Onimusha 2 Cheat Codes |
| Cheats and hints for Onimusha 2. At this site, we provide you with the latest and most popular cheats for Onimusha 2. Come back often for other cheat codes for playstation2 games. Check out cheats for all your favorite games. |
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| General Information Cheat Codes Gameshark v.3-4 Gameshark v.1-2 | |
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Create disease:
Click on the "Build Praefecture" button.
Click the Right Mouse Button on a square with a house to
infect that house with disease.
Cheat mode:
Press the Right Mouse Button on a well. Press
[Alt] + K, then enter one of the following codes
to activate the corresponding cheat function. Note: Some versions
of the game require [Ctrl] to be pressed in addition to
[Alt].
Onimusha 2 Cheat Codes
| Effect | Code |
| More money, if currently less than 5000 denari | [Alt] + C |
| Instant victory | [Alt] + V |
Free items:
ALL BUILDINGS
a b c d e f g h
CST DES STP SZE RGE EMP ??? ???
0,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
3,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
4,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
5,Road,{,4,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
6,Wall,{,12,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
7,Simon Stuff,{,30,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
8,Aquaduct,{,8,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
9,Dig,{,2,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
10,House 1,{,10,-3,1,1,3,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
11,House 2,{,0,-3,1,1,3,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
12,House 3,{,0,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
13,House 4,{,0,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
14,House 5,{,0,-2,1,1,2,0,0,0,}
15,House 6,{,0,-2,1,1,2,0,0,0,}
16,House 7,{,0,-1,1,1,1,0,0,0,}
17,House 8,{,0,-1,1,1,1,0,0,0,}
18,House 9,{,0,0,1,1,1,0,0,0,}
19,House 10,{,0,0,1,1,1,0,0,0,}
20,House 11,{,0,0,0,0,0,0,0,0,}
21,House 12,{,0,0,0,0,0,0,0,0,}
22,House 13,{,0,1,2,-1,2,0,0,0,}
23,House 14,{,0,1,2,-1,2,0,0,0,}
24,House 15,{,0,2,2,-2,2,0,0,0,}
25,House 16,{,0,2,2,-2,2,0,0,0,}
26,House 17,{,0,3,2,-1,6,0,0,0,}
27,House 18,{,0,3,2,-1,6,0,0,0,}
28,House 19,{,0,4,2,-1,6,0,0,0,}
29,House 20,{,0,4,2,-1,6,0,0,0,}
30,Ampitheatre,{,0,4,1,-1,4,12,0,0,},
31,Theatre,{,0,2,1,-1,2,8,0,0,},
32,Hippodrome,{,0,-3,1,1,3,150,0,0,},
33,Colloseum,{,0,-3,1,1,3,25,0,0,},
34,Gladiator Pit,{,0,-3,1,1,3,8,0,0,},
35,Lion Pit,{,0,-3,1,1,3,8,0,0,},
36,Artist Colony,{,0,2,1,-1,2,5,0,0,},
