Yu Yu Hakusho: Dark Tournament Cheat Codes |
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Yu Yu Hakusho: Dark Tournament Cheat Codes
| Effect | Key |
| World map | [F10] |
| Development profile of each civilization | [F7] |
| Power graph and replays | [F8] |
| Battle index and global topography | [F9] |
Control opponent city:
Press V, move diagonally into an opponent's
city, and press [Enter]. The city's productivity may be
altered or units disbanded. Alternately, hold [Shift],
type 123456, release [Shift], then press T.
Cheat mode:
Enter one of the following codes during game play to
activate the corresponding cheat function.
Yu Yu Hakusho: Dark Tournament Cheat Codes
| Effect | Code |
| Update throne room | Q |
| New council attitude and time | [Ctrl] + [Shift] + T |
| Edit unit, except for type | [Ctrl] + [Shift] + U |
Hint: Easy city capture:
Place the white blinking box over the city, go to the
cheat menu, and click on "Destroy All Units At Cursor".
This will destroy the units in the city.
Cheat mode:
The game has an selectable cheat mode. To find it,
begin a game, choose screen, then options. Enable the cheat option
on that menu to access a list of soldiers, tanks, technologies,
maps, and more.
Yu Yu Hakusho: Dark Tournament Cheat Codes
| Level | Password |
| 1 | BYCUDO |
| 2 | FYBUGY |
| 3 | HIJAKO |
| 4 | LIKYJU |
| 5 | MEBEBI |
| 6 | JYPORE |
| 7 | CIDOCA |
| 8 | ROCYKI |
| 9 | PACIQU |
| 10 | JUWYRI |
| 11 | VONAKO |
| 12 | FUNELU |
| 13 | JYFYKO |
| 14 | HEPOZU |
| 15 | RUFAHI |
| 16 | NUNIFU |
| 17 | NIDUMI |
| 18 | JIMYFY |
| 19 | CUCOWE |
| 20 | VIQOJA |
| 21 | XOGYKI |
| 22 | VURULI |
Cheat mode:
Hold [Ctrl] and type win.
Faster game:
Hold [Command] + [Shift] + [Option]
and type bedtimeforbarney. Then, press [Enter] and
type icheatbecauseistink.
Enable cheat menu:
Display any drop menu, then hold [Backspace]
and type kyle. A new "Cheats" menu will now be
accessible.
Cheat mode:
Type one of the following codes to activate the corresponding
cheat function.
Yu Yu Hakusho: Dark Tournament Cheat Codes
| Effect | Code |
| All weapons | bigone |
| All systems restored | hury up |
| Enable all codes | givemeall |
Hint: Controlling air units:
Note: This trick works for both the GDI and NOD. To
control air units in midair, simply give the helicopter a team
number. This allows you to give multi strikes without reloading.
Hint: Wall tricks:
This trick requires a Construction Yard, a high enough
tech level to at least build Sandbags, and decent amount of money
(depending on where your base is located). Build Sandbags/Fences/Concrete
Walls to close up entrances to your base. Make sure the walls
are not too close to your base, because the enemy will just shoot
over it. The enemy AI is too dumb to know that they can "tear"
down walls and they will just stop when they get to the wall.
Hint: More Tiberium:
Build a "wall" around Tiberium when playing
against the CPU. Make sure to also close up the entrances to your
base. Then, press R to display the surrender option. Do
not press anything else and wait for some length of time. Then,
choose the "Cancel" option. The Tiberium amount should
have increased on the map. Note: make sure the Tiberium is "regenerateable".
Hint: Train free civilian:
Build a silo, then sell it. one civilian will appear.
Hint: Destroying the Temple of NOD:
Surprisingly, the CPU NOD usually keeps its Temple
in a small second base, apart from its main base. This base is
also usually very poorly defended. There will usually be only
one Obelisk guarding it, however they also usually fill it with
SAM sites making an air attack futile. Also, the CPU will not
use the Nuclear Missile until the Temple is attacked, and for
good reason -- there is only one nuke attack allowed per game
per player. First, build a second base large enough that you can
still fight if your first one, or it, is destroyed. Then, get
a large army and mass it outside the base close, but far enough
away to be out of range of the enemy's Obelisk. Get an Ion Cannon
shot ready and use it to attack the Temple. It will fire its nuke
at one of your bases, destroying it. However, now they have used
up their only nuke and you do not have to worry about it anymore.
