San Francisco Rush 2049 Cheat Codes |
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Elite class, hidden FMV sequence:
Select "Game Options" at the main menu, highlight
"Load and Save", press Left, then press X
to enter the password screen. Enter KMZWA8AWAA as a password
to unlock everything including all cars (with Elite class, which
is higher than Pro) and the hidden FMV sequence.
Hint: Wrenches to access hidden cars:
Chicken truck
Located in a chicken hut on the "Fowl Play" track.
Sprint car
Located in the last shortcut on the 'Dog Tired' level. Turn left at the track.
Jet car
Located on Bad Lands - Stoney Creek. On the last turn of the track hit the jump going left. You should land on a shortcut. Turn around and return towards the end of the short cut. The wrench will appear in front of you.
EA Sports car
Successfully complete the EA Tournament in rookie mode to unlock the EA Sports car in rookie mode. Successfully complete the game in pro or elite mode to unlock the EA Sports car in those modes.
Golf cart
Located in Big Easy - Mardi Gras. In the middle of the track, take a shortcut right through a house. Go to the last room and turn right at the bookshelf. Break the wall to find the wrench.
Hotrod
On Metropolis - Night Flight, go up the blocked off ramp just before you get to the building where you normally jump across to break the glass. Stop and fall down, go to the left, and you will unlock the Hotrod.
Tow Truck
Play the Metropolis - Ship Shape track in single race mode. Go behind the starting line until you see a road off to the right (going backwards). There will be a wrench there that unlocks the Tow Truck.
Road Captain
On Southern Exposure - Hog Hollow, go to the gas station towards the end with the barn next to it. Ram the barn doors to find the wrench that unlocks the Road Captain.
Loader
On Gold Rush - Golden Rule, after starting your race go either the top or bottom route when the track splits. Turn around after coming out of the caves and you will see two caves on the lower track. Go into the cave on the right and you will unlock the Loader car .
Hint: Go faster on corners:
Drive across the grass or gravel which is inside the
bend. For example, start driving down the outside in a straight.
When you see the bend, move over to the inside and go over the
grass with the front and rear left wheels (if it is a left corner)
-- if it is a right turn, then it would be the front and rear
right wheels. Come out of the corner and you will hear the revs
get higher (to 8000 or 9000 rpm). In the Metropolis level, there
is no grass or gravel on the inside. Instead, drive down the inside
and when you reach a bend gently tap the brakes so the car slides
to the outside. Straighten the car out and skim the barrier for
about two seconds. Then, make your way to the inside and the revs
will increase to the maximum. When sliding into barrier, do not
go head first or your car will down. This variation for Metropolis
also works on levels which have a lot of tarmac. On the Golden
Rule level, when you see a gap which separates two barriers in
the middle of the track, go through it. You will immediately have
a barrier in your sight. Tap the brakes gently to slide the car
toward the barrier. Straighten the car up to skim the barrier.
Do this every time you reach a gap and the revs will pick up.
The car may not appear to be going faster, but it will take a
few seconds off each lap.
Hint: Second Place Spinout Challenge:
For the Second Place Spinout Challenge in the Thunder
Cards part load up with "Bowling Ball" cheats. As the
game starts, immediately pull a 180 and go backwards. As you head
into turn four going the wrong way, enable a Bowling Ball, then
charge hard for the pack. You will usually wipe out the entire
field within one or two laps. Make sure you leave just one car
on the track, because you have to finish second. If you can get
rid enough cars within two laps, turn around and drive in the
correct direction to make up the lost laps until you are in second
place. When it is time to finish, just slow down, pull a 180,
then press Triangle to back up across the finish line.
Hint: Unlimited nitrous:
Stay in one spot on Mayhem power -ups and keep shooting
everything off until your nitrous bar goes away and the nitrous
sign is still there. Do the same for the Hammer and everything
else except Tornado and those items.
Albuquerque track:
Finish first in the point standings in the Full Season.
Cocoa Beach track:
Finish first in the points standings in the Superspeedway
Shootout.
Devil's Canyon track:
Finish first in the points standings in the Short Track
Challenge.
Hint: Recommended settings:
Note: If you are playing in career mode, these settings
work best with a fully tuned car.
