Moto GP 3

Moto GP 3 Cheats

Moto GP 3 cheat codes from Cheatbot. Here you will find the latest and most popular cheat codes, hints and tips for playstation2 games. Whatever you're looking for, it can all be found here. Check back often to find New cheats for Moto GP 3.

Moto GP 3

Platform: PlayStation 2

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Cuff key drops:
Press Left, A(2), click Left Analog-stick, press R, Down during game play.

Cuff drops:
Press Up, A, Up, Back, White, R during game play.

Uncuff self:
Press Y(3), Back, Y, Black during game play.

Get knife:
Press Down(2), Back, Up(2), White during game play.

Get bat:
Press X, click Left Analog-stick, press Down(2), R(2) during game play.

Get unbreakable bat:
Press White(2), B, Up, B, Back during game play.

Get brass knuckles:
Press B(3), R, Back, Y during game play.

Get pipe:
Click Left Analog-stick, press B, Back, Up, R, Right during game play.

Get machete:
Press R, A, Black(2), Back, click Left Analog-stick during game play.

Get Molotov cocktail:
Press Right, Back, B, Left, B, X during game play.

Get steel-toe boots:
Click Right Analog-stick, Left Analog-stick, press Black, White, L, R during game play.

All weapon dealers unlocked:
Press Right, Black, B, A, Back, X during game play.

Armies Of The Night mini-game 99 credits:
Press Up(2), Down(2), Left, Right during game play.

Disable HUD:
Press Back, X, Left, X, White, click Left Analog-stick during game play.

Armies Of The Night mini-game:
Successfully complete the game under the Bopper or greater difficulty setting. A playable Armies Of The Night arcade machine will now appear at the hub. It features a side-scrolling 2D game in the style of Double Dragon. One or two players can control Swan and Ajax as they try to rescue Mercy, who has been captured by the Riffs.

Ghost characters:
Successfully complete the Armies Of The Night mini-game to unlock Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox and Ghost Cleon.

Credits mini-game:
Successfully complete the game. You can play as the Riffs and fight against the Rogues on the beach during the ending credits.

Unleash The Fury difficulty:
Get a 100% completion under the Hardcore Soldier difficulty. In this mode, you control the Baseball Furies in the original story line, with increased difficulty.

Hint: Coney Island: Defeating Luther:
When you have Luther on the beach the second time (after you easily defeated him the first time), forget about hiding behind this fence or the crate. Wait behind the boat, let Luther shoot five or six shots, then sprint directly up the middle until you are in front of Luther. Then, just throw a bottle. It will hit him in the face. Do not bother to aim or do anything else, just throw it.

Hint: Free items:
Go to a Flash dealer, and buy some Flash. Then, start to beat up the Flash dealer. When he fights back, hold Black and issue the command "Wreck 'em all! ". When you and your team have killed the Flash dealer, he will drop the cash that you gave him, and sometimes some extra Flash.

Hint: Increasing stamina:

Chin Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec.
Sit Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec.
Push Ups: R1=5, R2=5/11 sec., R3=10/19 sec., R4=10/17 sec., R5=10/15 sec., R6=15/28 sec., R7=15/24 sec., R8=15/20 sec., R9=20/30 sec., R10=20/25 sec.
Heavy Bag: R1=10/25 sec., R2=10/23 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/33 sec., R7=15/31 sec., R8=15/29 sec., R9=15/27 sec., R10=15/25 sec.

Hint: Point requirements:

Chapter 1 (New Blood): HSN = 5,000, SU = 1.
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10.
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3.
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1.
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2.
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1.
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4.
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1.
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1.
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1.
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3.
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1.
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1.
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1.
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1.
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1.
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1.
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20.
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1.
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1.
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1.
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2.
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time).
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be completed to get soldiers and arenas).

Rumble mode bonuses:
Complete the indicated chapter with a 100% completion (all tags sprayed and bonus missions) to unlock the corresponding bonus.

Chapter 1 (New Blood): The Warriors
Chapter 2 (Real Life Bunch): The Warriors soldiers, Coney turf
Chapter 3 (Payback): The Destroyers
Chapter 4 (Blackout): Baseball Furies and Baseball Field area
Chapter 5 (Real Heavy Rep): The Orphans and The Orphanage area
Chapter 6 (Writers Block): Hi-Hats and Burner Battle mini-game
Chapter 7 (Adios Amigo): Hurricanes, Broken Apartments and Pool Room areas
Chapter 8 (Encore): Hi-Hats soldiers and Coney Amusement area
Chapter 9 (Payin' The Cost): The Destroyers soldiers
Chapter 10 (Destroyed): The Destroyers soldiers and The Shack area
Chapter 11 (Boy's In Blue): Turnbull ACs
Chapter 12 (Set Up): Seracens, Jones Street Boys, and new area
Chapter 13 (All City): Moonrunners and new area
Chapter 14 (Desperate Dudes): The Riffs and new area
Chapter 15 (No Permits, No Parley): Other soldiers
Chapter 16 (Home Run): Other soldiers and Rotunda area
Chapter 17 (Friendly Faces): Punks, Lizzies, and Subway Toilets area
Chapter 18 (Come Out And Play): Rogues
Flashback Mission A (The Best): Battle Le Royal mini-game
Flashback Mission B (The Best): Eliminators, King of The Hill mini-game and Flashback Warriors
Flashback Mission D (Scout's Honor): Savage Huns
Beat Up Gangsters On Your Turf #1 side mission: Brass Knuckles
Beat Up Gangsters On Your Turf #3 side mission: Steel toed Shoes
How Many Flash Can You Take? side mission: East Coney Turf
How Many Flash Can You Take? side mission: Increased Flash Capacity
Rip-Off Dealers side mission: Knife Dealers
Game completed 100%: Flashback Warriors, Spray, Flash, knife dealers, movie soldiers, Spanish Harlem civilians, and all remaining soldiers

Pre-production art:
Successfully complete the game then view the credits in the Theater menu. A series of pre-production art will appear after the credits end.


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