Virtua Fighter 4

Virtua Fighter 4 Cheats

Virtua Fighter 4 cheat codes from Cheatbot. Here you will find the latest and most popular cheat codes, hints and tips for playstation2 games. Whatever you're looking for, it can all be found here. Check back often to find New cheats for Virtua Fighter 4.

Virtua Fighter 4

Platform: PlayStation 2
Designer: Sega-AM2
North American Company: Sega
North American Release Date: 03/17/02
Japan Company: Sega
Japan Release Date: 01/31/02
Europe Company: SCEE
Europe Release Date: 05/10/02

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Virtua Fighter 4 Cheat Codes

Result Code
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

Virtua Fighter 4 Cheat Codes

Result Code
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

View build version and date:
Press V during game play to display the build version of your game and the date and time it was produced.
Information in this section was contributed by

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Virtua Fighter 4 Cheat Codes

Effect Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Change lot positions in neighborhood screen; press [Esc] to save move_lots
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Loch Ness monsternessie
Always red potionred_potion on
Log animations in the event log window log_animations
Lot filters in neighborhood screenshow_filter <0-7>
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Toggle zoning outlines around lots in neighborhood screen show_zones <on or off>
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Virtua Fighter 4 Cheat Codes

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

Hint: Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
Information in this section was contributed by

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes may be case-sensitive.

Virtua Fighter 4 Cheat Codes

Effect Code
List most cheat codeshelp
Display information about indicated cheat help <cheat command>
Close console windowexit
Expand or contract console windowexpand
1,000 more SimoleonsKaching
50,000 more Simoleonsmotherlode
Have twins when baby is borntwinzr2cute, twinsr2cute, or ForceTwins
Remove all Sims; use in neighborhood view deleteAllCharacters
Toggle terrain types; use in neighborhood view TerrainType <desert or temperate>
Objects can be placed anywhere in buy and build modes; hand tool can move any object moveObjects <on or off>
Make Sims larger or smaller; 1.0 is normal StretchSkeleton <number>
Turn off facial DNA blending in Create A Sim faceBlendLimits <on or off>
Prevent Sims from agingaging <on or off>
Toggle automatic game updatesautoPatch <on or off>
Slow motion; 0 is normal, 8 is slowest slowMotion <0-8>
No censor; set to 8 to return to normal intprop censorgridsize 0
Increase game performance with some graphics glitches Vsync <on or off>
Use in neighborhood screen to invite more guests with a party intProp maxNumOfVisitingSims <number>
Set to false to place objects out of grid boolProp snapObjectsToGrid <true or false>
Enable postprocessing cheats; requires video card that supports pixel shaders boolProp enablePostProcessing <true or false>
Set to false to remove props like rocks and towers from neighborhood boolprop displayNeighborhoodProps <true or false>
Set to false to remove roads from neighborhood boolprop displayNeighborhoodRoads <true or false>
Set to false to removes trees/plants from neighborhood boolprop displayNeighborhoodFlora <true or false>
Set to false to remove water from neighborhood boolprop displayNeighborhoodWater <true or false>
Set to false to removes house graphics from neighborhood boolprop displayLotImposters <true or false>
Set to false to remove bridges from neighborhood. boolprop displayNeighborhoodRoadsWithModel <true or false>
Set to false and lots will not light up when highlighted in neighborhood boolprop lotTerrainLighting <true or false>
Set to false to remove removes water (ponds) from lots boolprop lotWater <true or false>
Set to false to remove floorpainting on lot boolprop lotTerrainPaints <true or false>
Unknownboolprop lotTerrainCanvas <true or false>
Set to true and cars will have more detail in neighborhood boolprop carsCompact <true or false>
Toggle grid in build or buy modeboolprop showFloorGrid <true or false>
Set to trueto show lot informationboolprop lotInfoAdvancedMode <true or false>
Set to false to remove removes shadows on objects outside house boolprop objectShadows <true or false>
Set to false to remove shadows on objects inside house boolProp guob <true or false>
Set to true and walls will no longer cut away from selected Sim boolprop renderSelectedSimLevel <true or false>
Set to true to see the path where the selected Sim walks to boolProp displayPaths <true or false>
Set to true and blocks appear on Sims faces and on parts where Sims look at boolprop displayLookAtBoxes <true or false>
Toggle shadows for SimsboolProp simShadows <true or false>
In neighborhood, shows filename of house when lot is highlighted boolprop ShowLotPackageFilename <true or false>
Set to false to place floor tiles outside lot boolprop locktiles <true or false>
Set to false to raise and lower floor even when covered with objects boolprop constrainFloorElevation <true or false>
Set to true to light up objects continuously instead of only when used boolprop allObjectLightsOn <true or false>
Change television volume; default is 0.5 floatProp tvVolume <0.0-1.0>
After typing expand, will you see the game version in the cheat box gameVersion

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes may be case-sensitive.