San Francisco Rush 2049 Cheat Codes
| Track | Tire Pressure | Rear Spoiler | Suspension | Wedge | Gear Ratio |
| Atlanta | 45 p.s.i. | 45 Degrees | 60 Percent | -3.5 Turns | 10 |
| Bristol | 45 p.s.i. | 69 Degrees | 85 Percent | -4.0 Turns | 2 |
| California | 33 p.s.i. | 50 Degrees | 75 Percent | -4.0 Turns | 6 |
| Chicagoland | 45 p.s.i. | 65 Degrees | 40 Percent | -0.5 Turns | 6 |
| Darlington | 45 p.s.i. | 60 Degrees | 51 Percent | -4.0 Turns | 5 |
| Daytona | 42 p.s.i. | 45 Degrees | 80 Percent | 1.0 Turns | 9 |
| Dover | 30 p.s.i. | 71 Degrees | 75 Percent | -2.0 Turns | 5 |
| Homestead Miami | 30 p.s.i. | 74 Degrees | 100 Percent | -4.0 Turns | 5 |
| Indianapolis | 30 p.s.i. | 66 Degrees | 52 Percent | -4.0 Turns | 7 |
| Kansas | 35 p.s.i. | 65 Degrees | 75 Percent | -4.0 Turns | 6 |
| Las Vegas | 30 p.s.i. | 66 Degrees | 50 Percent | -4.0 Turns | 6 |
| Lowe's | 45 p.s.i. | 70 Degrees | 40 Percent | 1.0 Turns | 6 |
| Martinsville | 30 p.s.i. | 75 Degrees | 100 Percent | -4.0 Turns | 2 |
| Michigan | 45 p.s.i. | 60 Degrees | 40 Percent | -2.0 Turns | 6 |
| New Hampshire | 30 p.s.i. | 70 Degrees | 100 Percent | -4.0 Turns | 3 |
| North Carolina | 45 p.s.i. | 70 Degrees | 50 Percent | -4.0 Turns | 5 |
| Pocono (Qualify) | 30 p.s.i. | 66 Degrees | 70 Percent | -4.0 Turns | 6 |
| Pocono | 30 p.s.i. | 66 Degrees | 70 Percent | -4.0 Turns | 7 |
| Richmond | 30 p.s.i. | 70 Degrees | 52 Percent | -3.5 Turns | 3 |
| Sears Point | 30 p.s.i. | 74 Degrees | 75 Percent | -4.0 Turns | 4 |
| Talladega | 30 p.s.i. | 45 Degrees | 44 Percent | -4.0 Turns | 8 |
| Texas | 30 p.s.i. | 60 Degrees | 50 Percent | -4.0 Turns | 6 |
| Watkins Glen | 30 p.s.i. | 75 Degrees | 100 Percent | -4.0 Turns | 4 |
Other recommendations:
Hint: 2nd Place Spinout Challenge award:
+1 Extra Gas (Defensive) - 1
+5 Gas Guzzler (Offensive) - 1
10% Faster Pitcrew (Defensive) - 1
+5 Less Tire Wear (Defensive) - 1
+5 Less Body Damage (Defensive) - 1
+5 Engine Protection (Defensive) - 1
+15 Acceleration (Speed) - 1
+1 Air Resistance (Speed) - 1
+2 Air Resistance (Speed) - 1
+3 Air Resistance (Speed) - 1
+25 Draft Bonus (Speed) - 1
20% Tire Damage (Offensive) - 1
Hint: Long Haul Part 3 Challenge (Talladega)
award:
+5 Less Tire Wear (Defensive) - 2
+10 Less Tire Wear (Defensive) - 1
+5 Engine Protection (Defensive) - 2
+15 Engine Protection (Defensive) - 1
-40 Speed Limit (Speed) - 1
+3 Air Resistance (Speed) - 1
+25 Draft Bonus (Speed) - 1
10% Tire Damage (Offensive) - 1
Speed Demon (Speed) - 1
X2 Double Damage (Offensive) - 1
Hint: Long Haul Part 4 Challenge (Sears
Point) award:
+5 Gas Guzzler (Offensive) 1
+10 Gas Guzzler (Offensive) 1
+10 Less Tire Wear (Defensive) 1
+5 Engine Protection (Defensive) 1
+10 Acceleration (Speed) 1
-20 Speed Limit (Speed) 1
+25 Draft Bonus (Speed) 1
30% Tire Damage (Offensive) 1
Tight Turns (Defensive) 1
Oil Slick (Offensive) 2
Proving Grounds Track 1
Hint: Rubbin' Pit Road Part 1 Challenge
award:
+3 Extra Gas (Defensive) 1
+15 Less Tire Wear (Defensive) 1
20% Tire Damage (Offensive) 1
30% Tire Damage (Offensive) 1
Hint: Speed Demon Part 2 Challenge award:
+2 Extra Gas (Defensive) 1
5% Faster Pitcrew (Defensive) 1
+5 Less Tire Wear (Defensive) 1
+5 Less Body Damage (Defensive) 1
+1 Air Resistance (Speed) 1
10% Tire Damage (Offensive) 1
Hint: Rubbin' Pit Road Part 1 Challenge
award:
+3 Extra Gas (Defensive) 1
+15 Less Tire Wear (Defensive) 1
20% Tire Damage (Offensive) 1
30% Tire Damage (Offensive) 1