Order your army to swarm the base, first taking out Obelisk, then
any Turrets, then everything else except for one building. Take
over the building, barricade the base with walls, then build walls
or buildings over where they had buildings so they cannot rebuild
them.
Hint: Disable Obelisks Of Light:
Each Obelisk takes a lot of power to operate. Go into
the NOD base and destroy one or two of their Power Plants. They
now should not have enough power to use the Obelisks. After they
are disabled, attack them. The CPU will usually sell them before
they are destroyed. Make sure you destroy all of their Power Plants
before trying to take over their base. If you destroy buildings
before the Power Plants are gone, they will be able to use the
Obelisks again.
Hint: Nuclear Reactor:
When you build a Nuclear Reactor ($1000), your power
bar will be full of green with very little yellow and red. This
means you do not need to build Power Plants, Tesla Reactors, or
Bio Reactors, as long as the Nuclear Reactor is still in use.
When you build a Nuclear Reactor, you can sell all your other
Power Plants and get extra money and still have near maximum
power. Be extremely careful when it is under attack. If it is
at low health, immediately repair it with the Wrench. The Nuclear
Reactor explodes just like the super weapon "Nuclear Missile",
and leaves a circle of green toxic mist for a certain amount time.
When you get super weapons, you will also get Force Shield. When
you notice the Psychic Dominator, Nuclear Missile, or Weather
Storm used on you, use the Force Shield. Once you use this on
the Nuclear Reactor and other buildings, they cannot harm you
as much.
Hint: Easy win on final NOD mission:
Build all the way along your tech tree and send a Cyborg
Comando to one of the small bases with a Construction Yard. Secure
the area and build three Carry-Alls. Pick up the three Missile
Launchers and bring them directly to the beacons. Note: You might
want to send some troops to the top-most beacon, as it is guarded
by a RPG launcher.
Hint: How the CPU cheats:
The CPU cheats in the following ways:
It starts with more money.
It can rebuild their buildings even when they have no buildings nearby.
It can rebuild their Construction Yard without an MCV.
Hint: Americans: Prevent enemy from passing:
When playing as the Americans, put six Rocket Soldiers
and four Snipers inside a building. They will stop any enemy movement
nearby, even the helicopter combat drop. The Rockets Soldiers
will tear any vehicle and airship, while snipers take out Soldiers.
You can use this to defend your base or specific places.
Hint: Americans: Helicopter pilots always
eject:
If you are playing as the Americans and a ranked (veteran,
elite, or heroic) helicopter gets shot down, you can force the
pilot to eject. Quickly use the green drag-box to attempt to select
the helicopter as it is falling out of the sky. You will not actually
select the crashing aircraft, but the pilot should eject every
time.
Hint: Americans: Tomahawk kills:
Have a Tomahawk set on "Guard" on a cliff
and it will kill anything with its guided missiles. It will sometimes
miss fast objects like the GLA Tech, etc.
Hint: Americans: Easy final mission:
At the start of the game, use your promotions to get
an A-10 airstrike, fuel air bombs, and start building Aurora bombers
after have the Strategy Center. After that, capture the Chinese
base. Build a War Factory and other things. Make about five Overlords,
one with a Propaganda Tower and the rest with Gatling Cannons.
Make another drop of zone. Then, start making Inferno Cannons.
Leave two Overlords at your Chinese base. Then havve the rest
of your forces attack the GLA. Also when you have enough money,
build a Nuclear Missile and two Particle Cannon Uplinks. Use them
on the GLA and victory is yours.
Hint: Americans: Attack strategy:
First, build a squad of about ten to fifteen Humvees.
Upgrade them all with TOW missiles and Battle Drones, but get
one with a Scout Drone. Then buy 50 to 75 Rocket Soldiers (five
for each Humvee) and load them up in the Humvees. This can be
used to defend your base or attack your enemy's base. If you want
to capture the enemy buildings as well, build about an extra five
Humvees and load them up with Rangers, with Capture Building and
Flashbangs. Flashbangs are used to clear out garrisoned buildings.
Also, upgrade those five Humvees with Scout Drones.
Hint: Chinese: Bigger nuclear explosion:
First, build a Nuclear Missile. Then, upgrade the Mine
Cluster (must gain three star generals first). When the Nuclear
Missile is ready, drop the Mine Custer at the enemy base. After
that, launch the Nuclear Missiles to where you dropped the mine.
Hint: Chinese: Defend base:
Have some Gattling Tanks and Tank Hunters to defend
the base. Also have a Speaker to heal the troops. The Tank Hunters
will kill all the tanks and the Gattling Tank will kill all the
soldiers and aircraft.
