Harry Potter And The Sorcerer's Stone

Harry Potter And The Sorcerer's Stone Cheat Codes

Cheats and hints for Harry Potter And The Sorcerer's Stone. At this site, we provide you with the latest and most popular cheats for Harry Potter And The Sorcerer's Stone. Come back often for other cheat codes for gameboy-color games. Check out cheats for all your favorite games.

Harry Potter And The Sorcerer's Stone

Platform: Game Boy Color

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Voice Change:
Enter JVQVKQ as a password.

Wallpaper Set 2:
Enter RODDHQ as a password.

Left-handed golfer:
Press Square when selecting a golfer.

In-game reset:
Press Start + Select + R1 + R2 + L1 + L2 during game play to restart.

Pre-production art:
Successfully complete a level to unlock pre-production art for that area in the gallery in the "Extras" menu.

Arcade levels:
Successfully complete a level in story mode to unlock the same level in arcade mode.

Hint: Crystal order at the museum:
The order to insert the crystals is red, yellow, blue, green.

Veteran Season bonuses:
Successfully complete the Veteran Season with a "Bronze" rank or greater to unlock the Secret Championship, and the Bugatti EB110, Mercedes CLK DTM, Pagani Zonda F, and the Mercedes CLK GTR road cars.

Hidden characters:

Arto Sarri: Gorilla
Chris Senn: Gurlukovich 2
Colin McKay: Solid Snake
Danny Way: Unknown
Edited Skater: Grey
Kerry Getz: Vampire Killer
Mark Appleyard: Raiden
Rick McCrank: Gurlukovich 1
Steve Williams: Frogger

Kid mode:
Successfully complete all goals in practice mode.

Xtreme route levels mode:
Successfully complete all goals in arcade mode with a pro skater. More goals will become unlocked. Each pro skater has different goals.

Expert mode:
Successfully complete the game after finding all fifteen dog tags and save. Start another game with the yellow "Rear Of Compound" save file (00:00:00 time). The game will begin with extra ammunition (500 bullets, 50 shotgun shells, 30 grenade rounds, 1,000 flame units, and 25 Ultimate Launcher missiles) and extra health items (20 Recovery Unit A, 5 Recovery Unit B, 5 MTS Vaccine, 5 Booster Shot A and 3 Booster Shot B). However, enemies will be more difficult in this mode.

Hint: Dog tag locations:

#5 Corporal Ross Dixon. Once the dust clears from the train wreck in the train area, go through the hole the train made. On the platform to the right, between two metal boxes, is the dog tag.
#4 Corporal Arthur McDonnel. In the Command Center (where you use the 51204791 code in the computer) reach the side where the computer is located. If in the box, the dog tag is to the left of the computer, outside. Go to the outside corner of the box, where you can look over the electric stream. The dog tag is next to the box. You should see it shining.
#1 Private First Class Hans Grant. After defeating the Boss from the freight elevator, the dog tag is left behind, on the treadmill.
#12 Lieutenant Mat Shuggart. After grabbing the parka, go up the ladder next to where you came out. Up there you should see the dog tag before the bridge across to the corpse and the detonator.
#11 Second Lieutenant Chris Ditter. After coming in the Filtration Plant through the tool shed (you came in a by a ladder), make your way to the left. There should be a slope with a little bit of ledge. Climb across that ledge and make it to the platform across. Get up on the little bit higher platform. Under the platform, is the dog tag.
#9 Officer Cadet Ed Collate. After getting the dog tag receiver unit, duck under the platform next to the staircase. Slice the trip wire, then collect the goodies: A SPR4 magazine, shotgun shells, a flame thrower tank, and dog tag #9.
#6 Sergeant Robert Cameron. Near the wrecked train, where you first meet the watchdogs, use the dog tag receiver unit to find it.
#7 Sergeant David Murren. Once coming through the door of the train room, you should see a booth or something straight ahead. Slice the wooden crates to the left of it and you should see it to the right of the steel crates.
#13 Captain Kurt Gianini. Up the stairs, in the same room, there should be a vent in the area where you look down on the booth area. Once in, take the first right and go straight until you reach the end. Turn right and there they should be at the end.
#3 Private First Class Tom Taylor. In the room with the metal tag, same area as the other two above. You should find it by the metal tag.
#10 Officer Cadet Lance McLaughlin. After confronting Cindy, you should find this tag in the corner near her.
#2 Corporal Filel Sidalis. After Filel dies, go to the side of his dead corpse. The dog tags should be next to him
#14 Sergeant Roger Grigman. After defeating Roger, the dog tag should be just before the bridge. Also take his knife.
#15 Major Mike Madigan. After defeating Roger, go to where the wounded Madigan is located. Once the FMV sequence is over, his dog tags will be next to the elevator-like thing where he descended into the Facility
#8 First Sergeant Ken Reschner. In the area with the ice camo car, the dog tag is in the corner of a little outcropping.

