic <filename> |
| Bind keys; for example: bind F12 map | bind <key command> |
| Set health; default is 100, 200 in easy mode | give health <number> |
| Set armor; default is 100, 200 in easy mode | give armor <number> |
| Get weapon | give weaponnum <number> |
| Suicide | kill |
| Restart video engine | vid_restart |
| Set brightness; 1.0 is default | r_gamma <x.x> |
| Display additional information when scanning | give tricorder |
| Quits game | quit |
| Deactivate cheat mode | sv_cheats 0 |
Color numbers:
Use one of the following entries with the ^
code.
Dragon Ball Z: Taiketsu Cheat Codes
| Color | Number |
| Red | 1 |
| Green | 2 |
| Yellow | 3 |
| Blue | 4 |
| Cyan | 5 |
| Pink | 6 |
| White | 7 |
| Black | 8 |
Hint: Easy cheat activation:
To bind commands to key, display the console window
and type bind <key> <code> (for example:
bind n noclip).
Hint: Completing the Virtual Voyager mission:
The following is information needed to complete the
Virtual Voyager mission.
Location of Elite Force Action Figures
As you obtain them, they automatically relocate to your quarters
1. Mess Hall-On a table by the replicator.
2. Computer Core-On the floor opposite the computer terminal.
3. Chakotay's Office-Level 3, On the couch.
4. Brig-Hazard Ops Level 4, shut off force field via terminal to access.
5. Astrometrics-On the holographic display platform.
6. Cargo Bay-In the back of the Bay, on a cargo container.
7. Shuttle Bay-On a container in the access hallway to the docking clamps.
8. Engineering-On the floor on the upper level, behind the warp core.
9. Sickbay-On the floor in a corridor outside, tucked in a small corner where crewmen are working.
Secret item list
The following is a list of the secret items and how to access them. Players should first enter the computer core and obtain access codes for the entire ship; this allows access to all crew quarters.
1. Harvester Leg: Located in the Mess Hall, enter the refrigerator behind Neelix's work station to obtain.
2. Elite Force Poster: Located in a locker in the Hazard Ops locker room, you need to jump into the locker and then crouch to approach it.
3. Grenade Laucher: Located in Biessman's Locker in the Hazard Ops Locker room, access as above.
4. 7 of 9 Collector's Plate: Located in Neelix's quarters, Deck 2.
5. Stasis Fireflys: Locted in Chell's Quarters, Deck 4. Approach them to collect them.
6. Tetryon Disruptor: Located in the Jeffries Tube in the Shuttle Bay, use the hand phaser to break the glass and gain access to the Tube.
7. Biessman in Morgue: Access the control panel in the back room of Sick Bay where the Crewman is working, the door to a Morgue chamber will open and Biessman will exit, attempting to scare you.
For the remainder of the items you will need to beam the cargo containers off the Hazard Ops transporter pad to gain usage to the Transporter itself. To use the Transporter, access the Transporter terminal, select the desired location and "engage." The computer will prompt you to step on the Transporter Pad to energize, you will then beam to the target location.
8. Arc Welder: After beaming away the cargo containers, exit the Transporter room and walk to the Cargo Bay on Deck 4 near the Hazard Ops Crew Quarters and jump up the containers you just beamed in, to the rack, it's on the upper rack opposite the Jeffries Tube you cannot seem to access.
9. Borg Slayer: The video game developed by the poor crewman assigned to Deck 15, you need to use the Transporter and beam into the very bottom of the ship. It is located in the center of the room where he is working. (You can access his computer terminal and lower the ship's landing gear as well, but it serves no relevant purpose.) You do not have to play Borg Slayer to obtain it, simply approach the terminal.
10. Raven Wall Plaque: Located on the wall, in the same room as the Borg Slayer, if your looking at the terminal, it's over your left shoulder.
11. Photon Burst: Use the Transporter to beam into the Cargo Bay, you will be on the catwalk you couldn't gain access to using the doorway to enter. It is on the catwalk, you will need to jump down, onto containers, to get off the catwalk.
After all items are located you can go back to your quarters on Deck 2 and look at all the items you have pilfered. Seven will placate your ego a second time, as you enter.
Notes
1. Activating the Red Alert on the Bridge only makes Janeway and Chakotay mad.
2. Activating the Self Destruct will only get you shot by Chakotay and Ensign Kim.
3. Speaking to Seven in Astrometrics after you access each image in the computer will provide clues about the ship, she may become annoyed, however.
4. You do not need to finish all the missions in the holodeck to complete the "access holodeck" portion of Virtual Voyager.
Hint: Reaching Deck 15:
To reach Deck 15, you have to go to Deck 4 and transport
to Site 8.
Baby Wars mode:
Enter Jub Jub as a case-sensitive profile name.
