Onimusha 2

Onimusha 2 Cheat Codes

Cheats and hints for Onimusha 2. At this site, we provide you with the latest and most popular cheats for Onimusha 2. Come back often for other cheat codes for playstation2 games. Check out cheats for all your favorite games.

Onimusha 2

Platform: PlayStation 2

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Create disease:
Click on the "Build Praefecture" button. Click the Right Mouse Button on a square with a house to infect that house with disease.

Cheat mode:
Press the Right Mouse Button on a well. Press [Alt] + K, then enter one of the following codes to activate the corresponding cheat function. Note: Some versions of the game require [Ctrl] to be pressed in addition to [Alt].

Onimusha 2 Cheat Codes

Effect Code
More money, if currently less than 5000 denari [Alt] + C
Instant victory[Alt] + V

Free items:

ALL BUILDINGS
     a   b   c   d   e   f   g   h
    CST DES STP SZE RGE EMP ??? ???
0,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
3,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
4,Nothing,{,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
5,Road,{,4,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
6,Wall,{,12,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
7,Simon Stuff,{,30,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
8,Aquaduct,{,8,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
9,Dig,{,2,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
10,House 1,{,10,-3,1,1,3,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
11,House 2,{,0,-3,1,1,3,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
12,House 3,{,0,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
13,House 4,{,0,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
14,House 5,{,0,-2,1,1,2,0,0,0,}
15,House 6,{,0,-2,1,1,2,0,0,0,}
16,House 7,{,0,-1,1,1,1,0,0,0,}
17,House 8,{,0,-1,1,1,1,0,0,0,}
18,House 9,{,0,0,1,1,1,0,0,0,}
19,House 10,{,0,0,1,1,1,0,0,0,}
20,House 11,{,0,0,0,0,0,0,0,0,}
21,House 12,{,0,0,0,0,0,0,0,0,}
22,House 13,{,0,1,2,-1,2,0,0,0,}
23,House 14,{,0,1,2,-1,2,0,0,0,}
24,House 15,{,0,2,2,-2,2,0,0,0,}
25,House 16,{,0,2,2,-2,2,0,0,0,}
26,House 17,{,0,3,2,-1,6,0,0,0,}
27,House 18,{,0,3,2,-1,6,0,0,0,}
28,House 19,{,0,4,2,-1,6,0,0,0,}
29,House 20,{,0,4,2,-1,6,0,0,0,}
30,Ampitheatre,{,0,4,1,-1,4,12,0,0,},
31,Theatre,{,0,2,1,-1,2,8,0,0,},
32,Hippodrome,{,0,-3,1,1,3,150,0,0,},
33,Colloseum,{,0,-3,1,1,3,25,0,0,},
34,Gladiator Pit,{,0,-3,1,1,3,8,0,0,},
35,Lion Pit,{,0,-3,1,1,3,8,0,0,},
36,Artist Colony,{,0,2,1,-1,2,5,0,0,},
37,Chatioteer School,{,0,-3,1,1,3,10,0,0,},
38,Plaza ,{,0,4,1,-2,2,0,0,0,},
39,Gardens,{,0,3,1,-1,3,0,0,0,},
40,Fort (Legionaries),{,0,-20,2,2,8,16,0,0,},
41,Statue 1,{,0,3,1,-1,3,0,0,0,},
42,Statue 2,{,0,10,1,-2,4,0,0,0,},
43,Statue 3,{,0,14,2,-2,5,0,0,0,},
44,Fort - Javelin,{,0,-20,2,2,8,16,0,0,},16 or multiple of 16
45,Fort - Horse,{,0,-20,2,2,8,16,0,0,},
46,Clinic,{,0,0,0,0,0,5,0,0,},
47,Hospital,{,0,-1,2,1,2,30,0,0,},
