Jet Moto

Jet Moto Cheats

Looking for Jet Moto cheat codes? Then look no further ! ( Jet Moto cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for playstation games. Whatever you're looking for, it can all be found here. Check back often to find New cheats for Jet Moto.

Jet Moto

Platform: Sony PlayStation
Designer: SingleTrac
North American Company: SCEA
North American Release Date: 10/31/96
Japan Company: SCEI
Japan Release Date: 08/07/97
Europe Company: SCEE
Europe Release Date: 02/1997

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Hint: Cruise Ship level: Pool tap:
There is a pool at the start of the level. Move forward on the right side of the pool and you will see a white pipe with a tap on it. Grind the pipe (the tap) and the water will start to drain, and the pool will become empty. It will now be very good for grabs, grinds or lip tricks.

Hint: Cruise Ship level: Raise ferry boat:
Go to the right side of the ship and skate to where the life boats are hanging off. There will be a man standing off to the side next to a power box saying things such as "How am I gonna raise this boat?" and "I don't think I can fix this." Go toward the power box. Ollie up in the air and grind on the power box. You should see the short intermission showing that the ferry boat has been raised. You can now grind the ferry boat.

Hint: Los Angeles level: Earthquake:
To cause an earthquake in the Los Angeles level, and complete two of the required objectives (cause an earthquake and block the car chase), grind the four tremor rails (North, South, West, and East). All of these rails are on the far sides of the levels and look metallic brown. One is near where you start, another is in front of the movie theater, and the other two are near the bridge and the park (where the purple half-pipe and the pink balls are located). After you cause the earthquake, get up on the bridge by catching air off the "halfpipe" near the liquor shop and landing on it. Grind on the green car to make it stop the car chase.

Hint: Los Angeles level: Secret doorways:
Move forward through the car wash and go right. Jump forward and grind the wall ledges until it ends. The "They're grate!" gap message will appear and you will open two smoking doorways. Return to the start of the level and grind the wire up to the building where another two doorways were opened. Go down there and you will also get the last Stat Point (which is hidden there) from Los Angeles level for some skaters.

Hint: Los Angeles level: Drunk:
You can find a drunk man standing in front of the liquor store. He is funny to watch and listen to.

Hint: Rio level: Extra points:
Without enabling the "Moon physics" cheat, at the start of the level, stop, turn back, and you can easily jump forward from the ramp on the highest telephone line. If done correctly, the "High Wire Act" gap message will appear. Grind it to score a lot of points and do a lot of special tricks (grinds). Note: You must be on the middle and highest wire because it never ends. Note: You can enable the "Perfect Rail" cheat.

Hint: Roswell level: OZN:
Go in the first tunnel. In front, you will see a flying sorcerer (an OZN). Next, go in the second tunnel and you will see an alien in a laboratory with a biohazard sign on the doors.

Hint: Skater Island level: Get on crow's nest:
To get on the crow's nest on the pirate ship, jump through the sail in the very front (you will hear a ripping sound).You will then fall in the water and end up on the crows nest.

Hint Suburbia level: Spooky room:
Give the thin man his ax and go into the corridor he opened. Jump right on the quarter-pipe ahead to get into the graveyard section. Look to the left to find a long quarter-pipe, and there will be a higher section. Jump on the higher section to get enough speed to go up the section opposite. When traveling up the opposite section it is not necessary to jump. Stop when you get onto the top floor and look left. You will notice a man trapped behind some glass with a floating coffin and candlestick. If you carry on and grind the rail ahead you can get the Secret Tape using this method.

Hint: Suburbia level: The thin man's half-pipe:
There is a half pipe on top of the mansion in Suburbia. The easiest way to get there is to go through the door you helped the thin man create. Jump over the wall as you normally would to get the "I Got A Bad Feeling About This!" gap. As soon as you make it over, go straight at the house, You have to be very close to the wall you just jumped. Jump to the right and onto the house. You will get a gap called "Look Out Behind You!" Turn around so that you are facing the house again, then press Up to make the next jump. The half-pipe is there.