Hint: Defeating the four final Bosses:
Part 1: Roger has left the facility and gotten on top of the of the plant. To defeat him, you need to kill him, once and for all. Go left from the beginning and climb the boxes. Go all the way to the side and get the Booster Shot-Type B. Then, jump through the opening, and get onto the roof. Shoot him with a grenade, then run. When he raises his knife he will charge -- run around and shoot him again. After awhile, he will die. Pick up his knife then go to the major.

Unlimited turbo:
Press L1 + R1, L2 + R2, L1 + R1, L2 + R2 at the main menu. A message will confirm correct code entry.

Unlimited shields and turbos:
Press L1 + R1, L2 + R2, L1 + L2, R1 + R2 at the main menu. A message will confirm correct code entry. Note: This effect lasts for only one race and must be re-enabled before the next one.

All tracks:
Press L1(2), L2(2), R2(2), R1(2), L1 + R1 + L2 + R2 at the main menu. A message will confirm correct code entry.

Win next race:
Press L1, R1, L2, R2, L2, R2, R1, R2, L1, R1, L2, R2 at the main menu. A message will confirm correct code entry.

Extreme lap challenge:
Press L1, L2, L1, R1, L1, R2, L1 + R1, L2 + R2 at the main menu. A message will confirm correct code entry. This unlocks an oval track for maximum speed.

Hint: Boogie Down: Extra tracks:

Get a high score on Boogie Down to unlock more tracks.

Hint: Boxing Chump: More time:

Stand back from the robot and the referee will not call for a break.

Hint: Boxing Chump: More points:

Repeatedly circle your hands around to hit the robot.

Hint: Wishi-Washi: Easy win:

Walk left and right in front of the camera in hard mode to wash a lot of windows and get a very high score.

Play as Crimsond:
Complete the Black Rock Ridge level in style mode.

Play as Drone:
Complete the Black Rock Ridge level in speed mode.

Hint: Bonus tracks:
Play all twenty three tracks to unlock a further five tracks to keep you occupied. The bonus tracks are The Anthem (Good Charlotte), Keep On Moving (Five), Aserjeré (Las Ketchup), Rubberneckin (Elvis Presley), and Addicted To Bass (Puretone) in the North American version.

Hint: Home-made games:

Perfection: The person with the most amount of perfects wins; points are irrelevant.
Battle Of The Gods: Play "Praise you", "Rubberneckin", and "Addicted to Bass" all under the hard difficulty setting. The player with the biggest score out of those three rounds combined wins. Note: This requires the bonus tracks.
Danceathon: Play all twenty five songs in a row on any mode. The player with the biggest score out of all those rounds combined wins. Note: This requires the bonus tracks.
Goldie Oldie (in order of age): Play "Dance To The Music", "Jungle Boogie", "YMCA", "We Are Family", and "Let's Groove".
New Years Groove (all new songs released in 2003 in order of track appearance): Play "Jumpin", "Hooray, Hooray", "Hustler Groove", and "Rubberneckin".
Dance Like Hell: Play "Addicted To Bass" in master mode. You will not last long, but the idea is to see how long you last.
Pain In The Neck: Play "Praise You" in master mode.
Drybone: Set up calorie mode and burn at least 10, 15 or 20 calories.

Screensaver:
Allow the game idle for about five minutes. One of the following screensavers will appear. Note: Try this with the playroom feature.

Thermal/ Infrared
Night Vision
Sonar Motion Detector
Hi-Res Motion Detector (zooms in on objects that move)
World Radar (only display)
Sonic Detector (experiment with different pitches)



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