48,Baths,{,0,4,1,-1,4,10,0,0,},
49,Barber,{,0,2,1,-1,2,2,0,0,},
50,Distribution Center,{,0,0,0,0,0,0,0,0,},
51,School,{,0,-2,1,1,2,10,0,0,},
52,Academy,{,0,4,1,1,4,30,0,0,},
53,Library,{,0,4,1,-1,4,20,0,0,},
54,Nothing,{,0,0,0,0,0,0,0,0,},
55,Prefecture,{,0,-2,1,1,2,6,0,0,},
56,Triumphal Arch,{,0,18,2,3,5,0,0,0,},
57,Fort,{,0,-20,2,2,8,16,0,0,},16 or multiple of 16
58,Gatehouse,{,0,-4,1,1,3,3,0,0,},
59,Tower,{,0,-8,1,2,3,6,0,0,},
60,Small Farming Temple,{,0,4,2,-1,6,2,0,0,},
61,Small Shipping Temple,{,0,4,2,-1,6,2,0,0,},
62,Small Commerce Temple,{,0,4,2,-1,6,2,0,0,}
63,Small War Temple,{,0,4,2,-1,6,2,0,0,}
64,Small Love Temple,{,0,4,2,-1,6,2,0,0,}
65,Large Farming Temple,{,0,8,2,-1,8,5,0,0,}
66,Large Shipping Temple,{,0,8,2,-1,8,5,0,0,}
67,Large Commerce Temple,{,0,8,2,-1,8,5,0,0,}
68,Large War Temple,{,0,8,2,-1,8,5,0,0,}
69,Large Love Temple,{,0,8,2,-1,8,5,0,0,}
70,Market,{,0,-2,1,1,6,5,0,0,}
71,Granery,{,0,-4,1,2,2,6,0,0,}
72,Warehouse,{,0,-5,2,2,3,6,0,0,}
73,Warehouse Space,{,0,0,0,0,0,0,0,0,}
74,Shipyard,{,0,-8,2,2,3,10,0,0,}
75,Dock,{,0,-8,2,2,3,12,0,0,}
76,Wharf,{,0,-8,2,2,3,6,0,0,}
77,Governor Palace 1,{,0,12,2,-2,3,0,0,0,}
78,Governor Palace 2,{,0,20,2,-3,4,0,0,0,}
79,Governor Palace 3,{,0,28,2,-4,5,0,0,0,}
80,Mission,{,0,-3,1,1,2,20,0,0,}
81,Engineering Post,{,0,0,1,1,1,5,0,0,}
82,Foot Bridge,{,0,0,0,0,0,0,0,0,}
83,Ship Bridge,{,0,0,0,0,0,0,0,0,}
84,Senate 1,{,0,8,2,-2,2,20,0,0,}
85,Senate 2,{,0,8,2,-1,8,30,0,0,}
86,Forum 1,{,0,3,2,-1,2,6,0,0,}
87,Forum 2,{,0,3,2,-1,2,8,0,0,}
88,Native Hut,{,0,0,0,0,0,0,0,0,}
89,Native Meeting,{,0,0,0,0,0,0,0,0,}
90,Resevior,{,0,-6,1,2,3,0,0,0,}
91,Fountain,{,0,0,0,0,0,4,0,0,}
92,Well,{,0,-1,1,2,1,1,0,0,}
93,Native Field,{,0,0,0,0,0,0,0,0,}
94,Military Academy,{,0,-3,1,1,3,20,0,0,}
95,Barracks,{,0,-6,1,1,3,10,0,0,}
96,Nothing,{,0,0,0,0,0,0,0,0,}
97,Nothing,{,0,0,0,0,0,0,0,0,}
98,Oracle,{,0,8,2,-1,6,0,0,0,}
99,Burning House,{,0,-1,1,1,2,0,0,0,}
100,Wheat Farm,{,0,-2,1,1,2,10,0,0,}
101,Vegtable Farm,{,0,-2,1,1,2,10,0,0,}
102,Fig Farm,{,0,2,1,1,2,10,0,0,}
103,Olive Farm,{,0,2,1,1,2,10,0,0,}
104,Vinard,{,0,2,1,1,2,10,0,0,}
105,Meat Farm,{,0,-2,1,1,2,10,0,0,}
106,Quarry,{,0,-6,1,1,4,10,0,0,}
107,Mine,{,0,-6,1,1,4,10,0,0,}
108,Lumber Mill,{,0,-4,1,1,3,10,0,0,}
109,Clay Pit,{,0,-3,1,1,2,10,0,0,}
110,Wine workshop,{,0,-1,1,1,1,10,0,0,}
111,Oil Workshop,{,0,-4,1,1,2,10,0,0,}
112,Weapons Workshop,{,0,-4,1,1,2,10,0,0,}
113,Furniture Workshop,{,0,-4,1,1,2,10,0,0,}
114,Pottery Workshop,{,0,-4,1,1,2,10,0,0,}
115,Nothing,{,0,0,0,0,0,0,0,0,}
116,Nothing,{,0,0,0,0,0,0,0,0,}
117,Nothing,{,0,0,0,0,0,0,0,0,}
118,Nothing,{,0,0,0,0,0,0,0,0,}
119,Nothing,{,0,0,0,0,0,0,0,0,}
120,(Scenario Builder Controls),{,0,0,0,0,0,0,0,0,}
121,Nothing,{,0,0,0,0,0,0,0,0,}
122,Nothing,{,0,0,0,0,0,0,0,0,}
123,Nothing,{,0,0,0,0,0,0,0,0,}
124,Nothing,{,0,0,0,0,0,0,0,0,}
125,Nothing,{,0,0,0,0,0,0,0,0,}
126,Nothing,{,0,0,0,0,0,0,0,0,}
127,Nothing,{,0,0,0,0,0,0,0,0,}
128,Nothing,{,0,0,0,0,0,0,0,0,}
129,Nothing,{,0,0,0,0,0,0,0,0,}

