Triple Play Baseball Cheats |
| Triple Play Baseball cheat codes from Cheatbot. Here you will find the latest and most popular cheat codes, hints and tips for playstation2 games. Whatever you're looking for, it can all be found here. Check back often to find New cheats for Triple Play Baseball. |
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| General Information Cheat Codes Gameshark v.3-4 | |
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Triple Play Baseball Cheat Codes
| Level | One player | Two player |
| 1 | DIRTY | XDIRTY |
| 2 | GETOUT | XGETOUT |
| 3 | PASSAGE | XPASSAGE |
| 4 | ROOMS | XROOMS |
| 5 | TERRIBLE | XTERRIBL |
| 6 | TUBEIT | XTUBEIT |
| 7 | ENEMIES | XENEMIES |
| 8 | WHICHWAY | XWHICHWA |
| 9 | DSCHUMP | XDSCHUMP |
| 10 | SEARCH | XSEARCH |
| 11 | SOCCER | XSOCCER |
| 12 | ALCATRAZ | XALCATRA |
| 13 | PUUHHH | XPUUHHH |
| 14 | POWER | XPOWER |
| 15 | DANGER | XDANGER |
| 16 | TIMELESS | XTIMELES |
Hint: 227-The Officers List:
Objective: Take Changan, Luoyang, and Chengdu (you
must have six other cities as well). Capture and kill Cao Rui.
You will lose if Zhuge Liang dies or if Chengdu is lost. This
should take five months.
On the first turn, go to HR/Job/Rank and give highest ranks to Zhao Yun, Wei Yan, Zhang Bao, Chen Dao, and Guan Xing.
Changan is your first target. Draft Hillmen in Hanzhong, Zitong and Wudu. Move Zhao Yun (with all the draftees), along with Zhang Bao (with some of the draftees) to Hanzhong. Next month, have a massive attack using all soldiers in Hanzhong under Zhao Yun, Wei Yan, Zhang Bao, and Guan Xing. Maximize soldier allocation and attack. (Leave unit with least soldiers to defend supply camp.)
At Changan you will be counterattacked by Zhong Yao (160 soldiers) and Chen Qun (200 soldiers). Quickly draw Guan Xing to divert Zhong Yao from the supply camp, then just have the three remaining attackers all attack Cao Zhen. After that, attack the city, break down the nearest gate (no need to leave anyone at supply tent) and just go after Zhang He with Charges. Recruit/Imprison all POWs.
Do not worry about the Nanman south of Jianning and Chengdu - you have already defeated their King, Meng Huo. Pull most of the troops from Jianning, along with Meng Huo, to Chengdu. Move the troops again to Zitong, and finally to Hanzhong, further supplementing the attacks on Changan/Luoyang.
The reinforcement of Changan depleted Luoyang, so attack with Zhao Yun, Wei Yan, Zhang Bao, Guan Xing and any recruited warriors. Give everyone their maximum amount of soldiers, and attack. At Luoyang, let the enemy escape through the gates (weakest unit on supply tent), then break down the nearest gate and Charge Cao Rui to death.
Select multiple characters:
Select a character and begin game play, Then hold [Right
Shift] + Left Mouse Button] and click the Right
Mouse Button two times. A menu that allows multiple characters
to be selected will appear.
Better created characters:
Get a 100% item completion in the game.
Bonus created character portraits:
Get a 100% event completion in the game.
Hint: Lu Bu:
To get Lu Bu, fight Dong Zhou during the Dong Zhou
story in an all out war when you move your own people. Take all
your men and go straight for Lu Bu as soon as you find him. Once
defeated, take the officer that has him to a very safe place and
finish the rest of the level. Make sure to have powerful people
by starting from the beginning, as Lu Bu has 108 war ability.
Be sure to take Lu Bu quickly so there will be a better chance
of getting him, and you do not have to execute him. Note: Sometimes
Diao Chan will appear. Take her after defeating Lu Bu.
Hint: Easy money:
Become a prefect in a city that is surrounded by friendlies,
and have a city near you that is on a front. It helps if the city
on the front is fighting a hopeless battle with one or no reinforcements
(for example, against Ma Teng in Scenarios 196 to 210). Learn
how to increase your city's gold, either by pillaging or by playing
merchants. To play merchants, buy supplies when the numbers are
high, sell when they are lower. It is possible to buy for 11 gold,
then sell for 7 gold, but not in the same council. Simply accumulate
a lot of money and your liege will assign you to support the city
on the front. Every time you properly support them, you will be
given 500 gold, and 1000 fame and deeds. If you have someone under
you with trade skill, use them to buy and sell. Note: It helps
if you are next to an enemy city that will be taken over soon;
this will cause many riots to lower safety to 0. Pillaging will
then always be successful, even if it is under your force.
