Virtua Fighter 4 Cheat Codes |
| Here is Cheatbot's cheats and cheat codes for Virtua Fighter 4. At this site, we try to provide you with the latest and most popular cheat codes, hints and tips for Virtua Fighter 4 and the playstation2. Whatever you're looking for, it can all be found here. New cheats are added frequently. |
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| Content Available: | |
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Virtua Fighter 4 Cheat Codes
| Result | Code |
| 1000 Simoleons (patched game version) | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
Virtua Fighter 4 Cheat Codes
| Result | Code |
| 1000 Simoleons (patched game version) | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
View build version and date:
Press V during game play to display the build
version of your game and the date and time it was produced.
Information in this section was contributed by
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Change lot positions in neighborhood screen; press [Esc] to save | move_lots |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Loch Ness monster | nessie |
| Always red potion | red_potion on |
| Log animations in the event log window | log_animations |
| Lot filters in neighborhood screen | show_filter <0-7> |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Toggle zoning outlines around lots in neighborhood screen | show_zones <on or off> |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Virtua Fighter 4 Cheat Codes
| Result | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Hint: Quick money:
Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Information in this section was contributed by
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display the console window. Enter one of the following
codes to activate the corresponding cheat function. Note: Some
codes may be case-sensitive.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| List most cheat codes | help |
| Display information about indicated cheat | help <cheat command> |
| Close console window | exit |
| Expand or contract console window | expand |
| 1,000 more Simoleons | Kaching |
| 50,000 more Simoleons | motherlode |
| Have twins when baby is born | twinzr2cute, twinsr2cute, or ForceTwins |
| Remove all Sims; use in neighborhood view | deleteAllCharacters |
| Toggle terrain types; use in neighborhood view | TerrainType <desert or temperate> |
| Objects can be placed anywhere in buy and build modes; hand tool can move any object | moveObjects <on or off> |
| Make Sims larger or smaller; 1.0 is normal | StretchSkeleton <number> |
| Turn off facial DNA blending in Create A Sim | faceBlendLimits <on or off> |
| Prevent Sims from aging | aging <on or off> |
| Toggle automatic game updates | autoPatch <on or off> |
| Slow motion; 0 is normal, 8 is slowest | slowMotion <0-8> |
| No censor; set to 8 to return to normal | intprop censorgridsize 0 |
| Increase game performance with some graphics glitches | Vsync <on or off> |
| Use in neighborhood screen to invite more guests with a party | intProp maxNumOfVisitingSims <number> |
| Set to false to place objects out of grid | boolProp snapObjectsToGrid <true or false> |
| Enable postprocessing cheats; requires video card that supports pixel shaders | boolProp enablePostProcessing <true or false> |
| Set to false to remove props like rocks and towers from neighborhood | boolprop displayNeighborhoodProps <true or false> |
| Set to false to remove roads from neighborhood | boolprop displayNeighborhoodRoads <true or false> |
| Set to false to removes trees/plants from neighborhood | boolprop displayNeighborhoodFlora <true or false> |
| Set to false to remove water from neighborhood | boolprop displayNeighborhoodWater <true or false> |
| Set to false to removes house graphics from neighborhood | boolprop displayLotImposters <true or false> |
| Set to false to remove bridges from neighborhood. | boolprop displayNeighborhoodRoadsWithModel <true or false> |
| Set to false and lots will not light up when highlighted in neighborhood | boolprop lotTerrainLighting <true or false> |
| Set to false to remove removes water (ponds) from lots | boolprop lotWater <true or false> |
| Set to false to remove floorpainting on lot | boolprop lotTerrainPaints <true or false> |
| Unknown | boolprop lotTerrainCanvas <true or false> |
| Set to true and cars will have more detail in neighborhood | boolprop carsCompact <true or false> |
| Toggle grid in build or buy mode | boolprop showFloorGrid <true or false> |
| Set to trueto show lot information | boolprop lotInfoAdvancedMode <true or false> |
| Set to false to remove removes shadows on objects outside house | boolprop objectShadows <true or false> |
| Set to false to remove shadows on objects inside house | boolProp guob <true or false> |
| Set to true and walls will no longer cut away from selected Sim | boolprop renderSelectedSimLevel <true or false> |
| Set to true to see the path where the selected Sim walks to | boolProp displayPaths <true or false> |
| Set to true and blocks appear on Sims faces and on parts where Sims look at | boolprop displayLookAtBoxes <true or false> |
| Toggle shadows for Sims | boolProp simShadows <true or false> |
| In neighborhood, shows filename of house when lot is highlighted | boolprop ShowLotPackageFilename <true or false> |
