Viewtiful Joe

Viewtiful Joe Cheats

Looking for Viewtiful Joe cheat codes? Then look no further ! ( Viewtiful Joe cheat codes are here!) Here you will find the latest and most popular cheat codes, hints and tips for playstation2 games. Whatever you're looking for, it can all be found here. Check back often to find New cheats for Viewtiful Joe.

Viewtiful Joe

Platform: PlayStation 2
Designer: Capcom
North American Company: Capcom
North American Release Date: 08/24/04
Japan Company: Capcom
Japan Release Date: 09/09/04
Europe Company: Capcom
Europe Release Date: 10/01/04

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Viewtiful Joe Cheat Codes

Effect Code
$250,000 donation offer from Vinniecall cousin vinnie
All items are freei am weak
Change the sea to fresh watersalt off
Change the sea to salt watersalt on
Construction costs set to $0i am weak
Create flock of seagullsthe birds
Load grayscale picture as terrainload terrain
Lowers the terrain by oneterrain one down
Lowers the terrain by tenterrain ten down
Raises the terrain by oneterrain one up
Raises the terrain by tenterrain ten up
Reduced pollution and traffictraffic lights
Set "Disaster" to "UFO" for unlimited UFOs ufo swarm
Set "Disaster" to "Locust" for unlimited locusts locust swarm
"Sorry, Money Doesn't Grow On Broccoli" message broccoli
"Aha! We Have A Real Pro Here! Try BROCCOLI" message porntipsguzzardo
"Da Da Da Da Da Da Da Da Da BAT-man!" message bat
"If You Build It, They Will Come" message scurk
"The Llama Is A Quadruped" message llama
"Duo Ragazzi's Easter Egg Palace: Old World Charm In A Post Modern Setting" message easter egg
"If You Lived Here, You'd Be A Sim" message sim
"Dozens Of Hidden News Ticker Reveals; Sims Encouraged To Collect Them All And Amaze Friends" message help
"What Will He Think Of Next?" message will wright
"Investment Tip: Buy Low, Sell High" message erts
"Not Just Sports Games Anymore" message electronic arts
"<city name> Picayune: The Finest In Scrolling Entertainment" message ticker
"Money Does NOT Grow On Trees, Study Concludes" message money
"Keep Trying And Maybe You'll Figure It Out" message simcity
Display indicated text in news tickersimon says <text>
"Greetings Mayor, Your Sims Salute You" message hello
"Mayor <mayor name> brings <city name> To News Ticker Highlight" message mayor
"Mayor Suspected Of Attempting Embezzlement; Ends In Failure" message sc3k
"Secret Number Combination Causes Announcement In News Ticker" message 1234
"Did you know that MAXIS spelled backwards is SIX AM?" message maxis
"MOREMONEY Not Cheat Code, Research Concludes" message moremoney
"Mayor Under Investigation For Possible Embezzlement" message advisor
"FUND Not A Cheat Code, Do Not Type MOREMONEY, It Is Not A Cheat Code Either" message fund
All extra rewardspay tribute to your king
All power plantspower to the masses
All water plantswater in the desert
Description of City Hall set to "Miles and Miles of Red Tape"; date set to the year 1900 i love red tape
High tech industriesnerdz rool
Recycling plant, waste to energy incinerator and normal incinerator garbage in, garbage out
Stops advicestop forcing advice
Mortimer will say the indicated phrase force mortimer to say <phrase>
Moe will say the indicated phraseforce moe to say <phrase>
Constance will say the indicated phrase force constance to say <phrase>
Marla will say the indicated phraseforce maria to say <phrase>
Randall will say the indicated phraseforce randall to say <phrase>
Gus will say the indicated phraseforce gus to say <phrase>
Karen will say the indicated phraseforce karen to say <phrase>
The petitioners will say the indicated phrase force petitioners to say <phrase>
If you have connections to your neighbors, they will start trying to make deals let's make a deal

Bonus music:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "audio.ini" file in the "\simcity 3000 unlimited\apps\res\sound" directory. Locate the "[Music]" header and find the following line:

;0x0a="Concrete Jungle",0,"Music\3kp5m.xa","",0,1,0,1

Hint: SimCastle meanings:

Crowns a Glistening: How happy your Sims are with your city (lower the better).
Heads A Rolling: Crime level in your town (lower the better).
Knights A Neighing: Flammability in your town (lower the better).

