007 Racing

007 Racing Cheat Codes

Cheats and hints for 007 Racing. At this site, we provide you with the latest and most popular cheats for 007 Racing. Come back often for other cheat codes for playstation games. Check out cheats for all your favorite games.

007 Racing

Platform: Sony PlayStation
Designer: Eutechnyx
North American Company: Electronic Arts
North American Release Date: 11/20/00
Europe Company: Electronic Arts
Europe Release Date: 12/15/00

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Hint: Power-up Orbs:

Blue Orb with wings: Super-speed boost
Yellow Orb with helmet: Cloak of invisibility
Aqua Orb with divided sphere: Makes you smaller
Red Orb with spike: Power boost for strength

Hint: Timed mines:
In a level where you get timed mines (preferably Siberia, since it has zombies), you can throw a mine onto an enemy and it will make them explode. The effect is better with a zombie, because if you hit them with two (one on the head and one on the chest), it will blow them apart.

Hint: Destroying the Bio-Hazard case:
When you restore the power in the building, go down to the "Digging Site". When you get there, you will see a case with something in it. Make sure you have plenty of Timed Mines. Walk towards it and throw four or five Timed Mines at it then run away. When it blows up, the woman on the speaker will start talking. People with very good guns (Flame Thrower, Shotgun, Machine Guns, etc.) will appear. You will also have a new objective to not let any mutants survive.

Hint: Kill Zombies faster:
When a zombie comes after you, shoot it in the head.

Hint: 1920 Aztec Ruins: Flaming arrow with crossbow:
Select the crossbow as your starting weapon. As soon as the map has loaded, equip yourself with the crossbow. Search the map for a tunnels with a flaming torch on either the left or right side. Stand in front the torch. Use the C-stick to look up at the torch. If done correctly, the tip of the arrow should be burning. The flaming arrow can incinerate multiple enemies at each time instead of just one.

Hint: 2019 Neo Tokyo: Astro Lander mini-game:
Play the level under the normal difficulty setting in story mode. After following the hacker to her secret hideout, use her password to enter the TimeSplitter research area. Once inside, go into the room at the end of the hall. Inside is a laptop and a group of lockers. Two of the lockers will open. Inside one is a sub machine gun. Inside the other is the arcade game Astro Lander. It is on the floor of the locker and resembles a Nintendo 64 game cartridge. Select "Astro Lander" from inside your inventory. A small menu will appear with Astro Lander and two other areas. After playing it or turning off your Gamecube, select your temporary uplink (in story mode) and press A to play Astro Lander or any other game you may have found.

Hint: 2019 Neo Tokyo: Shortcut:
In story mode, as soon as you start the level, jump off the side of the platform that you are on. You will appear about 40 seconds away from the lab, instead of having to go through the place with the guns; and instead of three or four cameras there will be only be one or two remaining.

Hint: 2315 Robot Factory: Racer mini-game:
Play the level under the hard difficulty setting. Under one of the ramps is the final mini-game cartridge.

Hint: Elite League - Golem Guru: Easy win:
In this level is an area that looks like an unfinished office building with stairs that lead to another level. Go up the stairs and find the metal beams. This is where you will find the Homing Launcher. Get a direct hit on the Golem twice with the secondary function and it should kill him.

Hint: Multi-player: Capture The Bag:
If you and your team are surrounded in your base and have nowhere to go (if they have defenses positions set up), use the "backwards man" technique. Run backwards and do not shoot at the enemies that run past, unless you want to be brave get to their base. Still running backwards, grab the bag and have another teammate halfway to your point take your fire. Note: Do not run backwards going back -- just run very fast because at this point you are a marked man.

Hint: Multi-player: Hangar ambush:
In the Hangar, if you do not want to get tagged or you want to make a quick ambush, go upstairs. When you see a big object, wait until it goes into the hole, then step into the hole. You will be on the object while it is above the ground and free from harm on Flame Tag, but while on Contender or anything else with killings, watch out.

Glitch: Crazy mines reaction:
Enable the "Cardboard Characters" cheat and turn off the "Friendly Fire" option. Go into any game mode in Arcade Custom (for example, Capture The Bag). Throw a mine at a teammate. They should have a crazy reaction similar to what happens when a mine is on someone. Explode the mine , and your teammate should still have that wailing reaction until he or she dies.

Glitch: Stuck next to gun machine:
In Siberia, when on your way to the room with zombies and the Power Disk. you must go into a small room to open the doors. In this room is a gun machine with a small machine beside it. If you get on the little machine close to the gun machine, you will be able to run the guns but will not be able to get off the gun machine.

Glitch: Go through waterfall:
Go to arcade mode custom under the frantic difficulty setting. Choose shrink mode (if available). Go to the Training Ground level and be a monkey. The bots and weapons do not matter. When you start, keep getting killed. Eventually you will be so small that you can fit through the waterfall. Once you go there, the sky is the limit.

Hint: Mansion Of Madness: Health pack locations:

In the room were you first see the little girl's ghost and she turns half the room on fire, turn left. There will be a low dresser a few feet away the fireplace. Open it to find a health pack inside. Unless you are low on health, do not use this until after you save the scientist from the giant worms.
In the big room with the giant table after you get the shotgun, turn left. There will be two low dressers against the wall with the door you used to get through. Go to the one farthest from the door you came through and open it. There is a health pack inside. Unless you are low on health, save this for while or after you fight the Deerhaunter.
After you defeat the Deerhaunter, go up the stairs and into the door to your right. This takes you to a hallway. Go to the second room on the right where a scientist says, "It's not real... It's a bad dream... It's not real... It's not real... Oh please make it go away..." On your right is a low dresser, and in the far left corner there is an armoire. Open them to find a health pack in each.
After you fight the zombies in the library and go through the room with the scientist sitting behind the couch saying rhymes, there is a long hall that turns. After the turn, go to the last room on the right where the zombie breaks out of the armoire. In the far left corner of the room is a low dresser next to the bed. Open it to find a health pack inside.
After you see the little girl's ghost in the attic and the zombie breaks though the wall, there is a little room and a hall. Go down the hall and jump into the lower part of the attic. There is a scientist that is dying near the stairs. To his right is a health pack.
After you fall through the floor and walk down the stairs, a scientist will talk to you about his "great leader". If you continue to the left and open a white door, there is an open closet to the right with a revolver, a shotgun, and a health pack.
In the kitchen where you fight the Carrion Carcasses after you fight Princess (the creature), there is a table to the left. There is a health pack sitting on top of it.

Hint: Indiana Jones And The Temple Of Doom reference:
On the level were you kill "Princess", the contraption that Jo-Beth is on is the fire cage from Indiana Jones And The Temple Of Doom.

April's adventure mode:
As Donatello, successfully complete the Ghetto level.

April's melee mode:
As Casey, successfully complete adventure mode.


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