| Set to false to place floor tiles outside lot | boolprop locktiles <true or false> |
| Set to false to raise and lower floor even when covered with objects | boolprop constrainFloorElevation <true or false> |
| Set to true to light up objects continuously instead of only when used | boolprop allObjectLightsOn <true or false> |
| Change television volume; default is 0.5 | floatProp tvVolume <0.0-1.0> |
| After typing expand, will you see the game version in the cheat box | gameVersion |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display the console window. Enter one of the following
codes to activate the corresponding cheat function. Note: Some
codes may be case-sensitive.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| List most cheat codes | help |
| Display information about indicated cheat | help <cheat command> |
| Close console window | exit |
| Expand or contract console window | expand |
| 1,000 more Simoleons | Kaching |
| 50,000 more Simoleons | motherlode |
| Remove all Sims; use in neighborhood view | deleteAllCharacters |
| Toggle terrain types; use in neighborhood view | TerrainType <desert or temperate> |
| Objects can be placed anywhere in buy and build modes; hand tool can move any object | moveObjects <on or off> |
| Make Sims larger or smaller; 1.0 is normal | StretchSkeleton <number> |
| Turn off facial DNA blending in Create A Sim | faceBlendLimits <on or off> |
| Prevent Sims from aging | aging <on or off> |
| Toggle automatic game updates | autoPatch <on or off> |
| Slow motion; 0 is normal, 8 is slowest | slowMotion <0-8> |
| No censor; set to 8 to return to normal | intprop censorgridsize 0 |
| Increase game performance with some graphics glitches | Vsync <on or off> |
| Use in neighborhood screen to invite more guests with a party | intProp maxNumOfVisitingSims <number> |
| Set to false to place objects out of grid | boolProp snapObjectsToGrid <true or false> |
| Enable postprocessing cheats; requires video card that supports pixel shaders | boolProp enablePostProcessing <true or false> |
| Set to false to remove props like rocks and towers from neighborhood | boolprop displayNeighborhoodProps <true or false> |
| Set to false to remove roads from neighborhood | boolprop displayNeighborhoodRoads <true or false> |
| Set to false to removes trees/plants from neighborhood | boolprop displayNeighborhoodFlora <true or false> |
| Set to false to remove water from neighborhood | boolprop displayNeighborhoodWater <true or false> |
| Set to false to removes house graphics from neighborhood | boolprop displayLotImposters <true or false> |
| Set to false to remove bridges from neighborhood. | boolprop displayNeighborhoodRoadsWithModel <true or false> |
| Set to false and lots will not light up when highlighted in neighborhood | boolprop lotTerrainLighting <true or false> |
| Set to false to remove removes water (ponds) from lots | boolprop lotWater <true or false> |
| Set to false to remove floorpainting on lot | boolprop lotTerrainPaints <true or false> |
| Unknown | boolprop lotTerrainCanvas <true or false> |
| Set to true and cars will have more detail in neighborhood | boolprop carsCompact <true or false> |
| Toggle grid in build or buy mode | boolprop showFloorGrid <true or false> |
| Set to trueto show lot information | boolprop lotInfoAdvancedMode <true or false> |
| Set to false to remove removes shadows on objects outside house | boolprop objectShadows <true or false> |
| Set to false to remove shadows on objects inside house | boolProp guob <true or false> |
| Set to true and walls will no longer cut away from selected Sim | boolprop renderSelectedSimLevel <true or false> |
| Set to true to see the path where the selected Sim walks to | boolProp displayPaths <true or false> |
| Set to true and blocks appear on Sims faces and on parts where Sims look at | boolprop displayLookAtBoxes <true or false> |
| Toggle shadows for Sims | boolProp simShadows <true or false> |
| In neighborhood, shows filename of house when lot is highlighted | boolprop ShowLotPackageFilename <true or false> |
| Set to false to place floor tiles outside lot | boolprop locktiles <true or false> |
| Set to false to raise and lower floor even when covered with objects | boolprop constrainFloorElevation <true or false> |
| Set to true to light up objects continuously instead of only when used | boolprop allObjectLightsOn <true or false> |
| Change television volume; default is 0.5 | floatProp tvVolume <0.0-1.0> |
| After typing expand, will you see the game version in the cheat box | gameVersion |
Postprocessing cheats:
Use the following case-sensitive codes after enabling
the Postprocessing cheats with the boolProp enablePostProcessing
true code. Note: Do not enable or use the Postprocessing cheats
unless your video card supports pixel shaders.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| Blur effect; red, green, blue value must be between 0 and 255, and x (bloom) between 0.0 and 1.0 | bloom <r g b x> |
| Centered blur effect; centerX and centerY are screen coordinates; x (vignette) must be between 0.0 and 1.0 | vignette <centerX centerY x> |
| Grainy screen effect | filmGrain <0.0-1.0> |
| Letterbox screen effect | letterBox <0.0-0.4> |
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