Virtua Fighter 4 Cheat Codes |
| Cheatbot's cheats and cheat codes for Virtua Fighter 4. We have the latest and most popular cheat codes, hints and tips for Virtua Fighter 4 ( playstation2 ). New cheats are added daily. |
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Virtua Fighter 4 Cheat Codes
| Result | Code |
| 1000 Simoleons (patched game version) | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
Virtua Fighter 4 Cheat Codes
| Result | Code |
| 1000 Simoleons (patched game version) | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
View build version and date:
Press V during game play to display the build
version of your game and the date and time it was produced.
Information in this section was contributed by
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Change lot positions in neighborhood screen; press [Esc] to save | move_lots |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Loch Ness monster | nessie |
| Always red potion | red_potion on |
| Log animations in the event log window | log_animations |
| Lot filters in neighborhood screen | show_filter <0-7> |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Toggle zoning outlines around lots in neighborhood screen | show_zones <on or off> |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
Virtua Fighter 4 Cheat Codes
| Result | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Hint: Quick money:
Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Information in this section was contributed by
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display the console window. Enter one of the following
codes to activate the corresponding cheat function. Note: Some
codes may be case-sensitive.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| List most cheat codes | help |
| Display information about indicated cheat | help <cheat command> |
| Close console window | exit |
| Expand or contract console window | expand |
| 1,000 more Simoleons | Kaching |
| 50,000 more Simoleons | motherlode |
| Have twins when baby is born | twinzr2cute, twinsr2cute, or ForceTwins |
| Remove all Sims; use in neighborhood view | deleteAllCharacters |
| Toggle terrain types; use in neighborhood view | TerrainType <desert or temperate> |
| Objects can be placed anywhere in buy and build modes; hand tool can move any object | moveObjects <on or off> |
| Make Sims larger or smaller; 1.0 is normal | StretchSkeleton <number> |
| Turn off facial DNA blending in Create A Sim | faceBlendLimits <on or off> |
| Prevent Sims from aging | aging <on or off> |
| Toggle automatic game updates | autoPatch <on or off> |
| Slow motion; 0 is normal, 8 is slowest | slowMotion <0-8> |
| No censor; set to 8 to return to normal | intprop censorgridsize 0 |
| Increase game performance with some graphics glitches | Vsync <on or off> |
| Use in neighborhood screen to invite more guests with a party | intProp maxNumOfVisitingSims <number> |
| Set to false to place objects out of grid | boolProp snapObjectsToGrid <true or false> |
| Enable postprocessing cheats; requires video card that supports pixel shaders | boolProp enablePostProcessing <true or false> |
| Set to false to remove props like rocks and towers from neighborhood | boolprop displayNeighborhoodProps <true or false> |
| Set to false to remove roads from neighborhood | boolprop displayNeighborhoodRoads <true or false> |
| Set to false to removes trees/plants from neighborhood | boolprop displayNeighborhoodFlora <true or false> |
| Set to false to remove water from neighborhood | boolprop displayNeighborhoodWater <true or false> |
| Set to false to removes house graphics from neighborhood | boolprop displayLotImposters <true or false> |
| Set to false to remove bridges from neighborhood. | boolprop displayNeighborhoodRoadsWithModel <true or false> |
| Set to false and lots will not light up when highlighted in neighborhood | boolprop lotTerrainLighting <true or false> |
| Set to false to remove removes water (ponds) from lots | boolprop lotWater <true or false> |
| Set to false to remove floorpainting on lot | boolprop lotTerrainPaints <true or false> |
| Unknown | boolprop lotTerrainCanvas <true or false> |
| Set to true and cars will have more detail in neighborhood | boolprop carsCompact <true or false> |
| Toggle grid in build or buy mode | boolprop showFloorGrid <true or false> |
| Set to trueto show lot information | boolprop lotInfoAdvancedMode <true or false> |
| Set to false to remove removes shadows on objects outside house | boolprop objectShadows <true or false> |
| Set to false to remove shadows on objects inside house | boolProp guob <true or false> |
| Set to true and walls will no longer cut away from selected Sim | boolprop renderSelectedSimLevel <true or false> |
| Set to true to see the path where the selected Sim walks to | boolProp displayPaths <true or false> |
| Set to true and blocks appear on Sims faces and on parts where Sims look at | boolprop displayLookAtBoxes <true or false> |
| Toggle shadows for Sims | boolProp simShadows <true or false> |
| In neighborhood, shows filename of house when lot is highlighted | boolprop ShowLotPackageFilename <true or false> |
| Set to false to place floor tiles outside lot | boolprop locktiles <true or false> |