Hint Easy items:
If your fame is relatively high and you observe at
the fields, the farmers there will either give you money that
they scraped together for you or even better tell you that they
found an item buried in the fields. This item can be just about
anything; even rare items.
Hint: Acquire "green" skills:
You can learn any of the skills: Persuade Reverse,
Taunt, Confuse, or Rumor. If you are training and another officer
wishes to join you, if they happen to have a green skill that
you do not know, you have a small chance to learn it after you
have finished training. To increase the probability of an officer
coming to train with you, make sure you have a high bond with
them.
Hint: Acquire "red" skills:
To learn Fight (Tower), Plan (Factory), and Govern
(Market), you do not have to max your WAR, INT, and POL. Instead,
just get an item and make sure its effect is equal to your max.
For example, if WAR maxs at 90 without Fight, then current WAR
80 + Seven Star Sword + Observing Tower = WAR max is equal to
100 = learn Fight.To learn Charm, get the Awards of Valor or Imperial
Jade Seal; or max CHA and Observe Fields. To learn Guard, make
the Barracks Trust = 26+.
Hint: Acquire "yellow" skills:
You can learn yellow skills from any non-sage officer.
To gain Weather or Medicine, your officer must have at least a
Friendly relation to the officer with that skill. If Friendly,
there is 1% to 10% chance of learning. If Trusted, there is a
15% to 20% chance of learning. If Loyal, there is a 25% to 35%
of learning. If Sworn Brother, there is a 40% to 50% chance of
learning. Note: The percent chances are approximate.
Hint: Acquire skills and tactics:
After your officer has a chance to get married and
you get married, your spouse will teach you skills and tactics
from time to time. You can learn any skill or tactic except the
special skill for each set.
Triple Play Baseball Cheat Codes
Cheat mode:
Hold [Alt] and type one of the following codes
to activate the corresponding cheat effect.
| Effect | Code |
| Herculaneum | |
| Start lightning | 764 |
| Start volcanic eruption | 826 |
| Give money to the army | 293 |
| Give host toga | 119 |
| Force ship to dock | 275 |
| End the level | 472 |
| Rome 1 | |
| Bring on evening | 442 |
| Bring on night | 443 |
| Buy a slave | 719 |
| Buy a female slave | 608 |
| Start the slave trade | 426 |
| Start games | 702 |
| Add to Hector's money | 792 |
| Pretend Hector successfully came from here | 092 |
| Place Hector inside palace | 299 |
| Start a dice game | 624 |
| Start a play | 635 |
| Emperor's speech | 857 |
| End the level | 682 |
| Britain | |
| Fire | 223 |
| Bring on night | 234 |
| Bring on day | 235 |
| Rain | 232 |
| Monitor sentinels' strategies | 868 |
| End the level | 490 |
| Rome 2 | |
| Buy a slave | 114 |
| Bring on evening | 442 |
| Bring on night | 443 |
| Own extra female slave | 551 |
| Start registration of candidates | 102 |
| Auto register Hector as candidate | 103 |
| Start games | 305 |
| Start election (Hector as candidate) | 436 |
| Start election (Hector is not candidate) | 437 |
| Pretend money has been borrowed | 410 |
| Add to Hector's money | 792 |
| End the level | 362 |
| Egypt | |
| Enable map position of sentinels | 691 |
| Monitor sentinels' strategies | 661 |
| End the level | 809 |
| Rome 3 | |
| Bring on night | 403 |
| Buy a slave | 434 |
| Start games | 305 |
| Start games | 210 |
| Add to Hector's money | 792 |
| End the level | 624 |
Cheat mode:
Press ~ (unshifted) during game play to display
the console window. Then, enter one of the following codes to
activate the corresponding cheat function.