37,Chatioteer School,{,0,-3,1,1,3,10,0,0,},
38,Plaza ,{,0,4,1,-2,2,0,0,0,},
39,Gardens,{,0,3,1,-1,3,0,0,0,},
40,Fort (Legionaries),{,0,-20,2,2,8,16,0,0,},
41,Statue 1,{,0,3,1,-1,3,0,0,0,},
42,Statue 2,{,0,10,1,-2,4,0,0,0,},
43,Statue 3,{,0,14,2,-2,5,0,0,0,},
44,Fort - Javelin,{,0,-20,2,2,8,16,0,0,},16 or multiple of 16
45,Fort - Horse,{,0,-20,2,2,8,16,0,0,},
46,Clinic,{,0,0,0,0,0,5,0,0,},
47,Hospital,{,0,-1,2,1,2,30,0,0,},
48,Baths,{,0,4,1,-1,4,10,0,0,},
49,Barber,{,0,2,1,-1,2,2,0,0,},
50,Distribution Center,{,0,0,0,0,0,0,0,0,},
51,School,{,0,-2,1,1,2,10,0,0,},
52,Academy,{,0,4,1,1,4,30,0,0,},
53,Library,{,0,4,1,-1,4,20,0,0,},
54,Nothing,{,0,0,0,0,0,0,0,0,},
55,Prefecture,{,0,-2,1,1,2,6,0,0,},
56,Triumphal Arch,{,0,18,2,3,5,0,0,0,},
57,Fort,{,0,-20,2,2,8,16,0,0,},16 or multiple of 16
58,Gatehouse,{,0,-4,1,1,3,3,0,0,},
59,Tower,{,0,-8,1,2,3,6,0,0,},
60,Small Farming Temple,{,0,4,2,-1,6,2,0,0,},
61,Small Shipping Temple,{,0,4,2,-1,6,2,0,0,},
62,Small Commerce Temple,{,0,4,2,-1,6,2,0,0,}
63,Small War Temple,{,0,4,2,-1,6,2,0,0,}
64,Small Love Temple,{,0,4,2,-1,6,2,0,0,}
65,Large Farming Temple,{,0,8,2,-1,8,5,0,0,}
66,Large Shipping Temple,{,0,8,2,-1,8,5,0,0,}
67,Large Commerce Temple,{,0,8,2,-1,8,5,0,0,}
68,Large War Temple,{,0,8,2,-1,8,5,0,0,}
69,Large Love Temple,{,0,8,2,-1,8,5,0,0,}
70,Market,{,0,-2,1,1,6,5,0,0,}
71,Granery,{,0,-4,1,2,2,6,0,0,}
72,Warehouse,{,0,-5,2,2,3,6,0,0,}
73,Warehouse Space,{,0,0,0,0,0,0,0,0,}
74,Shipyard,{,0,-8,2,2,3,10,0,0,}
75,Dock,{,0,-8,2,2,3,12,0,0,}
76,Wharf,{,0,-8,2,2,3,6,0,0,}
77,Governor Palace 1,{,0,12,2,-2,3,0,0,0,}
78,Governor Palace 2,{,0,20,2,-3,4,0,0,0,}
79,Governor Palace 3,{,0,28,2,-4,5,0,0,0,}
80,Mission,{,0,-3,1,1,2,20,0,0,}
81,Engineering Post,{,0,0,1,1,1,5,0,0,}
82,Foot Bridge,{,0,0,0,0,0,0,0,0,}
83,Ship Bridge,{,0,0,0,0,0,0,0,0,}
84,Senate 1,{,0,8,2,-2,2,20,0,0,}
85,Senate 2,{,0,8,2,-1,8,30,0,0,}
86,Forum 1,{,0,3,2,-1,2,6,0,0,}
87,Forum 2,{,0,3,2,-1,2,8,0,0,}
88,Native Hut,{,0,0,0,0,0,0,0,0,}
89,Native Meeting,{,0,0,0,0,0,0,0,0,}
90,Resevior,{,0,-6,1,2,3,0,0,0,}
91,Fountain,{,0,0,0,0,0,4,0,0,}
92,Well,{,0,-1,1,2,1,1,0,0,}
93,Native Field,{,0,0,0,0,0,0,0,0,}
94,Military Academy,{,0,-3,1,1,3,20,0,0,}
95,Barracks,{,0,-6,1,1,3,10,0,0,}
96,Nothing,{,0,0,0,0,0,0,0,0,}
97,Nothing,{,0,0,0,0,0,0,0,0,}
98,Oracle,{,0,8,2,-1,6,0,0,0,}
99,Burning House,{,0,-1,1,1,2,0,0,0,}
100,Wheat Farm,{,0,-2,1,1,2,10,0,0,}
101,Vegtable Farm,{,0,-2,1,1,2,10,0,0,}
102,Fig Farm,{,0,2,1,1,2,10,0,0,}
103,Olive Farm,{,0,2,1,1,2,10,0,0,}
104,Vinard,{,0,2,1,1,2,10,0,0,}
105,Meat Farm,{,0,-2,1,1,2,10,0,0,}
106,Quarry,{,0,-6,1,1,4,10,0,0,}
107,Mine,{,0,-6,1,1,4,10,0,0,}