Hint: Quick soldiers:
Place a barrack in a location so it is not connected to roads, and thus not accessible to workers. Quickly place additional barracks in similar locations to quickly produce soldiers.

Easy money:
Begin a new game and create a player to start with $5,000. Select "Game", "Sklansky's Poker Challenge", and "Sklansky's Double Hold'em Challenge". Then, enter the options screen and select "Preferences", and "Quarter". Enter the options screen and select "Add Coins", and "999". Only play the hand that was dealt. Regardless of the outcome of that hand, enter the options screen and select "Preferences", and "$100.00". Press C to cash out your winnings.

Hardened Detective difficulty:
Successfully complete the game under the Private Investigator difficulty setting.

Mythos Master difficulty:
Successfully complete the game under the Hardened Detective difficulty setting.

"A" rank:
Get a 100% game completion to earn an "A" rank. This can be done by collecting all journal entries (thirteen in Jack's Diary, eighteen in General Evidence, and six in Mythos Tomes), finding the rifle a reception office door in the refinery, saving Ruth from the rafters, and keeping enough sailors alive during the boat ambush all under three and a half hours with less than thirty saves done manually.

Craig Mullins gallery:
Successfully complete the game under the Hardened Detective difficulty setting.

Background art renders:
Successfully complete the game under the Private Investigator difficulty setting.

Character art renders:
Successfully complete the game under the Private Investigator difficulty setting.

Concept artwork:
Successfully complete the game under the Private Investigator difficulty setting.

Hint: Variety Store: Safe combination:
The combination to the safe in the Variety Store is 2-6-1-2.