Triple Play Baseball Cheat Codes
| Effect | Code |
| Display help for desired command | <command> ? |
| 10% cheaper units in campaign mode | gamestop or bestbuy |
| 40% bigger elephants in campaign mode | oliphaunt |
| Walls fall down in siege in battle map mode | jericho |
| Increase money1 | add_money <1-40000> |
| Add population to indicated city | add_population <city name> <number> |
| Attacker or defender automatically wins next auto resolved battle. | auto_win <attacker|defender> |
| Creates a unit in the selected settlement or characters army with the stats you input | create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> |
| Toggle fog of war | toggle_fow |
| Give character the trait at indicated level | give_trait <character> <trait> <number> |
| Complete all building in construction queue; can only be used once | process_cq <city name> |
| Complete all military units in recruitment queue; can only be used once | process_rq <city name> |
| Lists all traits | list_traits |
| Move indicated character to desired coordinates | move_character <name> <x,y> |
| Give points for indicated character's trait | give_trait_points <character> <trait> <number> |
| Force opponent to accept diplomatic proposal | force_diplomacy <accept|decline|off> |
| General invincibile in combat | invulnerable_general <character> |
| Changes date | date <year> |
| Kill indicated character | kill_character <character> |
| Change season | season <summer|winter> |
| Capture indicated city | capture_settlement <city name> |
| Toggle tabbed output window display | toggle_tow |
| Toggle camera restrictions | toggle_restrictcam |
| Give character an ancillary | give_ancillary <character> <ancillary> |
| Reset character to start of turn settings | character_reset |
| Show cursor position and region ID | show_cursorstat |
| Toggle the terrain to display various data sets; no parameter resets to normal | toggle_terrain |
| Give character points for trait | give_trait_points |
| List all available ancillaries | list_ancillaries |
| Give the character movement points | mp <value> |
| List all characters in the world or those belonging to a faction | list_characters |
| Show landing positions available to the AI from a given region; default hides them | show_landings |
| Apply filter to world map coastlines | filter_coastlines |
| Toggle strategy map coastline display | toggle_coastlines |
| Set health of building of the specified type in a settlement | set_building_health <value> |
| Set maximum speed of turn processing during AI round | ai_turn_speed <value> |
| Set aerial map overlay depth bias for minimum zoom | amdb_min <value> |
| Set aerial map overlay depth bias for maximum zoom | amdb_max <value> |
| Set aerial map overlay offset towards camera | amdb_offset <value> |
| Zoom to specified aerial map zoom | zoom <value> |
| Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 | set_ranking_interval <value> |
| Regenerate radar | regenerate_radar |
| Adjust sea bed to specified height | adjust_sea_bed <value> |
| Reload all vertex shaders | reload_shaders |
| Reload all textures | reload_textures |
| Fire | toggle_game_update <mt|toggle|reload|int> |
| Toggle everyone's spying ability to perfect and infinite range | toggle_perfect_spy |
| Toggle building debug mode | building_debug |
| Force display reset cycle | reset_display |
| Toggle underlay | toggle_underlay |
| Toggle overlay | toggle_overlay |
| Set diplomatic stance between the two factions | diplomatic_stance <value> |
| Unknown | shadow |
| Unknown | ie |
| Add all ancillary to the character info display | test_ancillary_localisation |
| Toggle display of simple performance times of game update vs. display | perf_times |
| Ignite all piggy winks | burn_piggies_burn |
| Test the event message specified in descr_event_enums.txt | test_message |
| Display defensive terrain features | show_terrain_lines |
| Toggle message collation (sets all factions) | message_collation_set |
| Toggle show all messages to all factions | show_all_messages |
| Clear all stacked messages | clear_messages |
| Unknown | puppify_my_love |
| Unknown | reapply_rigid_model_influence |
| Toggle display of campaign map flowing water | toggle_flowing_water |
| Toggle display of network stats | nw_stats |
| Toggle pr mode | toggle_pr |
| List all units in an army | list_units |
| Show victory message for faction for short or long campaign | victory |
| Trigger advice | trigger_advice |
| Damage wall of settlement | damage_wall <none|gate|breach> |
| Open victory scroll declaring that the given faction is the victor | test_victory_scroll |
| Trigger unit upgrade effect | upgrade_effect |
| Force local player's alliance to win the battle | force_battle_victory |
| Force local player's alliance to lose the battle | force_battle_defeat |
| Output positions of all units in the battle to the specified file | output_unit_positions <filename> |
| Show all valid processed paths in pathfinder | show_battle_paths |
| Show all valid processed paths in pathfinder for specific unit given a unit ID | show_battle_paths_for_unit <value> |
| Show the street plan for the settlement | show_battle_street_plan |
| Display a marker at x, y for t seconds | show_battle_marker <value> |
| Display a circle at x, y of r radius for t seconds | show_battle_circle <value> |
| Remove faction from the game | kill_faction <value> |
| Create diplomacy mission | diplomacy_mission |
| create event at position | event <value> |
| Switch player control to specified faction; old faction may not act correctly as AI faction | control <value> |
| Create building of the specified type in a settlement | create_building <value> |
| Disable AI | disable_ai |
| Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given | halt_ai <value> |
| Restarts an AI turn sequence | run_ai |
Cheat mode:
Press ~ during game play to display the console
window. Then, enter one of the following codes to activate the
corresponding cheat function.
