World Destruction League: War Jetz Cheat Codes |
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Shutterbug award:
Complete all 6 Daily Bugle missions.
Silver Medalist award:
Complete all challenges.
Speed Freak award:
Get Max Swing Speed.
Stick Up Artist award:
Stop 25 robberies.
Sucker award:
Stop 25 ambushes.
Superhero award:
Get 100,000 Hero Points.
Tentacle Wrangler award:
Defeat Doc Ock in story mode.
Thug Mugger award:
Collect all Skyscraper Tokens.
Towering Explorer award:
Collect all Skyscraper Tokens.
Vigilant Explorer award:
Collect all Hideout Tokens.
Watch Dog award:
Stop 25 break-ins.
Watchful Explorer award:
Collect all secret tokens.
Wallsprint Level 2 upgrade:
Get all 150 Skyscraper Tokens.
Super Spider-Missile upgrade:
Collecting all 392 tokens to unlock this upgrade for
purchase for 10,000 Hero Points.
Hint: Defeating Rhino:
When Rhino tries to hit you, there will be a flash
above Spider-Man's head. Press X when this happens. When
Rhino stops spinning, he will be dizzy. Punch him until he recovers,
then he will charge at you. Jump over him. Do not punch or web
him. If you web him you will get hurt. If you punch him it will
not have any affect because there is metal around his body.
Hint: Holding Air Tricks longer:
After purchasing the Air Tricks upgrades (jump off
of a swing and press A repeatedly), you can press A
quickly to perform the aerial acrobatic moves quickly one after
the other, or hold A to maintain an Air Trick longer. Holding
an Air Trick longer will gain more style points for the style
meter (the blue bar). You can mix it up by quickly pressing A
a few times, then holding A to maintain the last Air Trick.
Hint: Mysterio's references:
Glitch: Hold on to nothing:
Go to Liberty Island by taking helicopters. Go to the
flag pole and face away from the statue. Turn to the right slightly,
then run and jump. Hold R and Spider-Man will grab on to
nothing.
Hard difficulty:
Successfully complete the game.
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Level select:
Enter !WALK_THRU! as a name.
Hint: Abbatoir: Ammunition:
When you are in the room with a guard sitting at the
desk that must be interrogated, behind the laptop is a machine
gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.
Hint: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling
use your thermal goggles and take out the three guards.
Hint: The Police Station:
Sneak over to the right side to find something to climb
to get on a shed. There is a trap door on top. Open it and go
down it. Work your way around to find some pipes. Climb them as
far as you can go, until you see a burning building. There is
a slide wire here. Jump on it. Once inside the building, a woman
will guide you .Do not go in the room in front of you . Go left
down the hallway, then in a room, then back into the hallway.
Go up the staircase. When there is a gap of fire, climb on a pipe
above to get across. Once you get to a big room, the woman will
tell you to go to some stairs in the opposite corner. Go up there
in a room to find a man. He will talk. After that, leave through
the only exit to find a room with smoke pouring out of it. Use
your night vision in the room to find a door to go through. Save
the game at this point. Then, go out the door and you will find
a gap. Jump across it, then wait for the guard to get off the
radio. Knock him out by grabbing him. Shoot out the two lights
and go by the window on the right side. You can slide it open
and jump in. Wait for the guard to open the door, then sneak up
behind him and kill him. Go to the room with the keypad-locked
door. As you enter the room, the first picture on the left can
move. Move it and access the computer. The key to the door is
091772. Go on the balcony find the slide rope on the left. Use
it to get to the roof. Work your way to find to the crooked cops.
Wait for them to call for an ambulance, then grab the first man
and shoot the other man. A civilian will report seeing you. Keep
your hostage and kill the man around the corner. Then, dispose
of your hostage. Go up the stairs. You should be in the courtyard
area. Instead of shooting the lights, run to the far right corner.
Stay ducked during all of this. In the bushes is a hidden area.
Use the computer and get the med kits. Wait for the guard to come
by, then shoot him in the head to conserve ammunition. .Proceed
to the open gate. There is a drunk on the right. He will not attack,
but try to grab him. If you let him see you, and he will run off.
Grab him when you get close enough. Continue through the street.
There is one guard around the corner and perhaps one more up ahead.
Kill them and move on to find a lit area. Go to the far left and
do a wall jump over the wall. Once inside, go down the stairs.
The keypad on the door requires 5929 to be entered to gain access.
Go inside and wait to kill the guard. Move all bodies you kill
to somewhere dark where they will not be seen. Use the lock pick
to open any locked doors and access all computers. There is a
guard in the lab. Kill him. Carefully take out the camera in the
morgue, then grab and interrogate the scared man. Do no knock
him out yet. When he tells you nothing new, then knock him out.
Walk up to the bodies on the tables. Lambert talks and you will
keep going. Carefully walk through the door and kill the guard
on the left. Let the other man go . Go into the room, use the
computer, and get the med kit. Do not go out the double doors
-- it is a waste of time. Go to the automatic door and walk up
the stairs. Then, be quiet and sneak up on the first man and grab
him. Take him to the dark area where you came from, then knock
him out. Do the same to other man at the computer. Next, go to
the door across from where the second computer man was located.
Once inside you will see a silhouette. Go past the drapes, grab
him, and knock him out. Access the computer to learn that you
have completed the mission. Go out those double door that you
passed earlier for extraction. Note: Always duck when you try
grab someone because it is quieter.