Hint: Chinese: Quick win:
First get a Radar, then quickly get a Dozer to build
a Supply Depot. Quickly build a Factory and start pumping some
APsS (Troop Crawler) and send them to the enemy base. Have at
least two APCs. Then, swam them with your infantry.
Hint: GLA: Two armies for the price of
one:
Use Jarrem Kell to kill the driver of an USA or China
Construction Dozer. Then, send a soldier or Jarrem inside the
dozer. You will be able to construct all the installations of
that army.
Hint: GLA: Quick win:
At the start of the match, build an Arms Dealer as
soon as possible. Once established, build a Technical and send
it directly into your enemies base around the side where they
have no defenses. Considering this is done at the start, if you
were quick enough they will not have any defenses at all yet.
Once in the enemy's base, start shooting their supply trucks or
running over their workers that are collecting money. Note: This
will not work if the enemy is the USA; fill the Technical with
Terrorists, go over to their base. and blow up their Supply Depot.
This little and inexpensive attack will cause major problems for
your enemy because it will stop them receiving money for about
one minute, allowing you to get an extra $3,000 dollars or so.
If you are playing online, your enemy is most likely to surrender
after this ordeal.
Hint: Americans or Chinese: Effective base:
First, build two Construction Dozers (one for Power
Plant and one for Barracks). When they are done, build two Supply
Depots and send those two Construction Dozers to the area that
you are defending. When you have enough money and power, build
a Bunker and a Gattling Gun next to it. When done with that, build
moer Gattling Guns and about three or four more Bunkers. Fill
the Bunkers with Rocket Soldiers. When they attack, the Rocket
Soldiers will tear the vehicle apart and the Gattling Gun will
kill the men. When they attack by air, both the Rocket Soldiers
and Gattling Guns will defend your base.
Hint: Americans or Chinese Using GLA as
secondary force:
This trick is more effective when fighting against
hard or brutal enemies. First, fight against a GLA opponent. They
will almost always build a Resource Collection building at other
collection points other than the one nearest to their base. Allow
them to do so. Send a few Paladins accompanied by a duo of Humvees
to eradicate one of these secondary bases. Capture the building,
and immediately build a Worker. Send him back to your base and
you can start your own GLA force.
Hint: Homeland Alliance map:
At start, build a Bulldozer or Worker. Send both to
the center of the city. Build a Supply Center and Barracks. Sell
your Command Center and build a new one in the city. It will be
easy to guard the city when playing against the CPU. Just send
Missile Defenders, Rpg Troopers, or Tank Hunters into the buildings
at the edges of the cities (about ten to twenty per side). Stay
within the city and you will be unstoppable. Note: This works
best as the Chinese.
Hint: Allied artillery:
Use the Strategy Center's Bombardment. It will be same
as the Artillery. Note: If you shoot very close to the Strategy
Center, it cannot fire.
Hint: Multiple Commanche Rocket Pod attack:
When you have upgraded the Commanche's Rocket Pods,
go to the area you wish to attack. Select the Rocket Pod ability.
After you initiated the Rocket Pod attack, quickly switch to the
Commanche's normal attack (machine guns and Hellfires). This is
useful when destroying a battalion of tanks in close formation.
Hint: Launch two super weapons for the
price of one:
This trick only works with the SCUD Storm. Build a
SCUD Storm. Once you can fire it, click it once. Then, attack
a target like you would with a regular unit. You will not hear
any message that the SCUD Storm has been launched. You must wait
for the first nine SCUDS to drop before you can fire it regularly.
Hint: Taking out large groups of infantry
and tanks/buildings:
Make as many Humvees as desired. Create an even number
of them. Upgrade to TOW Missiles. Fill half of the Humvees with
Snipers and the other half with Missile Defenders, RPG Troopers,
or Tank Hunters. If you also want to capture buildings, make another
set of Humvees with Rangers, Red Guards, or Rebels and upgrade
to "Capture Buildings".
Hint: Flying man:
Destroy one of the GLA's assault trucks (Technicals)
and the rebel in the back will go flying. Note: Sometimes the
rebel can get hit when falling if there area lot of Technicals,
however this is rare.
Hint: Player ranks:
Get the following point total to advance to the corresponding
rank. Note: They are earned in increments of three points for
each victory.
Corporal: 5
Sergeant: 10
Lieutenant: 20
Captain: 50
Major: 100
Colonel: 200
Brigadier General: 500
General: 1,000
Commander in Chief: 2,000
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