Triple Play Baseball Cheat Codes
| Effect | Code |
| Complete buildings in the building queue | process_cq <settlement name> |
| Add denari | add_money <1-40000> |
| Units 10% cheaper | bestbuy |
| Add of people to your settlement | add_population <settlement> <number> |
| Win next battle | auto_win <attacker/defender> |
| Toggle fog of war | toggle_fow |
| Create unit in indicated settlement | create_unit "<general/admiral/settlement>""<unit name>" |
Cheat mode:
Press ~ during game play to display the console
window. Then, enter one of the following codes to activate the
corresponding cheat function.
Triple Play Baseball Cheat Codes
| Effect | Code |
| Display help for desired command | <command> ? |
| 10% cheaper units in campaign mode | gamestop or bestbuy |
| 40% bigger elephants in campaign mode | oliphaunt |
| Walls fall down in siege in battle map mode | jericho |
| Increase money by 20,000 | add_money 20000 |
| Add population to indicated city | add_population <city name> <number> |
| Attacker or defender automatically wins next auto resolved battle. | auto_win <attacker|defender> |
| Creates a unit in the selected settlement or characters army with the stats you input | create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> |
| Toggle fog of war | toggle_fow |
| Give character the trait at indicated level | give_trait <character> <trait> <number> |
| Complete all building in construction queue; can only be used once | process_cq <city name> |
| Complete all military units in recruitment queue; can only be used once | process_rq <city name> |
| Lists all traits | list_traits |
| Move indicated character to desired coordinates | move_character <name> <x,y> |
| Give points for indicated character's trait | give_trait_points <character> <trait> <number> |
| Force opponent to accept diplomatic proposal | force_diplomacy <accept|decline|off> |
| General invincibile in combat | invulnerable_general <character> |
| Changes date | date <year> |
| Kill indicated character | kill_character <character> |
| Change season | season <summer|winter> |
| Capture indicated city | capture_settlement <city name> |
| Toggle tabbed output window display | toggle_tow |
| Toggle camera restrictions | toggle_restrictcam |
| Give character an ancillary | give_ancillary <character> <ancillary> |
| Reset character to start of turn settings | character_reset |
| Show cursor position and region ID | show_cursorstat |
| Toggle the terrain to display various data sets; no parameter resets to normal | toggle_terrain |
| Give character points for trait | give_trait_points |
| List all available ancillaries | list_ancillaries |
| Give the character movement points | mp <value> |
| List all characters in the world or those belonging to a faction | list_characters |
| Show landing positions available to the AI from a given region; default hides them | show_landings |
| Apply filter to world map coastlines | filter_coastlines |
| Toggle strategy map coastline display | toggle_coastlines |
| Set health of building of the specified type in a settlement | set_building_health <value> |
| Set maximum speed of turn processing during AI round | ai_turn_speed <value> |
| Set aerial map overlay depth bias for minimum zoom | amdb_min <value> |
| Set aerial map overlay depth bias for maximum zoom | amdb_max <value> |
| Set aerial map overlay offset towards camera | amdb_offset <value> |
| Zoom to specified aerial map zoom | zoom <value> |
| Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 | set_ranking_interval <value> |
| Regenerate radar | regenerate_radar |
| Adjust sea bed to specified height | adjust_sea_bed <value> |
| Reload all vertex shaders | reload_shaders |
| Reload all textures | reload_textures |
| Fire | toggle_game_update <mt|toggle|reload|int> |
| Toggle everyone's spying ability to perfect and infinite range | toggle_perfect_spy |
| Toggle building debug mode | building_debug |
| Force display reset cycle | reset_display |
| Toggle underlay | toggle_underlay |
| Toggle overlay | toggle_overlay |
| Set diplomatic stance between the two factions | diplomatic_stance <value> |
| Unknown | shadow |
| Unknown | ie |
| Add all ancillary to the character info display | test_ancillary_localisation |
| Toggle display of simple performance times of game update vs. display | perf_times |
| Ignite all piggy winks | burn_piggies_burn |
| Test the event message specified in descr_event_enums.txt | test_message |
| Display defensive terrain features | show_terrain_lines |