108,Lumber Mill,{,0,-4,1,1,3,10,0,0,}
109,Clay Pit,{,0,-3,1,1,2,10,0,0,}
110,Wine workshop,{,0,-1,1,1,1,10,0,0,}
111,Oil Workshop,{,0,-4,1,1,2,10,0,0,}
112,Weapons Workshop,{,0,-4,1,1,2,10,0,0,}
113,Furniture Workshop,{,0,-4,1,1,2,10,0,0,}
114,Pottery Workshop,{,0,-4,1,1,2,10,0,0,}
115,Nothing,{,0,0,0,0,0,0,0,0,}
116,Nothing,{,0,0,0,0,0,0,0,0,}
117,Nothing,{,0,0,0,0,0,0,0,0,}
118,Nothing,{,0,0,0,0,0,0,0,0,}
119,Nothing,{,0,0,0,0,0,0,0,0,}
120,(Scenario Builder Controls),{,0,0,0,0,0,0,0,0,}
121,Nothing,{,0,0,0,0,0,0,0,0,}
122,Nothing,{,0,0,0,0,0,0,0,0,}
123,Nothing,{,0,0,0,0,0,0,0,0,}
124,Nothing,{,0,0,0,0,0,0,0,0,}
125,Nothing,{,0,0,0,0,0,0,0,0,}
126,Nothing,{,0,0,0,0,0,0,0,0,}
127,Nothing,{,0,0,0,0,0,0,0,0,}
128,Nothing,{,0,0,0,0,0,0,0,0,}
129,Nothing,{,0,0,0,0,0,0,0,0,}
Hint: Quick soldiers:
Place a barrack in a location so it is not connected
to roads, and thus not accessible to workers. Quickly place additional
barracks in similar locations to quickly produce soldiers.
Easy money:
Begin a new game and create a player to start with
$5,000. Select "Game", "Sklansky's Poker Challenge",
and "Sklansky's Double Hold'em Challenge". Then, enter
the options screen and select "Preferences", and "Quarter".
Enter the options screen and select "Add Coins", and
"999". Only play the hand that was dealt. Regardless
of the outcome of that hand, enter the options screen and select
"Preferences", and "$100.00". Press C
to cash out your winnings.
Hardened Detective difficulty:
Successfully complete the game under the Private Investigator
difficulty setting.
Mythos Master difficulty:
Successfully complete the game under the Hardened Detective
difficulty setting.
"A" rank:
Get a 100% game completion to earn an "A"
rank. This can be done by collecting all journal entries (thirteen
in Jack's Diary, eighteen in General Evidence, and six in Mythos
Tomes), finding the rifle a reception office door in the refinery,
saving Ruth from the rafters, and keeping enough sailors alive
during the boat ambush all under three and a half hours with less
than thirty saves done manually.
Craig Mullins gallery:
Successfully complete the game under the Hardened Detective
difficulty setting.
Background art renders:
Successfully complete the game under the Private Investigator
difficulty setting.
Character art renders:
Successfully complete the game under the Private Investigator
difficulty setting.
Concept artwork:
Successfully complete the game under the Private Investigator
difficulty setting.
Hint: Variety Store: Safe combination:
The combination to the safe in the Variety Store is
2-6-1-2.