Onimusha 2 Cheat Codes

Effect Code
Spawn indicated itemgive <item name>
Full healthgive health
Get all itemsgive all
Ammunitiongive ammo
Invincibilitygod
Ignored by enemynotarget
No clipping modenoclip
Toggle debug modedebug <0-1>
Toggle developer modedeveloper <0-1>
Fly modeufo
Teleport to a specific map nodejumptonode <number>
Play indicated mapmap <map name>
Suicidekill
List all cvarscvarlist
Dump all cvars to consolecvardump
Reset all cvarscvar_restart
List all console commandscmdlist
List all shaders of current mapshaderlist
List all images of current mapimagelist
List all sounds currently usedsnd_list
List all entities currently usedentitylist
List all currently bound keysbindlist
View graphics informationgfxinfo
Save gamesavegame
Load saved gameloadgame
Reset variable to default valuereset <variable name>
Play a cinematic filecinematic
Set crosshair transparency; default is 1.0 cg_crosshairAlpha <number>
Set gravity value; default is 800g_gravity <number>
Set HUD transparency; default is 1.0cg_hudAlpha <number>
Set seconds that dead bodies remain on-screen ai_corpsecount <number>
Set shellshock durationcg_shellshock <number>
Set skill levelg_gameSkill <number>
Set weapon knockback power; default is 1000 g_knockback <number>
Show miss distance when hitting NPCscg_showMiss <0-1>
Spawn indicated modeltestmodel <model name>
Free movement while pausedcl_paused 2
Return to normal paused screencl_paused 0
Set game speed; 0.5 is half speed, 1 is default timescale <number>
Toggle AIg_ai <0 or 1>
Toggle bullet debug modeg_debugBullets <0 or 1>
Toggle bullet markscg_marks <0 or 1>
Toggle console debugging.con_debug <0 or 1>
Toggle crosshaircg_drawCrosshair <0 or 1>
Toggle ejecting shellscg_brass <0 or 1>
Toggle entity bounding boxesg_drawEntBBoxes v
Toggle fogr_fog <0 or 1>
Toggle framerate displaecg_drawFPS <0 or 1>
Toggle FXfx_draw <0 or 1>
Toggle FX debugging.fx_debug <0 or 1>
Toggle FX freezingfx_freeze <0 or 1>
Toggle fx. If set to 0, fx will be disabled. fx_enable <0 or 1>
Toggle game timercg_drawTimer <0 or 1>
Toggle hit debug modeg_debugShowHit <0 or 1>
Toggle HUDcg_drawStatus <0 or 1>
Toggle HUD and crosshaircg_draw2D <0 or 1>
Toggle letterbox formatcg_letterbox <0 or 1>
Toggle NPC health display g_debugDamage <0 or 1>
Toggle objects and backgroundsr_drawWorld <0 or 1>
Toggle objects and NPCsr_drawEntities <0 or 1>
Toggle player and AI movement debug mode g_debugMove <0 or 1>
Toggle player and AI movement debugging. cl_debugMove <0 or 1>
Toggle rendringcg_noRender <0 or 1>
Toggle shadows.cg_shadows <0 or 1>
Toggle spawningg_spawnai <0 or 1>
Toggle subtitlescg_subtitles <0 or 1>
Toggle third person viewcg_thirdPerson <0 or 1>
Toggle vehicle debug modeg_vehicleDebug <0 or 1>
Toggle wireframe moder_showtris <0 or 1>
Unknowntestgun
Unknowndebug_tankall <0 or 1>
Unknownchain <0 or 1>
Unknownai_nocriticalsections <0 or 1>
Unknowncg_skybox <0 or 1>
Unknowncg_stats <0 or 1>
Unknowncg_noPredict <0 or 1>
Unknowncg_selectPlayer
Unknowncg_tracerChance
Unknowncg_ignore <0 or 1>
Unknowncl_run <0 or 1>
Unknowncl_running <0 or 1>
Unknowndmflags <0 or 1>
Unknowng_changelevel_time

Map names:
Use one of the following entries with the map code.

airfield
berlin
brecourt
burnville
carride
chateau
dam
dawnville
factory
hurtgen
pathfinder
pavlov
pegasusday
pegasusnight
powcamp
railyard
redsquare
rocket
sewer
ship
stalingrad
tankdrivecountry
tankdrivetown
trainstation
training
truckride

Ammunition names:
Start the game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ during game play to display the console window. Enter one of the following codes at the console window to activate the corresponding cheat function. Note: If the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.

Onimusha 2 Cheat Codes

Effect Code
Spawn indicated itemgive <item name>
Full healthgive health
Invincibilitygod
Ignored by enemynotarget
No clipping modenoclip