All the models in the game will use the Ewok skeleton and turn
the game into "Baby Wars". All infantry units will be
half their normal size, and their head seems to be much closer
to their shoulders. Note: First person view remains the same height.
Instant action missions:
Successfully complete a mission in historical campaign
mode to unlock the same mission in instant action mode.
Art and photo gallery:
Win the indicated mission to unlock the corresponding
entry in the gallery.
Bespin Concept Art: Bespin - The Liberation of Cloud City (Historical Campaigns: Galactic Civil War)
Endor Stills: Bespin - Battle in the Clouds (Historical Campaigns: Galactic Civil War)
Geonosis Stills: Geonosis - Battle Of Geonosis (Historical Campaigns: Clone Wars)
Hoth Concept Art: Hoth - Battle of Hoth (Historical Campaigns: Galactic Civil War)
Kamino Storyboards: Kamino - Assault On Kamino (Historical Campaigns: Clone Wars)
Naboo Stills: Naboo - Rebellion On Theed (Historical Campaigns: Clone Wars)
Star Wars Battlefront Art: Kashyyyk - Aggressive Negotiations (Historical Campaigns: Clone Wars)
Tatooine Concept Art: Tatooine - Siege Of Mos Eisley (Historical Campaigns: Galactic Civil War)
Weapons and Units Stills: Rhen Var - Mountaintop Defenses (Historical Campaigns: Clone Wars)
Yavin Concept Art: Yavin 4 - The Fall of Yavin 4 (Historical Campaigns: Galactic Civil War)
Hint: Unlimited health or ammunition:
Stand, crouch, or lay near any one of the replenishment
depots. Camp there with a sniper rifle and keep firing.
Hint: Battle Of Geonosis: Sniping location:
First, choose the CIS and at the beginning of the battle
choose a Assassin Droid to start off in the Spire. Then, jump
into a Geonosian fighter. Fly the ship to the side of the Spire
which faces the Republic outpost and the derelict. You will see
a ridge where you can land the ship. Land it and start sniping.
The only problem is that you must fly the ship back down to get
more ammunition. Note: You can also do this trick as the Republic,
but is more challenging.
Hint: Battle Of Geonosis: Destroy Trade
Federation ships faster:
Get into a Republic ship and fly to the Trade Federation
ships. Fly directly to the top of one and look down. Aim at the
top of the fuel cells and fire. You will be able to destroy them
faster.
Hint: Battle Of Geonosis: Killing Jedi:
Play as any kind of Battle Droid and get into a Hailfire
Tank. Roll over Mace Windu with it. When you are rolling over
the Jedi, make sure you get enough speed and try to hit him with
the middle part of the Hailfire Tank, where the cockpit is located.
He should be killed. At the bottom of your screen, the message
"You've killed Mace Windu" should appear. It also works
when you are the Republic, but you must steal the CIS' Hailfire
Tank. Note: Be careful not to kill your team's Jedi.
Hint: Battle Of Hoth: Destroying AT-ATs:
Another way to defeat the walkers is to take control
of the Snowspeeder as the pilot. When you get near the walkers,
switch places so that you are in control of firing the tow cable.
When the cable is attached, the CPU pilot in the speeder with
you will complete the final wrap around.
Hint: Battle Of Hoth: Slow enemy forces:
Be a Rebel Marksman and get a Snowspeeder. Fly to the
farthest Imperial base without being seen. Land on the hill above
and snipe away. If you need more ammunition, fly back to the base.
Hint: Battle Of Hoth: Defend against Snowspeeders:
To defend your AT-ATs against Snowspeeders, simply
move them close together. To wrap around the AT-AT's legs, a Snowspeeder
must get close. The second AT-AT next to you will keep them farther
away. Also, two AT-ATs can rip apart enemy lines better the one.
Hint: Battle Of Hoth: Destroying Shield
Generator:
If you are having trouble getting your AT-ATs to the
Shield Generator on Hoth, you can destroy it if you are willing
to take a long time. Select a Darktrooper, then take the first
base that you can see. Next, go around killing until you die.
Then, pick the base that you took first and spawn as a Sniper.
When you get to the room that has a GONK Powerhouse Droid and
a Medical Droid, stay next to the GONK and activate your Recon
Droid. then go to the yellow bridge. Go to the Shield Generator,
and activate you orbital strike when you get near it. Fly in back
of it so that it hits the Shield Generator at an angle. When it
blows up, you will have another one to use. Keep doing this repeatedly.
There is a GONK Powerhouse Droid (Ammo Droid) outside of the passage,
but you are probably going to get shot. It is better to stay in
the passageways. Note: This requires some patience and time.
Hint: Battle Of Hoth: Easy kills:
At the start of the battle, become a pilot and start
off at Echo Base. Get in a Snowspeeder and shoot at the Stormtroopers
running over a ridge going to the outpost.