Cheat mode:
Press [Ctrl] + X during game play to display the console window. Type one of the following codes then press [Enter] to activate the corresponding cheat function. The console window will close to confirm correct code entry. Note: In the patched version of the game, press [Ctrl] + [Alt] + [Shift] + X to display the console window.
Information in this section was contributed by Information in this section was contributed by

Cheat mode:
Press [Ctrl] + X during game play to display the console window. Type one of the following codes then press [Enter] to activate the corresponding cheat function. The console window will close to confirm correct code entry. Note: In the patched version of the game, press [Ctrl] + [Alt] + [Shift] + X to display the console window.

Viewtiful Joe Cheat Codes

Effect Code
Toggle the 24 hour clockstopwatch
Set time of the day (military format)whatimeizit <hh:mm>
Change city namewhererufrom <name>
Change mayor namehellomynameis <name>
Unlock all rewards1you don't deserve it
Set magnification levelsizeof <0-100>
1,000 more Simoleons in treasury. weaknesspays
No power requirement for all buildings4 fightthepower
No water requirement for all buildings. Howdryiam
Hide empty zone color zoneria
Toggle cell warningstastyzots
Start recorder recorder
Green tinge on map gol
Empty Zone colors disappear2 zoneria
Turn advisors into llamas dollyllama
Display frame rate fps
Display terrain values when query button is on3 terrainquery
Stop news bar movement barstuck
More pedestrians run when you look at them watchmemove
Enter at region screen to play remix of current song effect
Unknown rp
Unknown flora
Unknown renderprop

Cheat mode:
Open the chat window and say Klatu Verata Nictu to everyone to receive a special cheat item. This will enable new item prices, all special tiles, and all rewards.

Dancing Arcos:
Type vaudeville at the Paint The Town window.

Extra money:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "standard.sam" file in the "\data\levels" game folder. Change the "BankAccountInfo.InitialCash 50000" line to " BankAccountInfo.InitialCash 500000".

Cheat mode:
Press [Ctrl] + [Alt] + X and enter one of the following case and punctuation-sensitive codes during game play to activate the corresponding cheat function. A sound will confirm correct code entry.

Viewtiful Joe Cheat Codes

Effect Code
Unlimited fuelGas does grow on trees
InvincibilityShields up
Level selectWarp me to career: <level 0 -30>
Skip levelBeen there, done that
View map outside of copterThe map, please
Use megaphone outside of copter with [F6] - [F10] A megaphone in the hand is worth two in the bush
Save ASCII city map in C:\Stop and ask for directions
View ending sequenceGort
Nuclear explosion self-destructRadioactivity
Programmer's wife appears on billboards and movie screens PAMCAREYGOLDMAN
Return to hanger without chopperThere's no place like home
Return to helicopterI love my helicopter
Increased money or ends gameGive me bucks or give me death: <1-50,000>
Start drive-in moviesLights, Camera, Action!
Large helicoptersMake me big
Camera follows car in cityOut on a Sunday drive

Cheat mode:
Enter one of the following case-sensitive codes during game play to activate the corresponding cheat function. Note: Place the pointer in the tool box before entering the fund and erad codes. The rand code should be activated at the map window.

Viewtiful Joe Cheat Codes

Effect Code
Flat terrainSMOOTH
Joke screenJOKE
More moneyfund
Plants and animals are extincterad
Random altitudesrand
Create all hidden items1 motherearth

Easy profit:
Harvest a crop, then start a drought from the "Disasters" menu. Wait until the price of your crop increases before selling.

Cheat mode:
Enter one of the following case-sensitive codes during game play to activate the corresponding cheat function.

Viewtiful Joe Cheat Codes

Effect Code
$10,000corn
Donate $10,000 unowned money to city fund
Display llama screenllama
3 cows in perfect healthpoultry
Display version numberv
Test modet

Hint Kotomi Takanashi's information:

Kotomi Takanashi
Phone Number: 866-731-8410
Birthday: August 29
Her mom works at: MIScom
Favorite Movie: You and Me
Favorite Car: 360 Spyder
Favorite Song: Titanic
Favorite Colors: Black, Red, Brown, Yellow
Zodiac Sign: Virgo
Waist: 53
Breast: 84
Weight: 43 kg
Height: 155 cm
Blood Type: O

Tomoko Saeki's information:

Tomoko Saeki
Phone Number:866-656-7354
Birthday: November 21
Her dad works at Ecophobia Games
Favorite Movie: The Ancient KungFu Fighters
Favorite Car: Carrera GT
Favorite Song: Blurry Eyes
Favority Colors: Red, Blue, Black, Pink
Zodiac Sign: Scorpio
Breast: 88
Hips: 89
Waist: 56
Weight:47 kg
Height: 163 cm
Blood Type: AB

Cheat mode:
Press [Ctrl] + S. Release both keys and type bombsheep.