Hint: Speed Demon Part 2 Challenge award:
+2 Extra Gas (Defensive) 1
5% Faster Pitcrew (Defensive) 1
+5 Less Tire Wear (Defensive) 1
+5 Less Body Damage (Defensive) 1
+1 Air Resistance (Speed) 1
10% Tire Damage (Offensive) 1
Hint: Ramming cars:
Get the car you want ram directly besides. Keep him
beside your car on the left side. When you are coming around a
corner, press Analog-stick Left to send him straight into
the wall. You can also keep him along your left side and wait
for the pit entrance get near. Then, press Analog-stick Left
to send him into the pits. Some cars can regain control before
they go in, so get as close as you can.
Tiburon Speedway track:
Use a memory card with a saved file from an EA Sports
2003 game.
Thunder Plates:
Select the Thunder Challenge or Lightning Challenge
at the game mode screen. Complete the various challenges to get
new Thunder Plates. Note: The Plates are awarded randomly from
game to game -- winning a certain track with a particular driver
will not unlock the same Plate between games.
Hint: Easy paint schemes:
Use the following trick to unlock your favorite driver's
paint schemes easily. First, set the difficulty level to veteran
or legend. Then, set the race length to 3%. Turn on unlimited
tires and fuel and turn off damage. Go into quick race and choose
the driver whose paint scheme you want to unlock. Choose Daytona
Night (Pepsi 400). Before you qualify, go into car setup and set
the transmission to manual. Set the gear ratio to 5. Exit out
and qualify. You will notice your car is much faster than the
others. You are running it at over 9500 rpm (about 193 to 198
mph). No one will be able to catch you. The race is very quick.
In less than an hour's time, you can unlock many driver paint
schemes.
Hint: Talladega: Car setups:
Go into car setup. Go into "Gear Ratios"
and change the two down at the very bottom to "89" and
"4.45" respectively. Note: "4.45" for the
bottom one and "89" for the one above it. Accept the
changes, start the race, and by the end of the back stretch on
the first lap, you can get up to and over 200 mph.
Hint: Talladega: Drive over 200 mph:
Go into car setup. Go into "Gear Ratios"
and change the two down at the very bottom to "89" and
"4.45" respectively. Note: "4.45" for the
bottom one and "89" for the one above it. Accept the
changes, start the race, and by the end of the back stretch on
the first lap, you can get up to and over 200 mph.
Dale Earnhardt:
To unlock Dale Earnhardt, win the Daytona 500 as Kevin
Harvick (29 car). After winning the Daytona 500, a Thunder Plate
will appear with Dale Earnhardt on it.
Alternate paint:
Win a race under the medium, hard or extreme difficulty
setting to unlock a paint scheme for that driver.
Exhibition and alternate event races:
Win a race under the medium, hard or extreme difficulty
setting to unlock an exhibition or alternate race for that track.
Hint: Night tracks:
Go to season mode and then to "Custom Schedule".
You can unlock night races for the day tracks.
Hint: Alternate night tracks:
Win the race that has a locked version of an alternate
night track under the veteran difficulty, 3% race length, and
damage on visual only. Repeat this method on all tracks that have
a locked version of it.
Hint: Road courses:
To unlock a road course for Texas, Talladega, Pocono,
Phoenix, Homestead or Daytona, race the original track on the
medium or veteran difficulty. 3% is the easiest race length and
the fastest.