Hint: Presidential Palace:
When you are on the run from the guards after sniping
Nicoladze, in the dining hall climb on a cabinet. Then, jump to
the balcony that you see. Go through the door in this room. You
will find four guards. Do not shoot them yet. Instead, sneak upstairs
and turn off the light. Crouch in that corner and snipe them after
they come up to the level that you are on. You will be able to
shoot all the guards because of their curiosity to find out what
is going on upstairs.
Hint: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall
(2126), make sure that the guard is dead. Go right from the open
gate. Go along the stone wall/fencing and gate to the end of the
walkway. On the wall, you will see a faint line between darkness
and lightness. Go to the other side of this line and walk forward.
You will pass through the wall into a small area in between two
larger walls. From here, you might be able to do a split jump.
Hint: Presidential Palace: Taking out the
Georgian Elites:
When you first encounter the Elites, there will be
two men on the bottom level, one on your level, and one more on
the top level. Hide just inside the door, to the right. Equip
your Smoke Grenade first, then snipe the man on the top level.
Then, immediately turn to the left and launch the grenade at the
wall, aiming to the right so it will stop at the top of the stairs.
Use Thermal Vision to kill them if the gas does not. They will
run just around the corner sometimes -- just take them out with
your pistol. On the part where you just get off the elevator,
immediately run to your left, shoot out the light in the dark
corner, then stand between the small pillar and the wall (to protect
you from the guard standing at the top of the stairs), opposite
the stairway. Equip your other Smoke Grenade then wait a few seconds.
Launch the grenade at the bookcase that is opposite the elevator.
Gun down the guards that come around while they are choking. Move
to the right side of the bookcase closest to you. While crouching
slowly back up until you see the guard's head that just appears
over the books. Kill him with a head shot. Follow the wall to
the right and do the same with the guard that was standing on
the balcony directly over you. After you use Nicolatze and the
lights go out, run to your left and hide between the pillar and
the box. Throw a Frag Grenade between the two boxes by the guards.
Snipe the other three men while taking cover. After you snipe
Nicolatze, kill the guard, then run down the stairs and immediately
shoot out the two lights in the kitchen. Wait for all three guards
to walk in one at a time and knock them out. Go to the other side
of the dining room, then go through the double doors. Choose any
door to open. As soon as you do, run back to the dark kitchen.
Equip a Frag Grenade and throw it at the guards that are searching
for you. Knock them out as they enter, but make sure they are
alone. After you kill all four, you have completed the game.
Hint: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the
end of the mission, go through the door behind you (save checkpoint).
Stop and snipe the glass door at the end of the dining room. This
will put the two guards in a zombie state and will prevent them
from coming through that door, therefore making it easier to finish
the game.
Hint: Presidential Palace: Last save point:
Run down the stairs and enter the door opposite of
the diner. Shoot out both lights then jump and crawl onto the
metal cabinet on the right. Take out your SC-20K and wait for
a guard to enter the room. Quickly shoot him in the head. Another
guard should enter. Also shoot him in the head. If another guard
enter, do the same thing to him. Then, run into the dining room.
Jump and crawl onto the cabinet on the left. Jump onto the balcony
and slowly walk in. There will be four guards (two on both sides
of the room). Very quietly walk to the other side. Jump onto the
rail (while crouched) and hang on. Quietly fall to the ground
and open the door to complete the mission.
Hint: Return To The Chinese Embassy: Sentry
guns:
Once you use the thermal goggles to open the door,
you will enter a large open room. Note: Under the normal difficulty
setting the keycode is "1436" or "1463". To
the right will be a sentry gun. Run straight forward and out of
its range, then face the gun. To the left of it will be the computer.
Go to it and "Disable IFF" (the circle will be empty),
or just disable it. Then, jump up on the shelf you see to your
upper right. Pull yourself up, jump on a jar, then climb up where
the banister is broken. Go to the sentry gun's computer and make
the circle next to "Disable IFF" empty. Duck behind
the gun then watch as two guards walk out and get shot. The last
sentry gun at the top of the steps on the opposite side of the
room is not a problem. Look behind you (when you are behind the
sentry gun that just shot the two guards) to find a pipe. Jump
up on it and shimmy across. You will see a guard and a colonel.
Get back to where you are not visible by the colonel. He will
let the guard through the door. When he has his back to you, slowly
creep up behind him. Make sure you do not knock him out when you
jump off the pipe. Force him to let you through the retinal scanner
door and continue on with the mission.
Hint: Slaughter House:
After talking to the Chinese diplomats, go towards
the center aisle, between the sentry guns. Use the sniper view
to see a man coming from the hallway and take him out. Then, immediately
look to the left to see a soldier awaiting a Frag Grenade explosion.
Shoot him in the head. Note: It is essential that you take out
this soldier to succeed in the mission. Then, go to the room where
the American soldiers are crouching. Stand in the doorway. Face
the way the soldiers appear from. A soldier crouching will be
going directly for that room. Take him out, and then move back
to the center. As a colonel (the man with the red hat) throws
a grenade, snipe him in the head. Then, move back into the doorway
where the Americans are located. You will hear Grinko saying that
he is coming and that he is ordering a man to come with him. Stand
in the doorway and shoot the soldier that comes that way. Pick
up the medkit and go back in the middle in between the sentry
guns. Then, move forward towards the short concrete wall. Kill
Grinko with either a snipe to the head of a Frag Grenade. As soon
as you kill him, the mission will be completed.New! 1000s more World Destruction League: War Jetz cheats at CheatServer!
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