Onimusha 2 Cheat Codes

Effect Code
Spawn indicated itemgive <item name>
Full healthgive health
Get all itemsgive all
Ammunitiongive ammo
Invincibilitygod
Ignored by enemynotarget
No clipping modenoclip
Toggle debug modedebug <0-1>
Toggle developer modedeveloper <0-1>
Fly modeufo
Teleport to a specific map nodejumptonode <number>
Play indicated mapmap <map name>
Suicidekill
List all cvarscvarlist
Dump all cvars to consolecvardump
Reset all cvarscvar_restart
List all console commandscmdlist
List all shaders of current mapshaderlist
List all images of current mapimagelist
List all sounds currently usedsnd_list
List all entities currently usedentitylist
List all currently bound keysbindlist
View graphics informationgfxinfo
Save gamesavegame
Load saved gameloadgame
Reset variable to default valuereset <variable name>
Play a cinematic filecinematic
Set crosshair transparency; default is 1.0 cg_crosshairAlpha <number>
Set gravity value; default is 800g_gravity <number>
Set HUD transparency; default is 1.0cg_hudAlpha <number>
Set seconds that dead bodies remain on-screen ai_corpsecount <number>
Set shellshock durationcg_shellshock <number>
Set skill levelg_gameSkill <number>
Set weapon knockback power; default is 1000 g_knockback <number>
Show miss distance when hitting NPCscg_showMiss <0-1>
Spawn indicated modeltestmodel <model name>
Free movement while pausedcl_paused 2
Return to normal paused screencl_paused 0
Set game speed; 0.5 is half speed, 1 is default timescale <number>
Toggle AIg_ai <0 or 1>
Toggle bullet debug modeg_debugBullets <0 or 1>
Toggle bullet markscg_marks <0 or 1>
Toggle console debugging.con_debug <0 or 1>
Toggle crosshaircg_drawCrosshair <0 or 1>
Toggle ejecting shellscg_brass <0 or 1>
Toggle entity bounding boxesg_drawEntBBoxes v
Toggle fogr_fog <0 or 1>
Toggle framerate displaecg_drawFPS <0 or 1>
Toggle FXfx_draw <0 or 1>
Toggle FX debugging.fx_debug <0 or 1>
Toggle FX freezingfx_freeze <0 or 1>
Toggle fx. If set to 0, fx will be disabled. fx_enable <0 or 1>
Toggle game timercg_drawTimer <0 or 1>
Toggle hit debug modeg_debugShowHit <0 or 1>
Toggle HUDcg_drawStatus <0 or 1>
Toggle HUD and crosshaircg_draw2D <0 or 1>
Toggle letterbox formatcg_letterbox <0 or 1>
Toggle NPC health display g_debugDamage <0 or 1>
Toggle objects and backgroundsr_drawWorld <0 or 1>
Toggle objects and NPCsr_drawEntities <0 or 1>
Toggle player and AI movement debug mode g_debugMove <0 or 1>
Toggle player and AI movement debugging. cl_debugMove <0 or 1>
Toggle rendringcg_noRender <0 or 1>
Toggle shadows.cg_shadows <0 or 1>
Toggle spawningg_spawnai <0 or 1>
Toggle subtitlescg_subtitles <0 or 1>
Toggle third person viewcg_thirdPerson <0 or 1>
Toggle vehicle debug modeg_vehicleDebug <0 or 1>
Toggle wireframe moder_showtris <0 or 1>
Hold [Shoot] to autofire rifles weapon 32
Players arm and gun invisible cg_drawgun <0 or 1>
Restart current levelmap_restart
Toggle display where you can access via blue lines r_showportals <0 or 1>
Toggle ground and other stationary textures are white r_lightmap <0 or 1>
Toggle lines where the light comes through the leaves r_showLeafLights <0 or 1>
Toggle multicolorsr_measureOverdraw <0 or 1>
Toggle numbers on each texturer_showtricounts <0 or 1>
Toggle random textures turn invisibler_lockpvs <0 or 1>
Toggle remove skyr_fastsky <0 or 1>
Toggle script display over important soldiers and objects g_entinfo <0 or 1>
Unknowntestgun
Unknowndebug_tankall <0 or 1>
Unknownchain <0 or 1>
Unknownai_nocriticalsections <0 or 1>
Unknowncg_skybox <0 or 1>
Unknowncg_stats <0 or 1>
Unknowncg_noPredict <0 or 1>
Unknowncg_selectPlayer
Unknowncg_tracerChance
Unknowncg_ignore <0 or 1>
Unknowncl_run <0 or 1>
Unknowncl_running <0 or 1>
Unknowndmflags <0 or 1>
Unknowng_changelevel_time

Map names:
Use one of the following entries with the map code.

Onimusha 2 Cheat Codes

Mission Map name
Mission 1: Bastogne 1bastogne1
Mission 3: Foyfoy
Mission 2: Bastogne 2bastogne2
Mission 4: Novillenoville
Mission 5: Bomberbomber
Mission 6: Train Bridgetrainbridge
Mission 7: Sicily 1sicily1
Mission 9: Trenchestrenches
Mission 10: Ponyriponyri
Mission 8: Sicily 2sicily2
Mission 11: Kurskkursk
Mission 12: Kharkov 1kharkov1
Mission 13: Kharkov 2kharkov2

Cheat mode:
Select "Game Options" at the main menu, then choose the option to enable the console. Press ~ to display the console window then enter developer 1 as a command to enable cheat mode. The "Load" button will now appear. Click it and select the desired level. After the level loads, press ~ to display the console window again, then enter devmap as a command. Press ~ during game play to display the console window, then enter one of the following codes to activate the corresponding cheat function.



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