Hint: Fantasy and night tracks and cars:
Go to season mode. Choose custom for tracks. Then,
choose locked tracks on medium. You can race at whichever locked
track you choose. if you win race, you unlock a track. if you
also have a locked car, you also win the first locked car.
Hint: Easy All Star race and Bud Shootout:
Race a season under veteran at 3 or more % race length,
damage on visual only, and brake and steering help, and win those
races.
Hint: Gear ratios:
The following gear ratios deliver the most top end
or acceleration for these tracks, depending on what is best for
that type of track. They are listed in the order: second, third,
fourth, and rear. All first gears should be set to 3.6.
Atlanta: 2.1 / 1.55 / 1.06 / 3.55
Bristol: 2.3 / 1.8 / 1.3 / 4.15
California: 2.0 / 1.4 / 1.0 / 3.50
Chicago: 2.0 / 1.5 / 1.02 / 3.50
Darlington: 2.15 / 1.60 / 1.86 / 3.7
Daytona Beach: 1.9 / 1.3 / .98 / 3.5
Daytona: 2.05 / 1.45 / 0.89 / 3.5
Dockside: 2.1 / 1.55 / 1.10 / 3.5
Dover: 2.15 / 1.70 / 1.11 / 3.80
Indy: 2.05 / 1.50: / 1.01 / 3.5
Infineon 2.1 / 1.65 / 1.15 / 3.85
Kansas: 2.1 / 1.5 / 1.0 / 3.55
Las Vegas: 2.1 / 1.55 / 1.06 / 3.5
Lowe's: 1.9 / 1.3 / .98 / 3.50
Martinsville: 2.4 / 1.9 / 1.5 / 3.6
Miami: 2.0 / 1.5 / 1.06 / 3.55
Michigan: 2.05 / 1.5 / 1.01 / 3.5
New Hampshire 2.35 / 1.7 / 1.15 / 4.1
Phoenix: 2.1 / 1.6 / 1.11 / 3.65
Pocono: 2.0 / 1.45 / .94 / 3.5
Richmond: 2.3 / 1.8 / 1.23 / 3.9
Talladega: 2.05 / 1.6 / .83 / 3.5
Texas: 2.1 / 1.55 / 1.04 / 2.5
The Rock: 2.1 / 1.65 / 1.14 / 3.55
Watkins Glenn: 2.1 / 1.55 / 1.08 / 3.6
Hint: Recommended corner speeds:
*Atlanta: 160 mph - 165 mph
*Darlington: Turn 1 and 2 (150 to 155 mph); Turn 3 and 4 (130 mph)
Daytona: No specific speed
*Indianapolis: 160 to 165 mph
*Kansas: 100 mph and stay
*Lowes: 160 to 165 mph
*Michigan: 165 to 170 mph
*Pocono: 140 to 145 mph
*Richmond: 95 to 100 mph and stay
Talladega: No specific speed
*Texas: 165 to 170 mph
*Watkins Glenn: Unknown
Unlimited money:
Hold Select and press L1, L2,
R1, R1, Up(2) at the team selection screen.
Cheat mode:
Enter one of the following numbers to activate the
corresponding cheat function.
San Francisco Rush 2049 Cheat Codes
| Effect | Code |
| Outdoor court | 640 |
| Tournament mode | 111 |
| Fast paced | 120 |
| Stealth turbo | 273 |
| Maximum speed | 284 |
| No pushing | 390 |
| Unlimited turbo | 461 |
| Hyper speed | 552 |
| Maximum block | 616 |
| Quick hands | 709 |
| Maximum power | 802 |
| Goal tending | 937 |
Hidden players:
Enter the following name codes at the "Enter Name"
prompt and PIN numbers to access the corresponding player.