Onimusha 2 Cheat Codes
| Effect | Code |
| Spawn indicated item | give <item name> |
| Full health | give health |
| Get all items | give all |
| Ammunition | give ammo |
| Invincibility | god |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
| Toggle debug mode | debug <0-1> |
| Toggle developer mode | developer <0-1> |
| Fly mode | ufo |
| Teleport to a specific map node | jumptonode <number> |
| Play indicated map | map <map name> |
| Suicide | kill |
| List all cvars | cvarlist |
| Dump all cvars to console | cvardump |
| Reset all cvars | cvar_restart |
| List all console commands | cmdlist |
| List all shaders of current map | shaderlist |
| List all images of current map | imagelist |
| List all sounds currently used | snd_list |
| List all entities currently used | entitylist |
| List all currently bound keys | bindlist |
| View graphics information | gfxinfo |
| Save game | savegame |
| Load saved game | loadgame |
| Reset variable to default value | reset <variable name> |
| Play a cinematic file | cinematic |
| Set crosshair transparency; default is 1.0 | cg_crosshairAlpha <number> |
| Set gravity value; default is 800 | g_gravity <number> |
| Set HUD transparency; default is 1.0 | cg_hudAlpha <number> |
| Set seconds that dead bodies remain on-screen | ai_corpsecount <number> |
| Set shellshock duration | cg_shellshock <number> |
| Set skill level | g_gameSkill <number> |
| Set weapon knockback power; default is 1000 | g_knockback <number> |
| Show miss distance when hitting NPCs | cg_showMiss <0-1> |
| Spawn indicated model | testmodel <model name> |
| Free movement while paused | cl_paused 2 |
| Return to normal paused screen | cl_paused 0 |
| Set game speed; 0.5 is half speed, 1 is default | timescale <number> |
| Toggle AI | g_ai <0 or 1> |
| Toggle bullet debug mode | g_debugBullets <0 or 1> |
| Toggle bullet marks | cg_marks <0 or 1> |
| Toggle console debugging. | con_debug <0 or 1> |
| Toggle crosshair | cg_drawCrosshair <0 or 1> |
| Toggle ejecting shells | cg_brass <0 or 1> |
| Toggle entity bounding boxes | g_drawEntBBoxes v |
| Toggle fog | r_fog <0 or 1> |
| Toggle framerate displae | cg_drawFPS <0 or 1> |
| Toggle FX | fx_draw <0 or 1> |
| Toggle FX debugging. | fx_debug <0 or 1> |
| Toggle FX freezing | fx_freeze <0 or 1> |
| Toggle fx. If set to 0, fx will be disabled. | fx_enable <0 or 1> |
| Toggle game timer | cg_drawTimer <0 or 1> |
| Toggle hit debug mode | g_debugShowHit <0 or 1> |
| Toggle HUD | cg_drawStatus <0 or 1> |
| Toggle HUD and crosshair | cg_draw2D <0 or 1> |
| Toggle letterbox format | cg_letterbox <0 or 1> |
| Toggle NPC health display | g_debugDamage <0 or 1> |
| Toggle objects and backgrounds | r_drawWorld <0 or 1> |
| Toggle objects and NPCs | r_drawEntities <0 or 1> |
| Toggle player and AI movement debug mode | g_debugMove <0 or 1> |
| Toggle player and AI movement debugging. | cl_debugMove <0 or 1> |
| Toggle rendring | cg_noRender <0 or 1> |
| Toggle shadows. | cg_shadows <0 or 1> |
| Toggle spawning | g_spawnai <0 or 1> |
| Toggle subtitles | cg_subtitles <0 or 1> |
| Toggle third person view | cg_thirdPerson <0 or 1> |
| Toggle vehicle debug mode | g_vehicleDebug <0 or 1> |
| Toggle wireframe mode | r_showtris <0 or 1> |
| Unknown | testgun |
| Unknown | debug_tankall <0 or 1> |
| Unknown | chain <0 or 1> |
| Unknown | ai_nocriticalsections <0 or 1> |
| Unknown | cg_skybox <0 or 1> |
| Unknown | cg_stats <0 or 1> |
| Unknown | cg_noPredict <0 or 1> |
| Unknown | cg_selectPlayer |
| Unknown | cg_tracerChance |
| Unknown | cg_ignore <0 or 1> |
| Unknown | cl_run <0 or 1> |
| Unknown | cl_running <0 or 1> |
| Unknown | dmflags <0 or 1> |
| Unknown | g_changelevel_time |
Map names:
Use one of the following entries with the map
code.