| Set to false to raise and lower floor even when covered with objects | boolprop constrainFloorElevation <true or false> |
| Set to true to light up objects continuously instead of only when used | boolprop allObjectLightsOn <true or false> |
| Change television volume; default is 0.5 | floatProp tvVolume <0.0-1.0> |
| After typing expand, will you see the game version in the cheat box | gameVersion |
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display the console window. Enter one of the following
codes to activate the corresponding cheat function. Note: Some
codes may be case-sensitive.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| List most cheat codes | help |
| Display information about indicated cheat | help <cheat command> |
| Close console window | exit |
| Expand or contract console window | expand |
| 1,000 more Simoleons | Kaching |
| 50,000 more Simoleons | motherlode |
| Remove all Sims; use in neighborhood view | deleteAllCharacters |
| Toggle terrain types; use in neighborhood view | TerrainType <desert or temperate> |
| Objects can be placed anywhere in buy and build modes; hand tool can move any object | moveObjects <on or off> |
| Make Sims larger or smaller; 1.0 is normal | StretchSkeleton <number> |
| Turn off facial DNA blending in Create A Sim | faceBlendLimits <on or off> |
| Prevent Sims from aging | aging <on or off> |
| Toggle automatic game updates | autoPatch <on or off> |
| Slow motion; 0 is normal, 8 is slowest | slowMotion <0-8> |
| No censor; set to 8 to return to normal | intprop censorgridsize 0 |
| Increase game performance with some graphics glitches | Vsync <on or off> |
| Use in neighborhood screen to invite more guests with a party | intProp maxNumOfVisitingSims <number> |
| Set to false to place objects out of grid | boolProp snapObjectsToGrid <true or false> |
| Enable postprocessing cheats; requires video card that supports pixel shaders | boolProp enablePostProcessing <true or false> |
| Set to false to remove props like rocks and towers from neighborhood | boolprop displayNeighborhoodProps <true or false> |
| Set to false to remove roads from neighborhood | boolprop displayNeighborhoodRoads <true or false> |
| Set to false to removes trees/plants from neighborhood | boolprop displayNeighborhoodFlora <true or false> |
| Set to false to remove water from neighborhood | boolprop displayNeighborhoodWater <true or false> |
| Set to false to removes house graphics from neighborhood | boolprop displayLotImposters <true or false> |
| Set to false to remove bridges from neighborhood. | boolprop displayNeighborhoodRoadsWithModel <true or false> |
| Set to false and lots will not light up when highlighted in neighborhood | boolprop lotTerrainLighting <true or false> |
| Set to false to remove removes water (ponds) from lots | boolprop lotWater <true or false> |
| Set to false to remove floorpainting on lot | boolprop lotTerrainPaints <true or false> |
| Unknown | boolprop lotTerrainCanvas <true or false> |
| Set to true and cars will have more detail in neighborhood | boolprop carsCompact <true or false> |
| Toggle grid in build or buy mode | boolprop showFloorGrid <true or false> |
| Set to trueto show lot information | boolprop lotInfoAdvancedMode <true or false> |
| Set to false to remove removes shadows on objects outside house | boolprop objectShadows <true or false> |
| Set to false to remove shadows on objects inside house | boolProp guob <true or false> |
| Set to true and walls will no longer cut away from selected Sim | boolprop renderSelectedSimLevel <true or false> |
| Set to true to see the path where the selected Sim walks to | boolProp displayPaths <true or false> |
| Set to true and blocks appear on Sims faces and on parts where Sims look at | boolprop displayLookAtBoxes <true or false> |
| Toggle shadows for Sims | boolProp simShadows <true or false> |
| In neighborhood, shows filename of house when lot is highlighted | boolprop ShowLotPackageFilename <true or false> |
| Set to false to place floor tiles outside lot | boolprop locktiles <true or false> |
| Set to false to raise and lower floor even when covered with objects | boolprop constrainFloorElevation <true or false> |
| Set to true to light up objects continuously instead of only when used | boolprop allObjectLightsOn <true or false> |
| Change television volume; default is 0.5 | floatProp tvVolume <0.0-1.0> |
| After typing expand, will you see the game version in the cheat box | gameVersion |
Postprocessing cheats:
Use the following case-sensitive codes after enabling
the Postprocessing cheats with the boolProp enablePostProcessing
true code. Note: Do not enable or use the Postprocessing cheats
unless your video card supports pixel shaders.
Virtua Fighter 4 Cheat Codes
| Effect | Code |
| Blur effect; red, green, blue value must be between 0 and 255, and x (bloom) between 0.0 and 1.0 | bloom <r g b x> |
| Centered blur effect; centerX and centerY are screen coordinates; x (vignette) must be between 0.0 and 1.0 | vignette <centerX centerY x> |
| Grainy screen effect | filmGrain <0.0-1.0> |
| Letterbox screen effect | letterBox <0.0-0.4> |
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