San Francisco Rush 2049 Cheat Codes
| Name code | PIN | Hidden player |
| AHRDWY | 0000 | Penny Hardaway |
| AMRICH | 2020 | Dan Amrich |
| BARDO | 6000 | |
| CARLOS | 1010 | |
| CLIFFR | 0000 | Cliff Robinson |
| DANIEL | 0604 | |
| DANR | 0000 | Dan Roan |
| DAVIDR | 0000 | David Robinson |
| DIVITA | 0201 | Sal Divita |
| DREAM | 0000 | Hakeem Olajuwon |
| EDDIE | 6213 | |
| ELLIOT | 0000 | Sean Eliot |
| EUGENE | 6767 | |
| EWING | 0000 | Patrick Ewing |
| FUNCOM | 1993 | Development team picture |
| GHILL | 0000 | Grant Hill |
| GLENNR | 0000 | Glen Rice |
| HGRANT | 0000 | Horace Grant |
| JAMIE | 1000 | Jamie Rivett |
| JAPPLE | 6660 | |
| JASON | 0729 | |
| JC | 0000 | |
| JIGGET | 1010 | |
| JFER | 0503 | |
| JONHEY | 6000 | Jon Hey |
| JOHNSN | 0000 | Larry Johnson |
| KEMP | 0000 | Shawn Kemp |
| KIDD | 0000 | Jason Kidd |
| KOMBAT | 0004 | Ed Boon (Mortal Kombat programmer) |
| MALONE | 0000 | Karl Malone |
| MARIUS | 1003 | |
| MARTY | 1010 | |
| MDOC | 2099 | Intro Rapper |
| MEDNIK | 6000 | |
| MILLER | 0000 | Reggie Miller |
| MINIFE | 6000 | |
| MORRIS | 6000 | Air Morris |
| MORTAL | 0004 | John Tobias (Mortal Kombat programmer) |
| MOTUMB | 0000 | Dikembe Motumbo |
| MOURNI | 0000 | Alonzo Mourning |
| MUNDAY | 5432 | Larry Munday |
| MURSAN | 0000 | Gheorghe Muresan |
| MXV | 1014 | |
| NICK | 7000 | |
| NFUNK | 0101 | Announcer |
| NOBUD | 1010 | |
| NORTH | 5050 | |
| PATF | 2000 | |
| PERRY | 3500 | Joe Perry |
| PIPPEN | 0000 | Scottie Pippen |
| QUIN | 0330 | |
| RICE | 0000 | |
| RODMAN | 0000 | Dennis Rodman |
| ROOT | 6000 | John Root |
| SHAWN | 0123 | |
| SMITS | 0000 | Rik Smits |
| SNO | 0103 | S. Oursler |
| STACKH | 0000 | Jerry Stackhouse |
| STARKS | 0000 | John Starks |
| TURMEL | 0322 | Mark Turmell |
| WEBB | 0000 | Spud Webb |
| WEBBER | 0000 | Chris Webber |
On fire:
Make three shots in a row. Note: A teammate can also
make some shots, so it does not break up your shooting streak.
If an opponent makes a point you have to start over again.
Cheat mode:
Press Turbo (Square), Shoot (X),
and Pass (Circle) to change the icons on the versus
screen. The numbers in the following list indicate the number
of times each button is pressed. After the icons have been changed,
press the D-pad in the indicated direction to enable the
code. The name of the code and a sound will confirm correct code
entry. For example, to enter 1-2-3 Left, press Turbo, Shoot(2),
Pass(3), Left.
San Francisco Rush 2049 Cheat Codes
| Effect | Code |
| Show shot % | 0-1-1 Down |
| Home uniform | 0-1-4 Right |
| Beach court | 0-2-3 Left |
| Away uniform | 0-2-4 Right |
| Show hotspot | 1-1-0 Down |
| ABA ball | 1-1-1 Right |
| Granny shots | 1-2-1 Left |
| No fouls | 2-2-2 Right |
| Big heads | 3-0-0 Right |
| No hotspots | 3-0-1 Up |
| Infinite turbo | 3-1-2 Up |
| Street court | 3-2-0 Left |
| Tiny heads | 3-3-0 Left |
| No goaltending | 4-4-4 Left |
| Tiny players | 5-4-3 Left |
| Play as Dr. Atomic | 5-4-4 Left |
Taunt opponent:
Press Square, Triangle, Circle,
or X while your opponent is at the free throw line in a
regular game or at the 3-point line in a game of 21.
Alley-Oop:
Hold X + Square when the ball carrier
under the basket while another player is nearby.
Fade away:
Press Away + Square when shooting the
ball.
Double clutch:
Press Left while dunking.
High jumps:
Press Turbo + Jump.
Fake:
Tap Square.
All-Star Team:
Highlight "Start" on the title screen and
hold L1 + R2 + Select + Start until
screen fades. The All Star Team may now be selected in exhibition
mode.
Extra players:
Slam dunks:
Approach the basket, hold Turbo and press Shoot.
Big heads:
Select the "New Season" option at the main
menu, then press L1, R1, L1, R1, Circle,
Square.