Hint: Battle Of Hoth: Sniping location:
Take a fighter from Echo Base and fly out and straight
up. Fly on top of hill just before it says "Leaving battlefield".
Land and to the end of the ledge and start sniping.
Hint: Battle Of Hoth: Trench warfare:
When fighting as a Rebel soldier at Hoth, trenches
are the best way to fight defensively. If an imperial soldier
sees you in the trench, duck down as if you are ready to fight.
Keep ducking down until you are out of sight. Then, slowly crawl
away from the position of the trench of the soldier that last
saw you. Hopefully, the soldier will attack in the part of the
trench where he last saw you. Open fire at him to kill him easily.
Camp out in the trenches and repeat this if desired.
Hint: Battle Of Hoth: Tow cable can wrap
around two Walkers:
It is a misconception that Walkers can protect themselves
by being close together. If you are skilled enough, you can fly
around both Walkers, but you will only bring down the Walker that
you targeted. The tow cable just goes through the other Walker.
Hint: Battle Of Hoth: Easy Tank Buster
award:
Play as the Rebels and start out at Echo Base. Then,
get on the side that the Taun Tauns do not appear at. Face the
Taun Tauns. Every time a Taun Taun appears, shoot it until it
dies. Do this as many times as desired. Note: You can also do
this as the Empire, but you have to either conquer Echo Base or
get in an AT-ST and shoot everyone you see.
Hint: Battle Of Hoth: Snowspeeder repair:
If you have a damaged Snowspeeder, go inside the base
where you get the Snowspeeders. Park near the robot-like object.
Stay inside the vehicle and the robot will repair it.
Hint: Battle Of Hoth: Take over command
post:
When standing by a command post that has one door,
Lay down facing the door. You can easily shoot anyone that enters.
Hint: Bespin Cloud City: Person in Carbonite:
Play as the Rebellion or Empire. Choose instant action
mode in Galactic Civil War and Bespin: Cloud City. Capture the
carbon freezing chamber. Go up to where the giant claw is located,
then wait ten to fifteen seconds. Every fifteen seconds, you will
see the claw go down into the Carbonite chamber. The claw will
come back up with someone in Carbonite.
Hint: Bespin Cloud City: Easy win:
As the Rebels, start at the command post that is up
in the platforms. Play as a Rebel Trooper and walk in the direction
of the Imperial's base that is parallel to yours. After not walking
too far, you will be not under a roof. Jump over the ledge to
the left and into the main area. You will lose about half of your
health. Then, make your way to the unclaimed command post in the
middle, that the Imperials usually claim as their main base. Take
it with ease and defend it for awhile. This is best done with
a sniper rifle to pick off distant targets. After a few minutes,
make advances on the Imperial's other bases. This is an incredibly
easy way to win as the Rebels.
Hint: Bespin Cloud City: Easy kills:
Be the Clones or Rebels and choose the spawn point
at the end of the hall.
Hint: Bespin Platforms: Good setup:
When playing as the Empire, take a Scout Trooper. Where
there is the long hallway where Rebels are likely to use grenades,
stay at the top with a pilot. Snipe people out on the other side
until you need health or ammunition. Then, the pilot will give
it to you. However, do not stand there if the Rebels advance too
far.
Hint: Bespin Platforms: Good sniping location:
Get a good ship and fly to the top of the building
closest to the enemy strong point and snipe away. Also, if you
get on top of the walkways, most enemies will not detect you,
and none of them will come up to you. Note: Throw grenades into
the large groups below you.
Hint: Bespin Platforms: Killing Jedi:
For an easy win on Bespin, capture the middle command
post and try to lure Luke Skywalker towards you. Note: Make sure
that you are a Shock Trooper. Make Luke follow you until he is
in the perfect spot to get pushed up on the rim thing. Then, blast
him directly on the rim. Quickly lay land mines on his way down.
He will now never get down and kill anybody. This trick requires
practice and skill. Note: Luke is smart -- this is why he will
not get down.
Hint: Endor: AT-STs as Rebels:
When playing the Endor map, start at the southern-most
base. Get a Speeder Bike as the Rebel Trooper with the automatic
blaster. Go to the Imperial base where they get respawning AT-STs.
When you arrive, kill any Imperials that spawn while in the Speeder
Bike. If there is an idle AT-ST, do not get in it. First take
the base, which is not difficult as most of the Imperials appear
at their middle base. Then once you get it, you can easily win
the battle by using the AT-ST. If there is not an idle AT-ST,
wait for a new one to respawn. This may take several minutes.
Once one appears, make sure no Imperials get in it and take the
base. This may require more than one attempt. However, if you
succeed then taking their other bases is easy. Once you get the
AT-ST, also make sure to destroy enemy AT-STs.New! 1000s more Dragon Ball Z: Taiketsu cheats at CheatServer!
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