airfield
berlin
brecourt
burnville
carride
chateau
dam
dawnville
factory
hurtgen
pathfinder
pavlov
pegasusday
pegasusnight
powcamp
railyard
redsquare
rocket
sewer
ship
stalingrad
tankdrivecountry
tankdrivetown
trainstation
training
truckride
Ammunition names:
Start the game with the +set monkeytoy 0 +set sv_cheats
1 command line parameter. Press ~ during game play
to display the console window. Enter one of the following codes
at the console window to activate the corresponding cheat function.
Note: If the game responds "sv_cheats are read only",
then type setrandom sv_cheats 1 in the console before activating
the codes.
Onimusha 2 Cheat Codes
| Effect | Code |
| Spawn indicated item | give <item name> |
| Full health | give health |
| Invincibility | god |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
Onimusha 2 Cheat Codes
| Effect | Code |
| Spawn indicated item | give <item name> |
| Full health | give health |
| Get all items | give all |
| Ammunition | give ammo |
| Invincibility | god |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
| Toggle debug mode | debug <0-1> |
| Toggle developer mode | developer <0-1> |
| Fly mode | ufo |
| Teleport to a specific map node | jumptonode <number> |
| Play indicated map | map <map name> |
| Suicide | kill |
| List all cvars | cvarlist |
| Dump all cvars to console | cvardump |
| Reset all cvars | cvar_restart |
| List all console commands | cmdlist |
| List all shaders of current map | shaderlist |
| List all images of current map | imagelist |
| List all sounds currently used | snd_list |
| List all entities currently used | entitylist |
| List all currently bound keys | bindlist |
| View graphics information | gfxinfo |
| Save game | savegame |
| Load saved game | loadgame |
| Reset variable to default value | reset <variable name> |
| Play a cinematic file | cinematic |
| Set crosshair transparency; default is 1.0 | cg_crosshairAlpha <number> |
| Set gravity value; default is 800 | g_gravity <number> |
| Set HUD transparency; default is 1.0 | cg_hudAlpha <number> |
| Set seconds that dead bodies remain on-screen | ai_corpsecount <number> |
| Set shellshock duration | cg_shellshock <number> |
| Set skill level | g_gameSkill <number> |
| Set weapon knockback power; default is 1000 | g_knockback <number> |
| Show miss distance when hitting NPCs | cg_showMiss <0-1> |
| Spawn indicated model | testmodel <model name> |
| Free movement while paused | cl_paused 2 |
| Return to normal paused screen | cl_paused 0 |
| Set game speed; 0.5 is half speed, 1 is default | timescale <number> |
| Toggle AI | g_ai <0 or 1> |
| Toggle bullet debug mode | g_debugBullets <0 or 1> |
| Toggle bullet marks | cg_marks <0 or 1> |
| Toggle console debugging. | con_debug <0 or 1> |
| Toggle crosshair | cg_drawCrosshair <0 or 1> |
| Toggle ejecting shells | cg_brass <0 or 1> |
| Toggle entity bounding boxes | g_drawEntBBoxes v |
| Toggle fog | r_fog <0 or 1> |
| Toggle framerate displae | cg_drawFPS <0 or 1> |
| Toggle FX | fx_draw <0 or 1> |
| Toggle FX debugging. | fx_debug <0 or 1> |
| Toggle FX freezing | fx_freeze <0 or 1> |
| Toggle fx. If set to 0, fx will be disabled. | fx_enable <0 or 1> |