Super player:
Enter the settings screen and select "Rosters".
Create a player and copy Kobe Bryant. Change his statistics to
6'9", 225 lbs., and rename him Kenyon Martin. This
player can make any reasonable shoot.
Dunk contest moves:
One-handed Dunk: Press Left, Right during your run up, then press X.
Back Jump: Quickly press Up, Left, Down during your run up, then press X.
Back Change: Press Left, Right during your run up then press X.
Power Dunk: Press Up(2) during your jump.
Clutch Dunk: Press Down ,Up during your jump.
360 Slam Dunk: Quickly press Up, Left, Down, Right, Up during your run up then press X.
Special moves:
Back Change and One handed Slam
Press Left, Forward, during your run up then press X. Press L or R during the jump at about the freethrow line.
Back Jump and Clutch Dunk:
Quickly press Up, Left, Down during your run up, then press X. Press Down, Up while in the air.
Keep record screen codes:
The following codes are entered on the keep record
screen. They are entered one pair of letters at a time. Enter
the first pair, backspace twice, and enter the next pair and repeat
until the code is complete. A sound and a flash will confirm correct
code entry. At this point, you can enter a normal record entry.
Start at playoffs
Enter PL, AY, OF, FS.
Start at finals
Enter FI, NA, LS.
Start with 2-0 playoff record
Enter CH, EE, SY.
Start with 3-0 finals record
Enter NO, VI, CE.
Go to the Shootout for 45 seconds before game
Enter SH, OO, TO, UT.
Sound test mode
Enter KA, ZO, O. Sound test will appear just before the team select screen allowing the music and sounds from the game to be played.
Pre-game codes:
Begin the following controller actions on the select
screen and completing them on the Vs. screen. The final action
of the code should be completed on the Vs. Screen to activate
the cheat. A sound effect and picture of a player will appear
at the bottom of the screen to confirm correct code entry.
Display shot percentage
Hold Extreme + Shoot.
Permanent Turbo
Hold Turbo and press Up, Down, Up, Down.
No turbo meters
Hold Turbo + Extreme and press Up, Down, Up, Down.
No crowd
Hold Extreme + Pass + Up.
Tip-off codes:
Enter the following codes before the tip-off during
the time the referee walks out and throws the ball in the air.
Text will appear to confirm correct entry of some of the codes.
Note: entry of a code effects all players in the game. On codes
with multiple button presses, entry of a button too many times
will disable the code from entry by other players.
No CPU assistance
Press Extreme, Turbo, Pass(2). The phrase "computer assistance off" will appear to confirm correct code entry.
Play with beach ball
Press Pass(2), Turbo, Extreme, Turbo, Pass(2). The ball will change to a beach ball (three times normal size and flies at half speed) at tip-off.
Play with soccer ball
Press Pass(2), Turbo(3), Extreme(3). The ball will change to a soccer ball at tip-off.
Maximum rebound stat for every player
Press Pass(2), Extreme, Special, Extreme, Turbo.
Maximum steal/block stat for every player
Press Pass(3), Turbo(3), Extreme(3), Pass(3).
Maximum three points stat for every player
Press Pass(8), Extreme, Pass(7).
Maximum dunk and three points stat for every player
Press Turbo(5), Pass, Extreme, Turbo(6).
Maximum speed stat for every player
Press Extreme(10), Pass(3).
Goaltending allowed
Press Extreme(8), Pass, Extreme(9).
Power push
Press Turbo(2), Pass(2), Turbo(2), Pass(2), Turbo(2), Pass(2), Turbo(2). Opposing players will be pushed three times as far across the floor.
High arc shots
Press Turbo(5), Pass(2), Turbo(6).
Dribble codes:
Enter the following codes during game play:
Dribble demo
Quickly press Pass, Turbo, Extreme.
Dribble under feet
Quickly press Turbo(2).
Dribble behind back
Quickly press Extreme(2).
Big feet:
Hold Left or Right when exiting the Big
Head selection screen.
Short players with big heads:
Press Up, Down, Left, Right,
Down, then hold Up and select the "Yes"
option on the big head selection screen.
Hidden mini-game:
In a four-player game, hold Up + Extreme
on all four D-pads when exiting the select screen. A four-player
game called Head-er-oids will begin.New! 1000s more San Francisco Rush 2049 cheats at CheatServer!
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