Hint: Suburbia level: Utopia sign:
As soon as you start, look to the left for a sign with an arrow on the top. It reads "UTOPIA" and the arrow is pointing to the right. If you go in that direction you will see an airplane taking off. It only takes off when you get relatively close to the motor homes. If you skate into the sign, the letters "U," "O," and "A," fall off. The word now spells "t pi", which is another way of saying trailer park.

Hint: Recover faster:
Rapidly press Up after bailing.

Hint: Hidden combos:

Double Kickflip: Do a kickflip and quickly press Square again (regular 500 points, switch 600 points).
Triple Kickflip: Do a kickflip and quickly press Square(2) (regular 1000 points, switch 1200 points).
Double Heel: Do a heelflip and press Square again (regular 500 points, switch 600 points).
Triple Heel: Do a heelflip and press Square(2) (regular 1000 points, switch 1200 points).
360 Shove-it: Do a Pop Shove-It (not Frontside) and press Square again (regular 500 points, switch 600 points).
540 Shove-it: Do a Pop Shove-It (not Frontside) and press Square(2) (regular 1000 points, switch 1200 points).
360 Frontside Shove-it: Do a Frontside and press Square again (regular 500 points, switch 600 points).
540 Fronside Shove-it: Do a Frontside and press Square(2) (regular 1000 points, switch 1200 points).
50-50 to Five-0: Approach a rail, perform a 50-50. then press Down + Triangle (points will vary due to duration of trick).
Five-0 to Bluntslide: While performing a Five-0 press Down(2), Triangle. Remember to stay balanced (points will vary due to duration of trick).
50-50 to Nosegrind: While doing a 50-50, press Up + Triangle (points will vary due to duration of trick).
Nosegrind to Noseblunt: While Nosegrinding, press Up(2), Triangle (points will vary due to duration of trick).
Tailslide to Bluntslide: While in a Tailslide, press Down(2), Triangle (points will vary due to duration of trick).
Noseslide to Nosebluntslide: While in a Noseslide, press Up(2), Triangle (points will vary due to duration of trick).
Smith/Feeble to Bluntslide: While in Smith or Feeble, press Down(2), Triangle (points will vary due to duration of trick).
Crooked/Overcrook to Nosebluntslide: While in a Crooked or Overcrook, press Up(2), Triangle (points will vary due to duration of trick).
Anti-Casper: While in a Flatland trick, press Left, Right, Triangle (points will vary due to duration of trick).
Casper: While in a Flatland trick, press Right, Left, Triangle (points will vary due to duration of trick).
Casper Flip: While in a Casper, press Right, Square (points will vary due to duration of trick).
Truck Spin: While in a Flatland trick, press Right(2), Triangle (points will vary due to duration of trick).
Truckstand flip: While in the Truckstand position (see above) press Left, Square (points will vary due to duration of trick).
Rail: While in any Flatland maneuver, press Left(2), Triangle (points will vary due to duration of trick).
Rail flip: While in Rail (see above), press Left, Square (points will vary due to duration of trick).
Handstand: While in a Flatland trick, press Right(2), Circle (points will vary due to duration of trick).
Handstand Flip: While in a Handstand (see above), press Left, Square (points will vary due to duration of trick).

Hint: Panhandling: Sign:
When doing Panhandling as Ollie the Bum, he holds up a sign that says "Will skate for food".

Hint: Pedestrian actions:
There are three types of pedestrians. The first type will fall down instantly when run into (for example, the welder in the foundry by TC's rail). The second type will try to jump out the way. If you try to hit them enough, they will knock you down (for example, :the teens by the trailer park n Suburbia). The third type will take you down instantly (for example, the girls on the Cruise Ship). As the Demoness, go to almost any level (except the Cruise Ship) with pedestrians. Try to hit the second type of pedestrian, then turn so that she is facing them. After they jump out of the way, the pedestrian will shrink.


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