| Toggle game timer | cg_drawTimer <0 or 1> |
| Toggle hit debug mode | g_debugShowHit <0 or 1> |
| Toggle HUD | cg_drawStatus <0 or 1> |
| Toggle HUD and crosshair | cg_draw2D <0 or 1> |
| Toggle letterbox format | cg_letterbox <0 or 1> |
| Toggle NPC health display | g_debugDamage <0 or 1> |
| Toggle objects and backgrounds | r_drawWorld <0 or 1> |
| Toggle objects and NPCs | r_drawEntities <0 or 1> |
| Toggle player and AI movement debug mode | g_debugMove <0 or 1> |
| Toggle player and AI movement debugging. | cl_debugMove <0 or 1> |
| Toggle rendring | cg_noRender <0 or 1> |
| Toggle shadows. | cg_shadows <0 or 1> |
| Toggle spawning | g_spawnai <0 or 1> |
| Toggle subtitles | cg_subtitles <0 or 1> |
| Toggle third person view | cg_thirdPerson <0 or 1> |
| Toggle vehicle debug mode | g_vehicleDebug <0 or 1> |
| Toggle wireframe mode | r_showtris <0 or 1> |
| Hold [Shoot] to autofire rifles | weapon 32 |
| Players arm and gun invisible | cg_drawgun <0 or 1> |
| Restart current level | map_restart |
| Toggle display where you can access via blue lines | r_showportals <0 or 1> |
| Toggle ground and other stationary textures are white | r_lightmap <0 or 1> |
| Toggle lines where the light comes through the leaves | r_showLeafLights <0 or 1> |
| Toggle multicolors | r_measureOverdraw <0 or 1> |
| Toggle numbers on each texture | r_showtricounts <0 or 1> |
| Toggle random textures turn invisible | r_lockpvs <0 or 1> |
| Toggle remove sky | r_fastsky <0 or 1> |
| Toggle script display over important soldiers and objects | g_entinfo <0 or 1> |
| Unknown | testgun |
| Unknown | debug_tankall <0 or 1> |
| Unknown | chain <0 or 1> |
| Unknown | ai_nocriticalsections <0 or 1> |
| Unknown | cg_skybox <0 or 1> |
| Unknown | cg_stats <0 or 1> |
| Unknown | cg_noPredict <0 or 1> |
| Unknown | cg_selectPlayer |
| Unknown | cg_tracerChance |
| Unknown | cg_ignore <0 or 1> |
| Unknown | cl_run <0 or 1> |
| Unknown | cl_running <0 or 1> |
| Unknown | dmflags <0 or 1> |
| Unknown | g_changelevel_time |
Map names:
Use one of the following entries with the map
code.
Onimusha 2 Cheat Codes
| Mission | Map name |
| Mission 1: Bastogne 1 | bastogne1 |
| Mission 3: Foy | foy |
| Mission 2: Bastogne 2 | bastogne2 |
| Mission 4: Noville | noville |
| Mission 5: Bomber | bomber |
| Mission 6: Train Bridge | trainbridge |
| Mission 7: Sicily 1 | sicily1 |
| Mission 9: Trenches | trenches |
| Mission 10: Ponyri | ponyri |
| Mission 8: Sicily 2 | sicily2 |
| Mission 11: Kursk | kursk |
| Mission 12: Kharkov 1 | kharkov1 |
| Mission 13: Kharkov 2 | kharkov2 |
Cheat mode:
Select "Game Options" at the main menu, then
choose the option to enable the console. Press ~ to display
the console window then enter developer 1 as a command
to enable cheat mode. The "Load" button will now appear.
Click it and select the desired level. After the level loads,
press ~ to display the console window again, then enter
devmap as a command. Press ~ during game play to
display the console window, then enter one of the following codes
to activate the corresponding cheat function.
New! 1000s more Onimusha 2 cheats at CheatServer!
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