Galerians: Ash

Galerians: Ash Cheat Codes

Cheatbot's cheats and cheat codes for Galerians: Ash. We have the latest and most popular cheat codes, hints and tips for Galerians: Ash ( playstation2 ). New cheats are added daily.

Galerians: Ash

Platform: PlayStation 2
Designer: Enterbrain
North American Company: Sammy Studios
North American Release Date: 02/03/03
Japan Company: Enterbrain
Japan Release Date: 09/04/03
Europe Company: Agetec Inc.
Europe Release Date: 04/11/03

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Sketched graphics:
Enter A8D7 as a code.

Alternate colors:
Enter B6FC as a code.

Completion bonuses:
Successfully complete the game to unlock Ragnarok in local multi-player mode.

Hint: Secondary mechs:

Belial
Offensive weapons: Pulse Laser, Gauss Rifle (x2), Crossbow Missile
Defensive/Special: Jump Jets
Bowman
Offensive weapons: Lasers (x2), Machine Guns (x2), Hammer Missile (x2)
Defensive/Special: Chaff, Jump Jets
Hackman
Kit Fox
Offensive weapons: Pulse Laser, Hammer Missile
Defensive/Special: Null Signature, Jump jets
Mad Dog
Offensive weapons: Pulse Lasers (x2), Autocannon, Crossbow Missiles (x4)
Defensive/Special: None
Offensive weapons: Gauss Rifle, Crossbow Missiles (x2)
Defensive/Special: Null Signature
Prometheus
Offensive weapons: Lasers (x3), Gauss Rifle (x2), Hammer Missles (x2)
Defensive/Special: Chaff
Puma
Offensive weapons: PPC, Machine Guns (x2), Crossbow Missiles (x2)
Defensive/Special: Jump Jets, Null Signature
Summoner
Offensive weapons: Pulse Lasers (x4), Autocannon (x2), Hammer Missile
Defensive/Special: Jump Jets
Timberwolf
Offensive weapons: Pulse Lasers (x2), Gauss Rifle (x2), Crossbow Missiles (x4)
Defensive/Special: None

Hint: Avoid PPC projectile:

To easily avoid a PPC projectile when playing on Xbox Live, choose a mech that has jump jets. While the enemy is charging up their PPC, activate your jump jets. Once they fire, release the jump jets and the PPC will fly over you as you fall to the ground. This can be very effective against Mad Cats.

Hint: Size Matters 1: Easy completion:
Go forward from the beginning of the level then fly over the gate. Instead of going into the middle of that section and triggering the three Mechs, go up to the Mech depot. Jump jet just slightly, then fire at the missile turret behind it. Drop down fast, or you may be hit with the missiles. Do this three or four times and it should explode. After that, jump jet on top of the warehouse type of building on the right. Move around a bit on top of the warehouse and the three Mechs will appear. Wait until at least one of the Mechs walks inside the building and blow it up. The Mechs usually get crushed, or simply die from the explosion of the others. If they did not all die, repeat the trick on the warehouse next to the first one. If you could not do the trick correctly using both warehouses, try luring the Mechs next to the pumping machines then shoot them so they explode on the Mechs. There is also a second one that can be used in the same manner. Note: It helps to get health hidden in the odd, metal, twisted, dumps. Blow them up, then take the health. Also, when you are on top of the warehouses, make sure that when it blows up that you do not get caught on top; you will also be killed. Avoid this by watching the building's status. When it is still sturdy, every shot you make will make a flaming hole. When it is almost ready to collapse, it will make an opening that is just a hole or no hole at all. When you see that is it is almost destroyed, use jump jets then fire at it. Repeat that until it collapses. Power Armor will sometimes annoy you by jump jetting over the mountain that separates the two sections and firing at you. Ignore it or wait for it to jump jet and hit it with some missiles. Note: There are two of them; so this may take awhile. Only use missiles to destroy the buildings.

Hint: Wolf In Sheep's Clothing: Atlases:
If you do not care for the Atlas' upgrades, do this instead of the trick that involves jumping over the wall. Act normally until the Mechs turn against you. When they do, take out the power generator as usual. Then, run outside of the gate. Turn around and destroy the building to the right of the door. The doors will close, and the Atlases will be stuck inside. The Ullers will fly over the gate, but you can deal with them easily with the machine guns. After killing the Ullers, destroy all enemies in the area. You can then go through the level as normal, stopping whenever desired. From that point on in the level, destroy all units you encounter. At the end of the level when you are told to cross the bridges and then blow them up, wait until the Atlas walks on them to do so. Note: Make sure that you are on the other side before you blow up the bridges or you will have trouble reaching the end of the level.

Glitch: Wall walking:
To wall walk, you have to line the side of your Mech's head up with a wall. Note: The wall cannot be too steep or this will not work. If the wall is on the left side of your Mech, press the Left Analog-Stick Forward then Left Analog-Stick Left, and keep repeating that in a pattern. If it is a wall to your right, then do the same except substitute Left Analog-Stick Right instead of Left Analog-Stick Left. You must time your rhythm differently for each Mech; practice is required. Once you get your rhythm correct, you will walk up and across the wall.

Hint: Hidden chat and waiting room taunts:
Enter a chat room or waiting room on on Xbox Live. Click and hold the Left Analog-stick and press X, Y, L, or R.


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