Virtua Fighter 4 Cheat Codes

Effect Code
List most cheat codeshelp
Display information about indicated cheat help <cheat command>
Close console windowexit
Expand or contract console windowexpand
1,000 more SimoleonsKaching
50,000 more Simoleonsmotherlode
Remove all Sims; use in neighborhood view deleteAllCharacters
Toggle terrain types; use in neighborhood view TerrainType <desert or temperate>
Objects can be placed anywhere in buy and build modes; hand tool can move any object moveObjects <on or off>
Make Sims larger or smaller; 1.0 is normal StretchSkeleton <number>
Turn off facial DNA blending in Create A Sim faceBlendLimits <on or off>
Prevent Sims from agingaging <on or off>
Toggle automatic game updatesautoPatch <on or off>
Slow motion; 0 is normal, 8 is slowest slowMotion <0-8>
No censor; set to 8 to return to normal intprop censorgridsize 0
Increase game performance with some graphics glitches Vsync <on or off>
Use in neighborhood screen to invite more guests with a party intProp maxNumOfVisitingSims <number>
Set to false to place objects out of grid boolProp snapObjectsToGrid <true or false>
Enable postprocessing cheats; requires video card that supports pixel shaders boolProp enablePostProcessing <true or false>
Set to false to remove props like rocks and towers from neighborhood boolprop displayNeighborhoodProps <true or false>
Set to false to remove roads from neighborhood boolprop displayNeighborhoodRoads <true or false>
Set to false to removes trees/plants from neighborhood boolprop displayNeighborhoodFlora <true or false>
Set to false to remove water from neighborhood boolprop displayNeighborhoodWater <true or false>
Set to false to removes house graphics from neighborhood boolprop displayLotImposters <true or false>
Set to false to remove bridges from neighborhood. boolprop displayNeighborhoodRoadsWithModel <true or false>
Set to false and lots will not light up when highlighted in neighborhood boolprop lotTerrainLighting <true or false>
Set to false to remove removes water (ponds) from lots boolprop lotWater <true or false>
Set to false to remove floorpainting on lot boolprop lotTerrainPaints <true or false>
Unknownboolprop lotTerrainCanvas <true or false>
Set to true and cars will have more detail in neighborhood boolprop carsCompact <true or false>
Toggle grid in build or buy modeboolprop showFloorGrid <true or false>
Set to trueto show lot informationboolprop lotInfoAdvancedMode <true or false>
Set to false to remove removes shadows on objects outside house boolprop objectShadows <true or false>
Set to false to remove shadows on objects inside house boolProp guob <true or false>
Set to true and walls will no longer cut away from selected Sim boolprop renderSelectedSimLevel <true or false>
Set to true to see the path where the selected Sim walks to boolProp displayPaths <true or false>
Set to true and blocks appear on Sims faces and on parts where Sims look at boolprop displayLookAtBoxes <true or false>
Toggle shadows for SimsboolProp simShadows <true or false>
In neighborhood, shows filename of house when lot is highlighted boolprop ShowLotPackageFilename <true or false>
Set to false to place floor tiles outside lot boolprop locktiles <true or false>
Set to false to raise and lower floor even when covered with objects boolprop constrainFloorElevation <true or false>
Set to true to light up objects continuously instead of only when used boolprop allObjectLightsOn <true or false>
Change television volume; default is 0.5 floatProp tvVolume <0.0-1.0>
After typing expand, will you see the game version in the cheat box gameVersion

Postprocessing cheats:
Use the following case-sensitive codes after enabling the Postprocessing cheats with the boolProp enablePostProcessing true code. Note: Do not enable or use the Postprocessing cheats unless your video card supports pixel shaders.

Virtua Fighter 4 Cheat Codes

Effect Code
Blur effect; red, green, blue value must be between 0 and 255, and x (bloom) between 0.0 and 1.0 bloom <r g b x>
Centered blur effect; centerX and centerY are screen coordinates; x (vignette) must be between 0.0 and 1.0 vignette <centerX centerY x>
Grainy screen effectfilmGrain <0.0-1.0>
Letterbox screen effectletterBox <0.0-0.4>



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