Hint: Easy games:
While actually playing a course, simply use build mode to remove obstacles and other hazards near the hole, then put them back during your opponent's turn.

Hint: Easy land:
Wait until IM Picky gets to your course. Once he starts playing, remove the fifth or sixth tee. He will never know that this is not the end of your course. He will then grant your request for more land, providing that he is in a good mood when he finishes. Note: Do not remove the tee if he is in a bad mood, as he will not grant the extra land. Just wait a few more holes, take his complaints as advice, fix those problems, and remove the tee a few holes ahead when he is in a better mood.

Hint: Select any hole:
At the world map, you can choose any hole even if you cannot afford it.

Cheat mode:
Save the current game under one of the following filenames. Then reload that game to activate the corresponding cheat function. Alternately, pause game play, then type in the codes.

Viewtiful Joe Cheat Codes

Effect Code
Increase heavy machinery by 100 and unskilled labor by 10 SIMONCHICKENB
Add 5,000 to foodRAGSCHOCOLATESTACH
Add 10,000 to EMUsIAINTESTEDTICO
Add 1,000 to building materialsDEESEXTRAPIXEL
Add 200 random itemsCATS or CATSNDOGS
All jobs instantly completedSOGGYBISCUIT
Agents work for freeMARKSANCHOVYPIZZA
Transform plant squares to earthPAVEME
Instant travelCHEATINGNOTME
Skilled laborersCHINSLOVETREATS
Enable all cheats listed aboveAL'SFETISH
EarthquakeQUAKERATTLEANDROLL
Crash at portHEADLESSTOURISTS
Alien messageHIALIENS
Remove alien messageSDI or SIDE
AT disasterDUHDUN
Oil tanker spillPINKEYANDPERKYEATCHEASE
Oil terminal spillPEANUTBETTERTOAST
No moneyMARYSECOSYSTEM
Create drug villageJENNERDRAWSGOODPICTURES
Create leaper tankerCHINSLOVETREATS
Islanders turn blueBEAUREGARD
Maximum moneyWARBUCKS
Rizzo appears on demandRIZME
Add 10 skilled laborers3527490

Cheat mode:
Enter one of the following codes during game play to activate the corresponding cheat function.

Viewtiful Joe Cheat Codes

Effect Code
Females of selected species give birth BABY
Selected species health increasesFUND
Plants seeds all over the worldSEED
Disable Ultra-food sourcesFOOD
Strange noiseJUST
Display jokeJOKE
Walls are impassable to flying creatures WALL
Change Raise/Lower Altitude tool into Raise/Lower Soil Depth tool WEIS
Erase all statistics, trails, history information, WIPE

Cheat mode (Windows version):
Enter one of the following codes to activate the corresponding cheat function.

Viewtiful Joe Cheat Codes

Effect Code
Maximum money warbucks
Summon Rizzo rizme
Display alien messagehialiens
200 random itemscatsndogs
Blue people in parkbeauregard
Remove alien messagessdi
Paves over plants with tilespaveme

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Quick money:
Enable cheat mode and enter the rosebud code. Display the cheat prompt again and type !;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;! (up to sixty total commands may be entered).

Hint: Potions:

Blue: Fills three of your stat bars.
Light Green: Depletes all of your stat bars.
Dark Green: Make an evil clone.
Orange: Turns you invisible.
Yellow: Change your personality points.
Red: Make someone fall in love with you.
Purple: Turn you into a monster.

Hint: Never miss work:
Enable the move_objects on code and put your garbage can in front of the vehicle.

Hint: Genie:
Buy an antique lamp, then tell your Sims to clean it. A Genie will appear and ask you something. Choose an answer and he will zap your Sim and something will appear. Note: Depending on what you chose, something different will appear.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Hint: House of flames:
Buy a lot of rugs and put them down under all your furniture. Make sure all your rugs touch each other. Get a fire works launcher. Launch it on a rug. They will all catch on fire and cause one big blaze.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Invisible objectsgenable_objects off
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Hint: Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
Information in this section was contributed by

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Red potion alwaysred_potion on
White potion alwayswhite_potion on
Yellow potion alwaysyellow_potion on
Blue potion alwaysblue_potion on
Green potion alwaysgreen_potion on
Green/Yellow potion alwaysgreenyellow_potion on
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

Viewtiful Joe Cheat Codes

Result Code
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export



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