The World is not Enough

The World is not Enough Cheat Codes

Cheats and hints for The World is not Enough. At this site, we provide you with the latest and most popular cheats for The World is not Enough. Come back often for other cheat codes for playstation games. Check out cheats for all your favorite games.

The World is not Enough

Platform: Sony PlayStation
Designer: Black Ops Entertainment
North American Company: Electronic Arts
North American Release Date: 11/06/00
Europe Company: Electronic Arts
Europe Release Date: 11/17/00

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Hint: Slaughter House: Sentry guns:
In the Slaughter House level (the level about the web-broadcast), there are many pesky sentry guns. To keep from getting annihilated by them, use flares. You can find five of them close together. Rolling seems to work best in avoiding the guns. Roll just outside of the gun's quarter-turn area so you are close enough to reach the computer control. Light a flare and throw it in a way that will allow you safe passage to the computer, then disable the gun. Be careful -- the flare only distracts it just enough to give you a small time frame to get to the computer.

Hint: Training: Hidden area:
Walk over to the ledge on the left during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the keypad and enter "5656" to enter the second room. Talk to the NPC. When done, you can knock her out and fail training.

Hint: Save ammunition:
If you find a room being patrolled by a guard or worker, wait until he leaves, then turn off the light switch. When he returns, he will immediately move to the light switch to turn it on. At this point, his back should be turned to you. Quietly sneak up and either grab or punch him without firing your weapon.

Hint: Avoiding detection:
Always try to stay in shadows or bushes; crouch when walking around; try to take someone hostage before shooting them; always try to use your night vision/thermo goggles just to check to see if there is anything to get around you; and drag bodies into dark corners.

Hint: Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

Hint: Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited ammunition for knocking out enemies. This does not work until after you have found the SC-20K and have Sticky Cameras. If you are close to an enemy and want to knock him out, shoot him in the head with a Sticky Camera. It will knock out your enemy, and you can then pick the camera up off of the ground.

Hint: Use Diversion Cameras to take out large groups:
In the levels in the game after you gain the SC-20K, you can easily take out large groups of enemies using the Diversion Cameras. First, find a good hiding place. Fire a Diversion Camera at the first guard. Make sure you hit him in the head. Then, all the other guards will approach to investigate. You can now easily gas them.

Hint: Flares:
If you are pinned down by a turret, throw a flare across it. The turret will be distracted for a moment, which may be long enough for you to sneak behind it and disable it.

Hint: Hiding:
You cannot be seen when hiding in dark places. Shoot the lights to make it dark, but make sure that there are no guards around. Do not stay in the light too long.

Hint: Faster manual lockpick:
When using the manual lockpick, instead of rotating it slowly as the game suggests, press the Analog-stick in one of the four diagonal corners, as the "rumble" will always be in one of those directions. This is much quicker.

Hint: Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either walk up to the keypad and look at it with the heat goggles on, use sniper mode at a distance with the heat goggles on, or activate the keypad and turn on your heat goggles there. The order of the buttons will be as follows, based on color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep Blue button at 1, a Light Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the code would be 1-4-3-6.

Hint: Blocking doors:
If you have someone chasing you, run out a door, and when it closes, stand in front of the door for awhile. The guard will sometimes try to open it before he gives up. Note: The door must open towards you, and not towards the enemy. The game can crash sometimes when you do this. If the guard starts shooting at the door, you must open it quickly. Otherwise, the game will glitch and you will be invisible to the enemy and no event triggers will start.

Hint: Dropping down from high locations silently:
If jumping at a place that is a long way down, you will probably die or get hurt. If there is a guard nearby, try to jump down on him so that he takes the damage. Note: You can go into the silent drop while hitting him, so nobody will hear him scream. If there are no guards nearby, go into the silent drop, and when you touch the ground, quickly hold Jump. If done correctly, you will only get about 25% of the damage that you would normally receive by such a drop.

Hint: Shooting lights accurately:
When you want to shoot out a light and need make it accurate, turn on your heat vision. You should be able to knock out the light faster and easier.

Hint: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green at an even pace. To disable this, you have to press Action when it flashes green. If it becomes red the instant before you press Action, it will explode. The way to always do this safely is to hold Action button when the "Disable Wall Mine" selection appears. Then, if it is green, release the button. If it is red on the screen, move the selection up to "Back To Game" and try again.

Hint: Sniping with the SC-20K:
When using the sniper mode of the SC-20K, you can hold L to make Sam hold his breath and aim more accurately. You can use this to clear out rooms or open areas from afar without letting anyone spot you. The safest way is to wait for a guard to stop in his tracks. Then, hold L, set the target on his head and take the shot. This is extremely helpful in the first few levels from when you pickup the SC-20K. However, when you get to the Abbatoir mission, you must be extremely careful as the guards can see you from a lot further, can see you in the shadows, and also have more powerful weapons. You must exercise extreme caution. From Abbatoir onwards, if there are multiple guards in the one room, your best choice of action is to use a smoke grenade, if they are bunched up. If not. then do not go in commando-style because the guards from here on out are much more powerful than in previous levels.


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