| Toggle message collation (sets all factions) | message_collation_set |
| Toggle show all messages to all factions | show_all_messages |
| Clear all stacked messages | clear_messages |
| Unknown | puppify_my_love |
| Unknown | reapply_rigid_model_influence |
| Toggle display of campaign map flowing water | toggle_flowing_water |
| Toggle display of network stats | nw_stats |
| Toggle pr mode | toggle_pr |
| List all units in an army | list_units |
| Show victory message for faction for short or long campaign | victory |
| Trigger advice | trigger_advice |
| Damage wall of settlement | damage_wall <none|gate|breach> |
| Open victory scroll declaring that the given faction is the victor | test_victory_scroll |
| Trigger unit upgrade effect | upgrade_effect |
| Force local player's alliance to win the battle | force_battle_victory |
| Force local player's alliance to lose the battle | force_battle_defeat |
| Output positions of all units in the battle to the specified file | output_unit_positions <filename> |
| Show all valid processed paths in pathfinder | show_battle_paths |
| Show all valid processed paths in pathfinder for specific unit given a unit ID | show_battle_paths_for_unit <value> |
| Show the street plan for the settlement | show_battle_street_plan |
| Display a marker at x, y for t seconds | show_battle_marker <value> |
| Display a circle at x, y of r radius for t seconds | show_battle_circle <value> |
| Remove faction from the game | kill_faction <value> |
| Create diplomacy mission | diplomacy_mission |
| create event at position | event <value> |
| Switch player control to specified faction; old faction may not act correctly as AI faction | control <value> |
| Create building of the specified type in a settlement | create_building <value> |
| Disable AI | disable_ai |
| Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given | halt_ai <value> |
| Restarts an AI turn sequence | run_ai |
Gallery mode girls:
Mai
Ryoko
Yuri
Triple Play Baseball Cheat Codes
| Level | Password |
| 2 | BNAERADQACRABJEADKAANOCBCDENY |
| 3 | CNAERAEQADNABPEAEKABJOCEDDENX |
Hidden commands:
Type one of the following commands in the chat window,
then press [Enter] to activate the corresponding effect.
Triple Play Baseball Cheat Codes
| Effect | Code |
| Remove user interface | /noui |
| Party level-up effect (but no actual level up) | /effect 297 |
| Glowing orange ball at feet | /effect 300 |
| Character hit by lightning | /effect 243 |
| Smoke at feet | /effect 299 |
| Small white ball flashes on feet | /effect 241 |
| Explosion on body | /effect 242 |
| Ball lightning and a tornado on body | /effect 244 |
| Tornado coming out from body | /effect 245 |
| Strange pyramid at feet | /effect 105 |
| Level-up effect | /effect 160 |
| Attack down buff effect | /effect 164 |
| Attack up buff effect | /effect 165 |
| Defense down buff effect | /effect 166 |
| Defense up buffs effect | /effect 167 |
| Buff that resembles coin up effect | /effect 168 |
| Buff that resembles a coin down effect | /effect 169 |
| Movement speed down buff effect | /effect 170 |
| Black/purple smoke at your feet | /effect 173 |
| Accuracy up buff effect | /effect 174 |
| Accuracy down buff effect | /effect 175 |
| Poison effect | /effect 176 |
| Dodge rate down buff effect | /effect 177 |
| Dodge rate up buff effect | /effect 178 |
| Attack speed up buff effect | /effect 181 |
| Attack speed down buff effect | /effect 182 |
Triple Play Baseball Cheat Codes
Battle simulator:
Enter PIT as a password.
| Level | Password |
| 1 | GAG |
| 2 | LIP |
| 3 | FLY |
| 4 | MEN |
| 5 | AWE |
| 6 | TNT |
Message functions:
Enter one of the following codes in the "Message"
event command during a game (not in the message editor) to activate
the corresponding function. To see how they appear when in-game,
press [F2] to preview the message.
Triple Play Baseball Cheat Codes
| Effect | Code |
| Display a hero's name | n[<hero name>] |
| Display currect variable value | v[<variable>] |
| Gray text | c[7] |
| Yellow text | c[6] |
| Magenta text | c[5] |
| Teal text | c[4] |
| Green text | c[3] |
| Red text | c[2] |
| White text | c[0] |
| Blue text | c[1] |
Debug menu:
During game play in test mode, press [F9].
No clipping mode:
During game play in test mode, hold [Alt] to
go through walls.
Skip messages:
During game play in test mode, hold [Shift].
Display frame rate:
During game play in test mode, hold [F2] to
display the frame rate in the title bar.New! 1000s more Triple Play Baseball cheats at CheatServer!
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